![]() European cover art | |
Developer(s) | Distinctive Software |
---|---|
Publisher(s) | |
Composer(s) | Kris Hatlelid Patrick Payne |
Platform(s) | Commodore 64 |
Release | |
Genre(s) | Submarine simulation [1] |
Mode(s) | Single-player |
Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.
Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads. [2]
In 1988, Dragon gave the game 3 out of 5 stars. [2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat. [3]
![]() European cover art | |
Developer(s) | Distinctive Software |
---|---|
Publisher(s) | |
Composer(s) | Kris Hatlelid Patrick Payne |
Platform(s) | Commodore 64 |
Release | |
Genre(s) | Submarine simulation [1] |
Mode(s) | Single-player |
Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.
Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads. [2]
In 1988, Dragon gave the game 3 out of 5 stars. [2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat. [3]