Bomberman | |
---|---|
![]() | |
Genre(s) | Action, Maze |
Developer(s) |
Hudson Soft Racjin Konami Backbone Entertainment HexaDrive Pi Studios Rocket Studio |
Publisher(s) | Hudson Soft Konami Activision Atlus Majesco Entertainment Nintendo Sega Sony Computer Entertainment Rising Star Games Electro Brain Ubisoft Virgin Interactive Vatical Entertainment Vivendi Universal Games |
Creator(s) | Shinichi Nakamoto Shigeki Fujiwara |
Artist(s) | Shoji Mizuno Naoto Yoshimi Kozue Narai (Kozue Satoh) |
Composer(s) |
Jun Chikuma Yasuhiko Fukuda Keita Hoshi Shohei Bando Hironao Yamamoto |
First release |
Bomberman July 1983 |
Latest release | Super Bomberman R 2 September 12, 2023 |
Bomberman (ボンバーマン, Bonbāman, also briefly known as Dyna Blaster in Europe [1]) is a video game franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. [2] [3] The original game, also known as Bakudan Otoko (爆弾男), was released in Japan in July 1983 and has since spawned multiple sequels and spin-offs released on numerous platforms, as well as several anime and manga adaptations.
As of 2023, the series has sold approximately 16 million physical copies, and 7.2 million paid mobile downloads for a total of 23.2 million. [1]
Most games in the Bomberman franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player can pick up various power-ups, giving them benefits such as larger explosions or the ability to place more bombs down at a time. The player is killed if they touch an enemy or get caught up in a bomb's explosion, including their own, requiring players to be cautious of their own bomb placement. In addition to the main maze-based Bomberman games, some spin-off titles involve adventure, platformer, puzzle, and kart racing gameplay.
Several games in the series are loosely connected through recurring characters and settings.
The 1985 game for Famicom / Nintendo Entertainment System (and Atomic Punk for Game Boy) begins with "Bomberman" (the eponymous character of the game) who worked day in and day out making bombs in an underground compound, but he dreamed of liberty, so he plotted his escape. After hearing a rumor that robots reaching the surface become human, he decides to escape. He was aided by the only skill he knew, bomb making. He uses the bombs to destroy the enemies preventing his escape and to clear blocked walls. When he reaches the surface, he transforms into an organic human being and becomes known as the " Runner". This storyline is not present in some versions, such as Bomberman Party Edition, and this setting was largely abandoned but used for connections with Hudson's Lode Runner games and Bomberman: Act Zero.
In the Bomberman for the TurboGrafx-16, Bomberman is used as a prototype for further Bomberman robots by Dr. Mitsumori. To distinguish him from other Bombermen, [4] the main character is given the name White Bomberman (or White Bomber). In earlier appearances, the second Bomberman model (known as Black Bomberman) was usually the rival or the main antagonist.
In the Super Bomberman series, the two characters would regularly join forces to handle bigger threats, most notably the evil alien Professor Bagura and the Five Dastardly Bombers, the Hige Hige Bandits (led by Mujoe and Dr. Mechado), as well as a mysterious rival known as Regulus.
^ Up until 1997 - 10,000,000 [6]
Japan releases during 1998-2023 sans Super Bomberman R - 1,516,334 https://sites.google.com/site/gamedatalibrary/
Bomberman Hero - 1,000,000 https://web.archive.org/web/20001213113500/http://www.nintendo.com:80/n64/playerschoice2.html
Bomberman Live - 600,000 https://www.ign.com/articles/2010/12/08/bomberman-explodes-again-in-bomberman-live-battlefest
US Sales for some games in the series - 644,000+ https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html
Bomberman Ultra - At max, 100k https://www.neogaf.com/threads/media-create-sales-nov-23-29-2009.381294/page-16#post-18799260
Bomberman Live Battlefest from 2010 to 2012 - 91,578 https://www.gamedeveloper.com/business/xbox-live-arcade-by-the-numbers---an-extensive-look-back-at-2012
Super Bomberman R - 2,000,000 https://www.nintendolife.com/news/2021/03/super_bomberman_r_passes_two_million_sales_worldwide
Paid mobile downloads by the end of 2007 = 7.2 million https://ascii.jp/elem/000/000/094/94275/
Bomberman | |
---|---|
![]() | |
Genre(s) | Action, Maze |
Developer(s) |
Hudson Soft Racjin Konami Backbone Entertainment HexaDrive Pi Studios Rocket Studio |
Publisher(s) | Hudson Soft Konami Activision Atlus Majesco Entertainment Nintendo Sega Sony Computer Entertainment Rising Star Games Electro Brain Ubisoft Virgin Interactive Vatical Entertainment Vivendi Universal Games |
Creator(s) | Shinichi Nakamoto Shigeki Fujiwara |
Artist(s) | Shoji Mizuno Naoto Yoshimi Kozue Narai (Kozue Satoh) |
Composer(s) |
Jun Chikuma Yasuhiko Fukuda Keita Hoshi Shohei Bando Hironao Yamamoto |
First release |
Bomberman July 1983 |
Latest release | Super Bomberman R 2 September 12, 2023 |
Bomberman (ボンバーマン, Bonbāman, also briefly known as Dyna Blaster in Europe [1]) is a video game franchise created by Shinichi Nakamoto and Shigeki Fujiwara, originally developed by Hudson Soft and currently owned by Konami. [2] [3] The original game, also known as Bakudan Otoko (爆弾男), was released in Japan in July 1983 and has since spawned multiple sequels and spin-offs released on numerous platforms, as well as several anime and manga adaptations.
As of 2023, the series has sold approximately 16 million physical copies, and 7.2 million paid mobile downloads for a total of 23.2 million. [1]
Most games in the Bomberman franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player can pick up various power-ups, giving them benefits such as larger explosions or the ability to place more bombs down at a time. The player is killed if they touch an enemy or get caught up in a bomb's explosion, including their own, requiring players to be cautious of their own bomb placement. In addition to the main maze-based Bomberman games, some spin-off titles involve adventure, platformer, puzzle, and kart racing gameplay.
Several games in the series are loosely connected through recurring characters and settings.
The 1985 game for Famicom / Nintendo Entertainment System (and Atomic Punk for Game Boy) begins with "Bomberman" (the eponymous character of the game) who worked day in and day out making bombs in an underground compound, but he dreamed of liberty, so he plotted his escape. After hearing a rumor that robots reaching the surface become human, he decides to escape. He was aided by the only skill he knew, bomb making. He uses the bombs to destroy the enemies preventing his escape and to clear blocked walls. When he reaches the surface, he transforms into an organic human being and becomes known as the " Runner". This storyline is not present in some versions, such as Bomberman Party Edition, and this setting was largely abandoned but used for connections with Hudson's Lode Runner games and Bomberman: Act Zero.
In the Bomberman for the TurboGrafx-16, Bomberman is used as a prototype for further Bomberman robots by Dr. Mitsumori. To distinguish him from other Bombermen, [4] the main character is given the name White Bomberman (or White Bomber). In earlier appearances, the second Bomberman model (known as Black Bomberman) was usually the rival or the main antagonist.
In the Super Bomberman series, the two characters would regularly join forces to handle bigger threats, most notably the evil alien Professor Bagura and the Five Dastardly Bombers, the Hige Hige Bandits (led by Mujoe and Dr. Mechado), as well as a mysterious rival known as Regulus.
^ Up until 1997 - 10,000,000 [6]
Japan releases during 1998-2023 sans Super Bomberman R - 1,516,334 https://sites.google.com/site/gamedatalibrary/
Bomberman Hero - 1,000,000 https://web.archive.org/web/20001213113500/http://www.nintendo.com:80/n64/playerschoice2.html
Bomberman Live - 600,000 https://www.ign.com/articles/2010/12/08/bomberman-explodes-again-in-bomberman-live-battlefest
US Sales for some games in the series - 644,000+ https://web.archive.org/web/20030213103356/www.theonionring.com/Dec_TRSTS.html
Bomberman Ultra - At max, 100k https://www.neogaf.com/threads/media-create-sales-nov-23-29-2009.381294/page-16#post-18799260
Bomberman Live Battlefest from 2010 to 2012 - 91,578 https://www.gamedeveloper.com/business/xbox-live-arcade-by-the-numbers---an-extensive-look-back-at-2012
Super Bomberman R - 2,000,000 https://www.nintendolife.com/news/2021/03/super_bomberman_r_passes_two_million_sales_worldwide
Paid mobile downloads by the end of 2007 = 7.2 million https://ascii.jp/elem/000/000/094/94275/