From Wikipedia, the free encyclopedia

Moai
Developer(s) Zipline Games
Repository
Written in Lua, C++
Type Game engine, Cloud computing
License Common Public Attribution License, Proprietary
Website getmoai.com (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. [1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, [2] [3] Invisible, Inc., [4] and Broken Age. [5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011. [6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. [2] The 1.0 release of Moai was announced in March 2012. [1] As of 2017, the platform is no longer supported. [7]

Notable games

Year Title Developer Ref.
2011 Crimson: Steam Pirates Harebrained Schemes [2] [3]
2011 Wolf Toss Zipline Games [8] [9]
2014-2015 Broken Age Double Fine [5]
2014 Spacebase DF-9 Double Fine
2015 Invisible, Inc. Klei Entertainment [4]
2017 The Franz Kafka Videogame Denis Galanin
2021 Eastward Pixpil

References

  1. ^ a b Takahashi, Dean (23 March 2012). "With 6,000 followers, Zipline launches Moai game-dev platform". VentureBeat..
  2. ^ a b c Woodward, Curt (6 June 2011). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". Xconomy. Archived from the original on 9 July 2011..
  3. ^ a b Bolden, Aljernon (26 September 2011). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks". Game Developer..
  4. ^ a b Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc". Game Developer. Retrieved 31 December 2016.
  5. ^ a b "Video: Double Fine Adventure built with Moai". MCVUK. 2 May 2012.
  6. ^ Orland, Kyle (6 July 2011). "Moai Mobile Game Development Platform Launches Open Beta". Game Developer.
  7. ^ Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub{{ citation}}: CS1 maint: location missing publisher ( link).
  8. ^ Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". VentureBeat.
  9. ^ Woodward, Curt (8 December 2011). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". Xconomy. Archived from the original on 14 January 2012..

Further reading

From Wikipedia, the free encyclopedia

Moai
Developer(s) Zipline Games
Repository
Written in Lua, C++
Type Game engine, Cloud computing
License Common Public Attribution License, Proprietary
Website getmoai.com (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. [1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, [2] [3] Invisible, Inc., [4] and Broken Age. [5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011. [6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. [2] The 1.0 release of Moai was announced in March 2012. [1] As of 2017, the platform is no longer supported. [7]

Notable games

Year Title Developer Ref.
2011 Crimson: Steam Pirates Harebrained Schemes [2] [3]
2011 Wolf Toss Zipline Games [8] [9]
2014-2015 Broken Age Double Fine [5]
2014 Spacebase DF-9 Double Fine
2015 Invisible, Inc. Klei Entertainment [4]
2017 The Franz Kafka Videogame Denis Galanin
2021 Eastward Pixpil

References

  1. ^ a b Takahashi, Dean (23 March 2012). "With 6,000 followers, Zipline launches Moai game-dev platform". VentureBeat..
  2. ^ a b c Woodward, Curt (6 June 2011). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". Xconomy. Archived from the original on 9 July 2011..
  3. ^ a b Bolden, Aljernon (26 September 2011). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks". Game Developer..
  4. ^ a b Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc". Game Developer. Retrieved 31 December 2016.
  5. ^ a b "Video: Double Fine Adventure built with Moai". MCVUK. 2 May 2012.
  6. ^ Orland, Kyle (6 July 2011). "Moai Mobile Game Development Platform Launches Open Beta". Game Developer.
  7. ^ Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub{{ citation}}: CS1 maint: location missing publisher ( link).
  8. ^ Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". VentureBeat.
  9. ^ Woodward, Curt (8 December 2011). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". Xconomy. Archived from the original on 14 January 2012..

Further reading


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