In computers, a
geometric primitive, or prim, is a simple shape used in 3D modeling to build into more complex objects.
A
Sculpted prim, in Second Life, is a 3D parametric object whose 3D shape is determined by a texture, more advanced than the game's geometric primitives
Prim, inferred to as the "darkness behind everything" in
Stephen King's novels
Topics referred to by the same term
This
disambiguation page lists articles associated with the title Prim. If an
internal link led you here, you may wish to change the link to point directly to the intended article.
Prim Everdeen, a character in the Hunger Games trilogy
In computers, a
geometric primitive, or prim, is a simple shape used in 3D modeling to build into more complex objects.
A
Sculpted prim, in Second Life, is a 3D parametric object whose 3D shape is determined by a texture, more advanced than the game's geometric primitives
Prim, inferred to as the "darkness behind everything" in
Stephen King's novels
Topics referred to by the same term
This
disambiguation page lists articles associated with the title Prim. If an
internal link led you here, you may wish to change the link to point directly to the intended article.
Prim Everdeen, a character in the Hunger Games trilogy