From Wikipedia, the free encyclopedia
Pinball, 1973
cover of English-language edition
Author Haruki Murakami
Original title
Pinball,1973 (1973年のピンボール, Sen-Kyūhyaku-Nanajū-San-Nen no Pinbōru)
Translator Alfred Birnbaum (1980), Ted Goossen (2015)
Country Japan
Language Japanese
GenreSurreal, realist novel
Publisher Kodansha International
Publication date
June 1980
Published in English
September 1985
Media typePrint ( Paperback)
Pages215 pp (US)
207 pp (JP)
ISBN 4-06-186012-7 (US 1st edition)
ISBN  4-06-116862-2 (JP 1st edition)
OCLC 417360370
Preceded by Hear the Wind Sing 
Followed by A Wild Sheep Chase 

Pinball, 1973 (1973年のピンボール, Sen-Kyūhyaku-Nanajū-San-Nen no Pinbōru) is a novel published in 1980 by Japanese author Haruki Murakami. The second book in the "Trilogy of the Rat" series, it is preceded by Hear the Wind Sing ( 1979) and followed by A Wild Sheep Chase ( 1982), and is the second novel written by Murakami.

All three books in the Trilogy of the Rat have been translated into English, but Pinball, 1973, and Hear The Wind Sing, the first two books in the trilogy, were only printed as English translations in Japan by Kodansha under their Kodansha English Library branding, and both only as A6-sized pocket editions. Before being reprinted in 2009, these novels were difficult to locate and quite expensive, especially outside Japan. Murakami is alleged to have said that he did not intend these novels to be published outside Japan. Whether or not this is true, both novels are much shorter than those that follow and make up the bulk of his work, and are less evolved stylistically. The title reflects that of the well-known Oe Kenzaburo novel, The Silent Cry, which in the original Japanese is titled Football, First Year of the Man'en Era [1860] (万延元年のフットボール, Man'en Gannen no Futtobōru).

An omnibus English edition of Murakami's first two novels (Hear the Wind Sing and Pinball, 1973), under the title Wind/Pinball, with translations by Prof. Ted Goossen of York University, was released in the United States in August, 2015.

Plot introduction

Despite being an early work, Pinball shares many elements with Murakami's later novels. It describes itself in the text as "a novel about pinball," but also explores themes of loneliness and companionship, purposelessness, and destiny. As with the other books in the "Trilogy of the Rat" series, three of the characters include the protagonist, a nameless first-person narrator, his friend The Rat, and J, the owner of the bar where they often spend time.

Plot summary

The plot centers on the narrator's brief but intense obsession with pinball, his life as a freelance translator, and his later efforts to reunite with the old pinball machine that he used to play. He describes living with a pair of identical unnamed female twins, who mysteriously appear in his apartment one morning, and disappear at the end of the book. Interspersed with the narrative are his memories of the Japanese student movement, and of his old girlfriend Naoko, who hanged herself. The plot alternates between describing the life of the narrator and that of his friend, Rat. Many familiar elements from Murakami's later novels are present. Wells, which are mentioned often in Murakami's novels and play a prominent role in The Wind-Up Bird Chronicle, occur several times in Pinball. There is also a brief discussion of the abuse of a cat, a plot element which recurs elsewhere in Murakami's fiction, especially in Kafka on the Shore and The Wind-Up Bird Chronicle (in which the search for a missing cat is an important plotline). Rain and the sea are also prominent motifs.

Characters

In order of appearance in the story.

I / Protagonist - The narrator of the story, 24 years old. He is the co-founder of a translating company and he takes care of the twins. He is looking for a pinball machine named the three-flipper Spaceship.

Naoko - She is the deceased college girlfriend of the protagonist.

The twins - Completely identical, the protagonist awakens to both of them in his bed one morning. They do not reveal their names and live with the protagonist. It is mentioned multiple times that they make good coffee.

The Rat - The protagonist's friend from university, 25 years old. Rich university dropout, he seems to be stuck in time since the spring he quit school. He goes to J's bar daily.

The friend - The friend is the co-founder of the translating company. He translates from French. He also has a sick wife and a 3 year old son.

The girl - She is a young woman out of business school and an employee of the translating company. Described as having long legs and a sharp mind, she likes humming the song " Penny Lane".

J the bartender - J is a 45 year old Chinese man and he owns a bar where the protagonist and the Rat used to go frequently during their university days. The Rat still goes daily.

The repairman - The repairman is from a phone company and he shows up at the protagonist's apartment to replace his switch panel.

The girl with long hair - She lived above the protagonist in university, until she dropped out of school. The protagonist would often answer phone calls that were intended for her.

The woman - The woman and the Rat are in a casual relationship and see each other once a week. She is a 27 year old architect.

The Spanish instructor - He is a university Spanish instructor and a pinball machines junkie. He helps the protagonist on his quest to find the three-flipper Spaceship.

The doctor - She is a woman in her fifties. She helps the protagonist regain hearing.

Major themes

Pinball 1973, as well as the Rat Trilogy in general, introduces themes known today as classic Murakami tropes such as the appearance of the uncanny into the mundane. [1] The narrative, detached from the tangible world and highly introspective, sets a surreal tone for the novel, in which the narrator seems to find little unusual about such things as living with twins whom he cannot distinguish and whose names he does not know, or performing a funeral for a telephone circuit box. The novel also hints vaguely at supernatural occurrences (which often appear in Murakami's fiction), for instance with the anthropomorphic presence of the three-flipper Spaceship pinball machine. [1]

Similar to many of Murakami's other novels, the protagonist is a detached, apathetic character whose deadpan demeanor stands either in union or, more often, starkly in contrast with the attitudes of other characters. He confesses in the novel that he is at a stage in life where he copes with a meaningless routine by "wanting nothing more". However, the protagonist's calmness appears to be a protection against the loss he went through in the first novel of the trilogy, which explains his attitude of detachment.[ citation needed]

Furthermore, there is an overall sense of melancholia that follows the protagonist in Pinball 1973. [2] This emotional state is established early on as he explains that there is sometimes a strange feeling that comes over him, a feeling as if he is splitting into pieces. [2] Shadows of his past keep following him as he is trying to move on. He expresses himself often on Naoko and her family, and travels to a train station she had described to him in an attempt to mourn. [2] There is also in a sense the loss of the Rat, who is still alive and present in the story, but not in contact with the protagonist anymore. The pinball machine is a direct reference to both Naoko and the Rat, and therefore to a life he will never find back. [2]

Awards

English Language Edition

References

From Wikipedia, the free encyclopedia
Pinball, 1973
cover of English-language edition
Author Haruki Murakami
Original title
Pinball,1973 (1973年のピンボール, Sen-Kyūhyaku-Nanajū-San-Nen no Pinbōru)
Translator Alfred Birnbaum (1980), Ted Goossen (2015)
Country Japan
Language Japanese
GenreSurreal, realist novel
Publisher Kodansha International
Publication date
June 1980
Published in English
September 1985
Media typePrint ( Paperback)
Pages215 pp (US)
207 pp (JP)
ISBN 4-06-186012-7 (US 1st edition)
ISBN  4-06-116862-2 (JP 1st edition)
OCLC 417360370
Preceded by Hear the Wind Sing 
Followed by A Wild Sheep Chase 

Pinball, 1973 (1973年のピンボール, Sen-Kyūhyaku-Nanajū-San-Nen no Pinbōru) is a novel published in 1980 by Japanese author Haruki Murakami. The second book in the "Trilogy of the Rat" series, it is preceded by Hear the Wind Sing ( 1979) and followed by A Wild Sheep Chase ( 1982), and is the second novel written by Murakami.

All three books in the Trilogy of the Rat have been translated into English, but Pinball, 1973, and Hear The Wind Sing, the first two books in the trilogy, were only printed as English translations in Japan by Kodansha under their Kodansha English Library branding, and both only as A6-sized pocket editions. Before being reprinted in 2009, these novels were difficult to locate and quite expensive, especially outside Japan. Murakami is alleged to have said that he did not intend these novels to be published outside Japan. Whether or not this is true, both novels are much shorter than those that follow and make up the bulk of his work, and are less evolved stylistically. The title reflects that of the well-known Oe Kenzaburo novel, The Silent Cry, which in the original Japanese is titled Football, First Year of the Man'en Era [1860] (万延元年のフットボール, Man'en Gannen no Futtobōru).

An omnibus English edition of Murakami's first two novels (Hear the Wind Sing and Pinball, 1973), under the title Wind/Pinball, with translations by Prof. Ted Goossen of York University, was released in the United States in August, 2015.

Plot introduction

Despite being an early work, Pinball shares many elements with Murakami's later novels. It describes itself in the text as "a novel about pinball," but also explores themes of loneliness and companionship, purposelessness, and destiny. As with the other books in the "Trilogy of the Rat" series, three of the characters include the protagonist, a nameless first-person narrator, his friend The Rat, and J, the owner of the bar where they often spend time.

Plot summary

The plot centers on the narrator's brief but intense obsession with pinball, his life as a freelance translator, and his later efforts to reunite with the old pinball machine that he used to play. He describes living with a pair of identical unnamed female twins, who mysteriously appear in his apartment one morning, and disappear at the end of the book. Interspersed with the narrative are his memories of the Japanese student movement, and of his old girlfriend Naoko, who hanged herself. The plot alternates between describing the life of the narrator and that of his friend, Rat. Many familiar elements from Murakami's later novels are present. Wells, which are mentioned often in Murakami's novels and play a prominent role in The Wind-Up Bird Chronicle, occur several times in Pinball. There is also a brief discussion of the abuse of a cat, a plot element which recurs elsewhere in Murakami's fiction, especially in Kafka on the Shore and The Wind-Up Bird Chronicle (in which the search for a missing cat is an important plotline). Rain and the sea are also prominent motifs.

Characters

In order of appearance in the story.

I / Protagonist - The narrator of the story, 24 years old. He is the co-founder of a translating company and he takes care of the twins. He is looking for a pinball machine named the three-flipper Spaceship.

Naoko - She is the deceased college girlfriend of the protagonist.

The twins - Completely identical, the protagonist awakens to both of them in his bed one morning. They do not reveal their names and live with the protagonist. It is mentioned multiple times that they make good coffee.

The Rat - The protagonist's friend from university, 25 years old. Rich university dropout, he seems to be stuck in time since the spring he quit school. He goes to J's bar daily.

The friend - The friend is the co-founder of the translating company. He translates from French. He also has a sick wife and a 3 year old son.

The girl - She is a young woman out of business school and an employee of the translating company. Described as having long legs and a sharp mind, she likes humming the song " Penny Lane".

J the bartender - J is a 45 year old Chinese man and he owns a bar where the protagonist and the Rat used to go frequently during their university days. The Rat still goes daily.

The repairman - The repairman is from a phone company and he shows up at the protagonist's apartment to replace his switch panel.

The girl with long hair - She lived above the protagonist in university, until she dropped out of school. The protagonist would often answer phone calls that were intended for her.

The woman - The woman and the Rat are in a casual relationship and see each other once a week. She is a 27 year old architect.

The Spanish instructor - He is a university Spanish instructor and a pinball machines junkie. He helps the protagonist on his quest to find the three-flipper Spaceship.

The doctor - She is a woman in her fifties. She helps the protagonist regain hearing.

Major themes

Pinball 1973, as well as the Rat Trilogy in general, introduces themes known today as classic Murakami tropes such as the appearance of the uncanny into the mundane. [1] The narrative, detached from the tangible world and highly introspective, sets a surreal tone for the novel, in which the narrator seems to find little unusual about such things as living with twins whom he cannot distinguish and whose names he does not know, or performing a funeral for a telephone circuit box. The novel also hints vaguely at supernatural occurrences (which often appear in Murakami's fiction), for instance with the anthropomorphic presence of the three-flipper Spaceship pinball machine. [1]

Similar to many of Murakami's other novels, the protagonist is a detached, apathetic character whose deadpan demeanor stands either in union or, more often, starkly in contrast with the attitudes of other characters. He confesses in the novel that he is at a stage in life where he copes with a meaningless routine by "wanting nothing more". However, the protagonist's calmness appears to be a protection against the loss he went through in the first novel of the trilogy, which explains his attitude of detachment.[ citation needed]

Furthermore, there is an overall sense of melancholia that follows the protagonist in Pinball 1973. [2] This emotional state is established early on as he explains that there is sometimes a strange feeling that comes over him, a feeling as if he is splitting into pieces. [2] Shadows of his past keep following him as he is trying to move on. He expresses himself often on Naoko and her family, and travels to a train station she had described to him in an attempt to mourn. [2] There is also in a sense the loss of the Rat, who is still alive and present in the story, but not in contact with the protagonist anymore. The pinball machine is a direct reference to both Naoko and the Rat, and therefore to a life he will never find back. [2]

Awards

English Language Edition

References


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