From Wikipedia, the free encyclopedia
No World 4 Tomorrow
AuthorLyle Skains
LanguageEnglish
Genre Digital poetry, electronic literature
Publication date
2019
Website https://youandco2.org/NW4T/

No World 4 Tomorrow (NW4T) is a work of electronic literature by Dr. Lyle Skains created for the You & CO2 project. [1] Released in 2019, the interactive poem uses digital elements and branching storylines to implore the reader to analyze daily environment-effecting choices they may make. NW4T was built with Sugarcube in Twine (software), an open-source application that combines HTML, CSS, and JavaScript to produce interactive stories.

Plot and structure

Set in the distant future, the reader is one of many inhabitants of the Metra colony on the Moon. Metra's people range from Gen1s, the original settlers from Earth, Gen2s are the reader's parents while they and their friends are Gen3. Energy and food are rationed on a weekly basis, meat-based nutrition is rare, and transportation is limited. Rhiannon, a Gen1 senator, reduces all rations after struggling to communicate with their contacts on the increasingly uninhabitable Earth, sparking outrage.

Throughout the story, the conscious reader "must avoid an ecological catastrophe" [2] with careful decision-making; it could be something as simple as walking instead of taking the monorail or staying up overnight to draft solutions to the energy and food crises. These meaningful decisions allow the reader to live the way they see fit and reflect on it in the end.

The reader's group can band together as conservationists, vying for positive environmental participation in the present and future. They can make the decision to comply with the Senate, making big changes that span diet, activities, and transportation. They could keep to themself and ignore the fragile environment surrounding them, disbanding the group in disapproval of the selfish actions. Lastly, the reader can join and contribute to the protests, overthrowing the Senate, running to replace them and start work on making Metra a permanent settlement.

Gameplay and accessibility

NW4T as electronic literature utilizes digital elements such as links, images, and audio to enhance the passage-to-passage reading experience. Blue links indicate an overlay passage, providing additional context and/or images to the subject; additionally, they're used to cycle through words, prompting the user to make minor choices. Green links are focused on accessibility, hovering over complicated words or phrases simplifies and verbalizes them. Orange links are used to advance the story, taking the player to the next passage based on user input. These features not only tailor to the project's targeted 12-15 age range, but was made "in collaboration with a specialist in special needs education", [3] aiming for an overall accessible experience.

Reception

You & CO2 [1] is a project created by Dr Jennifer Rudd, Dr. Lyle Skains, Dr. Ruth Horry, and Dr. Helen Ross to educate students about the impact everyday carbon dioxide emissions have on climate change through interactive digital literature. Throughout three multiliteracy workshops, students calculate then analyze strategies to reduce their carbon footprint, read and discuss their results in No World 4 Tomorrow, reflecting on "how the themes in the narrative relate to their lives", [4] then design a personal interactive story to reflect on their attitudes towards climate change.[ citation needed]

Institutions administering the three workshops to students have received strong engagement with the story and it's digital elements, ultimately demonstrating increased literacy towards climate change and it's effects at the end of the program. [5] No World 4 Tomorrow is a work "designed to effect social change" [6]

References

  1. ^ a b "You & CO2 – Climate Change Education".
  2. ^ Remírez, Félix (12 January 2020). "No World 4 Tomorrow". Biblumliteraria.
  3. ^ Ackermans, Hannah (2 October 2021). "Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint › electronic book review". Electronic Book Review. doi: 10.7273/ca9y-4f37.
  4. ^ Rudd, Jennifer A. (7 April 2021). "From Climate Change Ignorant to Climate Change Educator". Chemistry – A European Journal. 27 (20): 6107–6111. doi: 10.1002/chem.202004414. PMID  33704844. S2CID  232196957.
  5. ^ Skains, R. Lyle; Rudd, Jennifer A.; Horry, Ruth; Ross, Helen (27 January 2022). "Playing for Change: Teens' Attitudes Towards Climate Change Action as Expressed Through Interactive Digital Narrative Play". Frontiers in Communication. 6. doi: 10.3389/fcomm.2021.789824.
  6. ^ Grigar, Dene. "Woman E-Lit Event & Initiatives". Electronic Literature Lab.
From Wikipedia, the free encyclopedia
No World 4 Tomorrow
AuthorLyle Skains
LanguageEnglish
Genre Digital poetry, electronic literature
Publication date
2019
Website https://youandco2.org/NW4T/

No World 4 Tomorrow (NW4T) is a work of electronic literature by Dr. Lyle Skains created for the You & CO2 project. [1] Released in 2019, the interactive poem uses digital elements and branching storylines to implore the reader to analyze daily environment-effecting choices they may make. NW4T was built with Sugarcube in Twine (software), an open-source application that combines HTML, CSS, and JavaScript to produce interactive stories.

Plot and structure

Set in the distant future, the reader is one of many inhabitants of the Metra colony on the Moon. Metra's people range from Gen1s, the original settlers from Earth, Gen2s are the reader's parents while they and their friends are Gen3. Energy and food are rationed on a weekly basis, meat-based nutrition is rare, and transportation is limited. Rhiannon, a Gen1 senator, reduces all rations after struggling to communicate with their contacts on the increasingly uninhabitable Earth, sparking outrage.

Throughout the story, the conscious reader "must avoid an ecological catastrophe" [2] with careful decision-making; it could be something as simple as walking instead of taking the monorail or staying up overnight to draft solutions to the energy and food crises. These meaningful decisions allow the reader to live the way they see fit and reflect on it in the end.

The reader's group can band together as conservationists, vying for positive environmental participation in the present and future. They can make the decision to comply with the Senate, making big changes that span diet, activities, and transportation. They could keep to themself and ignore the fragile environment surrounding them, disbanding the group in disapproval of the selfish actions. Lastly, the reader can join and contribute to the protests, overthrowing the Senate, running to replace them and start work on making Metra a permanent settlement.

Gameplay and accessibility

NW4T as electronic literature utilizes digital elements such as links, images, and audio to enhance the passage-to-passage reading experience. Blue links indicate an overlay passage, providing additional context and/or images to the subject; additionally, they're used to cycle through words, prompting the user to make minor choices. Green links are focused on accessibility, hovering over complicated words or phrases simplifies and verbalizes them. Orange links are used to advance the story, taking the player to the next passage based on user input. These features not only tailor to the project's targeted 12-15 age range, but was made "in collaboration with a specialist in special needs education", [3] aiming for an overall accessible experience.

Reception

You & CO2 [1] is a project created by Dr Jennifer Rudd, Dr. Lyle Skains, Dr. Ruth Horry, and Dr. Helen Ross to educate students about the impact everyday carbon dioxide emissions have on climate change through interactive digital literature. Throughout three multiliteracy workshops, students calculate then analyze strategies to reduce their carbon footprint, read and discuss their results in No World 4 Tomorrow, reflecting on "how the themes in the narrative relate to their lives", [4] then design a personal interactive story to reflect on their attitudes towards climate change.[ citation needed]

Institutions administering the three workshops to students have received strong engagement with the story and it's digital elements, ultimately demonstrating increased literacy towards climate change and it's effects at the end of the program. [5] No World 4 Tomorrow is a work "designed to effect social change" [6]

References

  1. ^ a b "You & CO2 – Climate Change Education".
  2. ^ Remírez, Félix (12 January 2020). "No World 4 Tomorrow". Biblumliteraria.
  3. ^ Ackermans, Hannah (2 October 2021). "Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint › electronic book review". Electronic Book Review. doi: 10.7273/ca9y-4f37.
  4. ^ Rudd, Jennifer A. (7 April 2021). "From Climate Change Ignorant to Climate Change Educator". Chemistry – A European Journal. 27 (20): 6107–6111. doi: 10.1002/chem.202004414. PMID  33704844. S2CID  232196957.
  5. ^ Skains, R. Lyle; Rudd, Jennifer A.; Horry, Ruth; Ross, Helen (27 January 2022). "Playing for Change: Teens' Attitudes Towards Climate Change Action as Expressed Through Interactive Digital Narrative Play". Frontiers in Communication. 6. doi: 10.3389/fcomm.2021.789824.
  6. ^ Grigar, Dene. "Woman E-Lit Event & Initiatives". Electronic Literature Lab.

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