From Wikipedia, the free encyclopedia
Perfect Assassin
Developer(s) Synthetic Dimensions
Publisher(s) Grolier Interactive
Platform(s) MS-DOS, PlayStation
Release1997 (DOS), 1998 (PlayStation)
Genre(s) Point and click adventure
Mode(s) Single-player

Perfect Assassin is a point and click adventure released by Grolier Interactive for MS-DOS and the PlayStation in 1997 and 1998 respectively. The game's titular character, Charon, a cyborg with superhuman abilities, suddenly loses his memory during one of his most important missions, landing on the planet Kar-Naq. Hunted by strangers using only his old instincts as a weapon, he must remember the target of his mission and execute it, [1] before he himself is assassinated. [2]

Fantasy comic artist Kev Walker was recruited to create the environment for the game. [2]

The game uses a third-person perspective and a mouse-driven interface despite using a 3D engine. [2]

Perfect Assassin is complemented by a topical conversation system that lets players set the tone/mood of the protagonist. [3]

References

From Wikipedia, the free encyclopedia
Perfect Assassin
Developer(s) Synthetic Dimensions
Publisher(s) Grolier Interactive
Platform(s) MS-DOS, PlayStation
Release1997 (DOS), 1998 (PlayStation)
Genre(s) Point and click adventure
Mode(s) Single-player

Perfect Assassin is a point and click adventure released by Grolier Interactive for MS-DOS and the PlayStation in 1997 and 1998 respectively. The game's titular character, Charon, a cyborg with superhuman abilities, suddenly loses his memory during one of his most important missions, landing on the planet Kar-Naq. Hunted by strangers using only his old instincts as a weapon, he must remember the target of his mission and execute it, [1] before he himself is assassinated. [2]

Fantasy comic artist Kev Walker was recruited to create the environment for the game. [2]

The game uses a third-person perspective and a mouse-driven interface despite using a 3D engine. [2]

Perfect Assassin is complemented by a topical conversation system that lets players set the tone/mood of the protagonist. [3]

References


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