PhotosBiographyFacebookTwitter

From Wikipedia, the free encyclopedia
Richard Lemarchand
Born England
OccupationGame designer, associate professor
EducationPhysics & Philosophy, University of Oxford
Website
richardlemarchand.com

Richard Lemarchand is game designer, educator, and author. He is known for his work as a lead designer on the Uncharted video game series from Naughty Dog. [1]

Game Design

After graduating from Balliol College, Oxford University with a B.A. Hons in physics and philosophy, in 1991 Lemarchand began work as a game designer at the British studio of American company MicroProse. [2]

In 1995, Lemarchand became a senior game designer at Crystal Dynamics, where he worked on the Gex and Pandemonium! series and later the Legacy of Kain: Soul Reaver series with Amy Hennig. [2]

He joined Naughty Dog in 2004, where he worked on Jak 3 and Jak X: Combat Racing, and he was the lead or co-lead designer for the three Uncharted games for PlayStation 3. [1] He left Naughty Dog in 2012 after eight years. [3]

Academics

Since 2012, Lemarchand has been an associate professor in the Interactive Media & Games Division at the University of Southern California School of Cinematic Arts. [4] [5]

A Playful Production Process

In October 2021, Lemarchand's book A Playful Production Process: For Game Designers (and Everyone) was published by MIT Press. The book discusses the integration of game design and game project management processes, playtest-centered game development, and story structure for game designers. [6] [7]

References

  1. ^ a b Santos, Wayne (23 April 2015). "An Interview With Richard Lemarchand". www.cgmagonline.com. Retrieved 14 September 2022.
  2. ^ a b Reader, The MIT Press (5 May 2022). "My Game Story: Reflections on Design and Storytelling". The MIT Press Reader. Retrieved 14 September 2022.
  3. ^ Yin-Poole, Wesley (30 April 2012). "Uncharted designer Richard Lemarchand quits Naughty Dog". Eurogamer.net. Retrieved 14 September 2022.
  4. ^ "USC Cinematic Arts - School of Cinematic Arts Directory Profile". cinema.usc.edu. Retrieved 14 September 2022.
  5. ^ D'Amico, Dominic (12 November 2021). "Game designer and USC professor unlocks the secrets to a good game". Annenberg Media. Retrieved 14 September 2022.
  6. ^ "A Playful Production Process by Richard Lemarchand: 9780262045513 | PenguinRandomHouse.com: Books". PenguinRandomhouse.com. Retrieved 14 September 2022.
  7. ^ Bromley, Steve (8 December 2021). "Richard Lemarchand - Playtesting and a Playful Production Process". How to be a Games User Researcher. Retrieved 14 September 2022.

Media related to Richard Lemarchand at Wikimedia Commons

From Wikipedia, the free encyclopedia
Richard Lemarchand
Born England
OccupationGame designer, associate professor
EducationPhysics & Philosophy, University of Oxford
Website
richardlemarchand.com

Richard Lemarchand is game designer, educator, and author. He is known for his work as a lead designer on the Uncharted video game series from Naughty Dog. [1]

Game Design

After graduating from Balliol College, Oxford University with a B.A. Hons in physics and philosophy, in 1991 Lemarchand began work as a game designer at the British studio of American company MicroProse. [2]

In 1995, Lemarchand became a senior game designer at Crystal Dynamics, where he worked on the Gex and Pandemonium! series and later the Legacy of Kain: Soul Reaver series with Amy Hennig. [2]

He joined Naughty Dog in 2004, where he worked on Jak 3 and Jak X: Combat Racing, and he was the lead or co-lead designer for the three Uncharted games for PlayStation 3. [1] He left Naughty Dog in 2012 after eight years. [3]

Academics

Since 2012, Lemarchand has been an associate professor in the Interactive Media & Games Division at the University of Southern California School of Cinematic Arts. [4] [5]

A Playful Production Process

In October 2021, Lemarchand's book A Playful Production Process: For Game Designers (and Everyone) was published by MIT Press. The book discusses the integration of game design and game project management processes, playtest-centered game development, and story structure for game designers. [6] [7]

References

  1. ^ a b Santos, Wayne (23 April 2015). "An Interview With Richard Lemarchand". www.cgmagonline.com. Retrieved 14 September 2022.
  2. ^ a b Reader, The MIT Press (5 May 2022). "My Game Story: Reflections on Design and Storytelling". The MIT Press Reader. Retrieved 14 September 2022.
  3. ^ Yin-Poole, Wesley (30 April 2012). "Uncharted designer Richard Lemarchand quits Naughty Dog". Eurogamer.net. Retrieved 14 September 2022.
  4. ^ "USC Cinematic Arts - School of Cinematic Arts Directory Profile". cinema.usc.edu. Retrieved 14 September 2022.
  5. ^ D'Amico, Dominic (12 November 2021). "Game designer and USC professor unlocks the secrets to a good game". Annenberg Media. Retrieved 14 September 2022.
  6. ^ "A Playful Production Process by Richard Lemarchand: 9780262045513 | PenguinRandomHouse.com: Books". PenguinRandomhouse.com. Retrieved 14 September 2022.
  7. ^ Bromley, Steve (8 December 2021). "Richard Lemarchand - Playtesting and a Playful Production Process". How to be a Games User Researcher. Retrieved 14 September 2022.

Media related to Richard Lemarchand at Wikimedia Commons


Videos

Youtube | Vimeo | Bing

Websites

Google | Yahoo | Bing

Encyclopedia

Google | Yahoo | Bing

Facebook