Publishers | C2 Simulations, Jade Games |
---|---|
Years active | 1987 to unknown |
Genres | Role-playing, science fiction |
Languages | English |
Systems | computer-moderated |
Players | 30 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
New Order is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1987. 30 players vied for control of a galaxy comprising 210 star systems in a game of space exploration centering on colonies. Games lasted about 35 turns, ending when a player achieved about 2,000 victory points. The game received generally positive reviews in gamer magazines in the late 1980s and early 1990s.
This space-based science fiction game was designed and published by Carl Carpenter from C2 Simulations of Huntington Beach, California. [1] [2] Playtesting began in March 1987. [1] It was a closed-ended, computer-moderated PBM game. [3]
30 players per game vied for control of a galaxy comprising 210 systems and 800 planets. [1] Reviewer Hank Helley stated that the game was about "space exploration, development and conquest". [4] Colonies were central to gameplay. [2] Players options for victory points related to colonies were "establishing, controlling, claiming and destroying". [2] Points scored for these actions depended on the society type a player chose: Crusaders, Imperialist, Pioneers, and Xenophobes. [2]
The game's purpose was to achieve about 2,000 victory points. [1] Games lasted about 35 turns. [1]
Tim Sullivan reviewed the game in the Winter 1987 issue of Flagship. [5] He stated, "If you're searching for a computer moderated victory-potential space game with a high degree of realism and detail, but which does not require a fanatical devotion of time or effort to play, then New Order is tailor-made for you. Be forewarned, however, that this game requires a commitment of a year or two to see it through to its conclusion." [5] Chris Arnold reviewed New Order in the May 1990 issue of Flagship. He stated, "If you're looking for shoot-'em-up space opera, or lucky rolls of the dice, you won't find them here ... but if you're looking to test your skills at planning and expanding a viable galactic empire, try New Order." [6]
Publishers | C2 Simulations, Jade Games |
---|---|
Years active | 1987 to unknown |
Genres | Role-playing, science fiction |
Languages | English |
Systems | computer-moderated |
Players | 30 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
New Order is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1987. 30 players vied for control of a galaxy comprising 210 star systems in a game of space exploration centering on colonies. Games lasted about 35 turns, ending when a player achieved about 2,000 victory points. The game received generally positive reviews in gamer magazines in the late 1980s and early 1990s.
This space-based science fiction game was designed and published by Carl Carpenter from C2 Simulations of Huntington Beach, California. [1] [2] Playtesting began in March 1987. [1] It was a closed-ended, computer-moderated PBM game. [3]
30 players per game vied for control of a galaxy comprising 210 systems and 800 planets. [1] Reviewer Hank Helley stated that the game was about "space exploration, development and conquest". [4] Colonies were central to gameplay. [2] Players options for victory points related to colonies were "establishing, controlling, claiming and destroying". [2] Points scored for these actions depended on the society type a player chose: Crusaders, Imperialist, Pioneers, and Xenophobes. [2]
The game's purpose was to achieve about 2,000 victory points. [1] Games lasted about 35 turns. [1]
Tim Sullivan reviewed the game in the Winter 1987 issue of Flagship. [5] He stated, "If you're searching for a computer moderated victory-potential space game with a high degree of realism and detail, but which does not require a fanatical devotion of time or effort to play, then New Order is tailor-made for you. Be forewarned, however, that this game requires a commitment of a year or two to see it through to its conclusion." [5] Chris Arnold reviewed New Order in the May 1990 issue of Flagship. He stated, "If you're looking for shoot-'em-up space opera, or lucky rolls of the dice, you won't find them here ... but if you're looking to test your skills at planning and expanding a viable galactic empire, try New Order." [6]