Redirected walking [1] is a virtual reality locomotion technique that enables users to explore a virtual world that is considerably larger than the tracked working space. [2] With this approach the user is redirected through manipulations applied to the displayed scene, causing users to unknowingly compensate for scene motion by repositioning and/or reorienting themselves. [3]
Redirected walking [1] is a virtual reality locomotion technique that enables users to explore a virtual world that is considerably larger than the tracked working space. [2] With this approach the user is redirected through manipulations applied to the displayed scene, causing users to unknowingly compensate for scene motion by repositioning and/or reorienting themselves. [3]