Original author(s) | Julio Jerez & Alain Suero |
---|---|
Stable release | 3.14c
/ May 3, 2020[1]
|
Written in | C++ |
Operating system | Windows, Mac OS X, iPhone OS, Linux |
Type | Middleware |
License | zlib License |
Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
This is a select list of games using Newton Game Dynamics. [3]
A list of game engines using Newton Game Dynamics:
Original author(s) | Julio Jerez & Alain Suero |
---|---|
Stable release | 3.14c
/ May 3, 2020[1]
|
Written in | C++ |
Operating system | Windows, Mac OS X, iPhone OS, Linux |
Type | Middleware |
License | zlib License |
Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
This is a select list of games using Newton Game Dynamics. [3]
A list of game engines using Newton Game Dynamics: