Developer(s) |
|
---|---|
Stable release | 15.0
|
Written in | C++, [1] Python |
Operating system | Linux, macOS, Microsoft Windows |
Type | Compositing software |
License | Proprietary |
Website | NUKE |
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/ CentOS. [2] Foundry has further developed the software since Nuke was sold in 2007.
Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, [3] DreamWorks Animation, [4] Illumination Mac Guff, [5] Sony Pictures Imageworks, Sony Pictures Animation, Framestore, [6] Weta Digital, [7] Double Negative, [8] and Industrial Light & Magic. [9]
Nuke (the name deriving from 'New compositor') [10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame. [11]
Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998. [12]
Nuke won an Academy Award for Technical Achievement in 2001. [13]
In 2002, Nuke was publicly released by D2 Software. [14] [15] In 2005, Nuke 4.5 [16] introduced a new 3D subsystem developed by Jonathan Egstad. [17]
In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2. [18] The Foundry released Nuke 4.7 in June 2007, [19] and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow. [20] In 2015, The Foundry released Nuke Non-commercial with some basic limitations. [21] Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).
Developer(s) |
|
---|---|
Stable release | 15.0
|
Written in | C++, [1] Python |
Operating system | Linux, macOS, Microsoft Windows |
Type | Compositing software |
License | Proprietary |
Website | NUKE |
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/ CentOS. [2] Foundry has further developed the software since Nuke was sold in 2007.
Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, [3] DreamWorks Animation, [4] Illumination Mac Guff, [5] Sony Pictures Imageworks, Sony Pictures Animation, Framestore, [6] Weta Digital, [7] Double Negative, [8] and Industrial Light & Magic. [9]
Nuke (the name deriving from 'New compositor') [10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame. [11]
Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998. [12]
Nuke won an Academy Award for Technical Achievement in 2001. [13]
In 2002, Nuke was publicly released by D2 Software. [14] [15] In 2005, Nuke 4.5 [16] introduced a new 3D subsystem developed by Jonathan Egstad. [17]
In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2. [18] The Foundry released Nuke 4.7 in June 2007, [19] and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow. [20] In 2015, The Foundry released Nuke Non-commercial with some basic limitations. [21] Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).