From Wikipedia, the free encyclopedia
Pyramid 2000
Developer(s)Robert Arnstein
Publisher(s) Radio Shack
Platform(s) TRS-80 Model I, TRS-80 Color Computer
Release1979
Genre(s) Interactive fiction
Mode(s) Single-player

Pyramid 2000 is an interactive fiction game. [1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."

Development

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald). [2]

Reception

It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any." [3]

References

  1. ^ Figmentfly.com
  2. ^ "Pyramid Code". Computer Archeology. Retrieved 6 June 2017.
  3. ^ O'Brian, William (August 1980). "Pyramid". 80 Microcomputer: 21. Retrieved 27 August 2017.

External links


From Wikipedia, the free encyclopedia
Pyramid 2000
Developer(s)Robert Arnstein
Publisher(s) Radio Shack
Platform(s) TRS-80 Model I, TRS-80 Color Computer
Release1979
Genre(s) Interactive fiction
Mode(s) Single-player

Pyramid 2000 is an interactive fiction game. [1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."

Development

The system was written by Robert Arnstein using a custom p-code machine with 32 instructions. Unlike the Infocom z-machine, this machine was specific to this game (e.g., command 13 asserted the player was carrying the emerald and only the emerald). [2]

Reception

It was panned by 80 Micro: "This game is yet another example of Radio Shack's inability to deal with the consumer in a consumer's market... Pyramid suffers from the lack of a command word base... You can try typing HELP, but don't expect any." [3]

References

  1. ^ Figmentfly.com
  2. ^ "Pyramid Code". Computer Archeology. Retrieved 6 June 2017.
  3. ^ O'Brian, William (August 1980). "Pyramid". 80 Microcomputer: 21. Retrieved 27 August 2017.

External links



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