From Wikipedia, the free encyclopedia
(Redirected from Party (role playing games))
A party of adventurers venturing forth in Tales of Trolls & Treasures.

A party is a group of characters adventuring together in a role-playing game. [1] [2] In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. [2] [3] In computer games, the relationship between the party and the players varies considerably. Online role-playing games parties often comprise player-controlled characters, as in tabletop games, [2] [3] except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. [1] In single-player computer games, the player generally controls all party members to a varying degree. [1] [4]

Party role in gameplay

Resource management is a crucial part of role-playing games, and any player-controlled character, whether they can participate in combat or not, are always useful if they have the ability to carry heavy or bulky items. Non-player characters or alternative player-controlled characters used by the player with only this purpose in mind are called mules. [1] [3] Usually, however, and exclusively in tabletop and single-player games, party members are valued for their tactical or story potential. [5] [6]

References

  1. ^ a b c d Adams, Ernest (2010). Fundamentals of Game Design (2nd ed.). New Riders. pp. 492, 517. ISBN  978-0-321-64337-7. OCLC  460601644.
  2. ^ a b c Deterding, Sebastian; Zagal, José Pablo (2018). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge. pp. Box 2.3, Box 7.1. ISBN  978-1-315-63753-2. OCLC  1019729171.
  3. ^ a b c Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. Jefferson, N.C.: McFarland & Co. pp. 159. 167, 188. ISBN  978-0-7864-6009-0. OCLC  697175248.
  4. ^ Altice, Nathan. I Am Error: The Nintendo Family Computer / Entertainment System Platform. Cambridge, Massachusetts. pp. 212–214. ISBN  978-0-262-02877-6. OCLC  897401731.
  5. ^ Bowman, Sarah Lynne (2010). The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. Jefferson, N.C.: McFarland & Co. pp. 116–118. ISBN  978-0-7864-5555-3. OCLC  610030194.
  6. ^ Grayson, Nathan (May 11, 2018). "Picking An RPG Party Is Agony". Kotaku. Retrieved 2020-10-02.


From Wikipedia, the free encyclopedia
(Redirected from Party (role playing games))
A party of adventurers venturing forth in Tales of Trolls & Treasures.

A party is a group of characters adventuring together in a role-playing game. [1] [2] In tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. [2] [3] In computer games, the relationship between the party and the players varies considerably. Online role-playing games parties often comprise player-controlled characters, as in tabletop games, [2] [3] except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. [1] In single-player computer games, the player generally controls all party members to a varying degree. [1] [4]

Party role in gameplay

Resource management is a crucial part of role-playing games, and any player-controlled character, whether they can participate in combat or not, are always useful if they have the ability to carry heavy or bulky items. Non-player characters or alternative player-controlled characters used by the player with only this purpose in mind are called mules. [1] [3] Usually, however, and exclusively in tabletop and single-player games, party members are valued for their tactical or story potential. [5] [6]

References

  1. ^ a b c d Adams, Ernest (2010). Fundamentals of Game Design (2nd ed.). New Riders. pp. 492, 517. ISBN  978-0-321-64337-7. OCLC  460601644.
  2. ^ a b c Deterding, Sebastian; Zagal, José Pablo (2018). Role-Playing Game Studies: Transmedia Foundations. New York, NY: Routledge. pp. Box 2.3, Box 7.1. ISBN  978-1-315-63753-2. OCLC  1019729171.
  3. ^ a b c Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. Jefferson, N.C.: McFarland & Co. pp. 159. 167, 188. ISBN  978-0-7864-6009-0. OCLC  697175248.
  4. ^ Altice, Nathan. I Am Error: The Nintendo Family Computer / Entertainment System Platform. Cambridge, Massachusetts. pp. 212–214. ISBN  978-0-262-02877-6. OCLC  897401731.
  5. ^ Bowman, Sarah Lynne (2010). The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. Jefferson, N.C.: McFarland & Co. pp. 116–118. ISBN  978-0-7864-5555-3. OCLC  610030194.
  6. ^ Grayson, Nathan (May 11, 2018). "Picking An RPG Party Is Agony". Kotaku. Retrieved 2020-10-02.



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