Version
|
Build
|
Release date
|
Notes
|
Features
|
Release notes
|
v1.0
|
Oculus Audio SDK 1.0.2
|
February 5, 2016
|
|
|
[14]
|
Oculus OVRLipSync for Unity 5 1.0.0-beta
|
February 10, 2016
|
|
|
[15]
|
Oculus Mobile SDK 1.0.0.1
|
March 1, 2016
|
|
|
[16]
|
System Activities/VrApi 1.0.2.2
|
March 16, 2016
|
|
|
[17]
|
v1.3
|
Rift 1.3.1
|
April 4, 2016
|
|
- Sensor firmware update
- bug fixes
|
[18]
|
Rift 1.3.2
|
April 18, 2016
|
|
- support for installing Oculus and VR applications to a different drive
- bug fixes
|
[19]
|
v1.4
|
Oculus App 1.4
|
May 19, 2016
|
|
- improvements to performance and stability
- bug fixes
- AUD, CAD, Euro, Pound, and Yen currencies supported by all games
|
[20]
|
Oculus SDK 1.4
|
May 20, 2016
|
|
|
[21]
|
Platform SDK 1.2
|
May 20, 2016
|
|
|
v1.5
|
Oculus App 1.5
|
June 23, 2016
|
|
- improvements to notifications
|
[22]
|
Oculus PC SDK 1.5
|
June 24, 2016
|
|
|
[23]
|
Unreal Engine 4 Integration 1.5
|
June 24, 2016
|
|
|
[24]
|
Oculus Platform SDK 1.5
|
June 24, 2016
|
|
|
[25]
|
Oculus Utilities for Unity 5 Version 1.5
|
June 30, 2016
|
|
|
[26]
|
v1.6
|
Oculus App 1.6
|
July 14, 2016
|
|
- addition of "Coming Soon" section to Oculus Store and Library
- option to choose how much bandwidth to use for Oculus downloads
- automatic resumption of download if interrupted
- automatic updates for installed apps
- user ratings for apps and games in Oculus Store
|
[27]
|
Oculus App 1.6.1
|
July 29, 2016
|
|
|
|
Oculus SDK for Windows 1.6
|
July 15, 2016
|
|
|
[28]
|
Unreal Engine 4 Integration 1.6
|
July 15, 2016
|
|
|
[29]
|
Oculus Platform SDK 1.6
|
July 15, 2016
|
|
|
[30]
|
Oculus Utilities for Unity 5 Version 1.6
|
July 29, 2016
|
|
|
[31]
|
v1.7
|
Unreal Engine 4 Integration 1.7.0
|
August 11, 2016
|
|
- adaptive viewport scaling with configurable min/max (Rift only)
- Oculus Platform SDK support to mobile VR applications
- Blueprint for Oculus Platform entitlement checks (available in SI 1.6).
- cylinder TimeWarp overlay support (Gear VR only)
- ability develop using GearVR plugin and Mobile renderer on the PC using the Oculus Rift
|
[32]
|
Oculus Platform SDK 1.7.0
|
August 11, 2016
|
|
- VoIP Filters
- automatic Developer and Admin Entitlements to all apps in organization
- minor improvements, bug fixes, and updates
|
[33]
|
Oculus SDK for Windows 1.7.0
|
August 11, 2016
|
|
|
[34]
|
Oculus Utilities for Unity 5 1.7
|
August 24, 2016
|
|
|
[35]
|
v1.8
|
Unreal Engine Integration 1.8
|
September 14, 2016
|
|
- support for the Oculus Guardian System
- depth ordering support
- cubemap support (mobile only)
- Blueprint for retrieving Oculus ID/Username
|
[36]
|
Oculus Platform SDK 1.8
|
September 14, 2016
|
|
- Quickmatch matchmaking mode
|
[37]
|
Oculus SDK for Windows 1.8
|
September 14, 2016
|
|
|
[38]
|
Oculus Utilities for Unity 5 1.8
|
September 15, 2016
|
|
|
[39]
|
v1.9
|
Oculus App 1.9
|
October 13, 2016
|
|
- Star ratings on Oculus Store for all apps, games and experiences
- performance improvements, stability enhancement, and bug fixes
|
[40]
|
Oculus Platform SDK 1.9
|
October 19, 2016
|
|
|
[41]
|
Oculus SDK for Windows 1.9
|
October 19, 2016
|
|
|
[42]
|
Oculus Utilities for Unity 5 1.9
|
November 1, 2016
|
|
|
[43]
|
v1.10
|
Rift 1.10
|
November 16, 2016
|
first combined update for Rift
|
- Asynchronous Space Warp
- write reviews for apps and games in Oculus Store
- performance improvements, stability enhancement, and bug fixes
|
[44]
|
Rift 1.10.1
|
December 2, 2016
|
|
- setup for Touch using the Oculus app
- Guardian System for boundaries
- Experimental support for 2-sensor 360º and 3-sensor roomscale configurations
- custom Oculus Avatars
- performance improvements, stability enhancement, and bug fixes
|
[45]
|
Rift 1.10.2
|
December 5, 2016
|
|
- performance improvements, stability enhancement, and bug fixes
|
[46]
|
v1.11
|
Rift 1.11
|
February 3, 2017
|
|
- option to skip updating the controller firmware when repeating Oculus setup
- better visibility and hand animations in Guardian System
- instructions for Oculus sensor positioning during setup
- experimental roomscale and experimental 360º support
|
[47]
|
v1.12
|
Rift 1.12
|
February 27, 2017
|
|
- ability to report user reviews as spam in Oculus Store
- finish installing new apps and games when they're done downloading while in VR (requires admin privileges in Windows)
- improvements:
- tracking quality with Oculus Rift and Touch
- support for Unity content
- support for Unreal Engine UE4 content
|
[48]
|
v1.13
|
Rift 1.13
|
March 23, 2017
|
|
- ability to enroll in Public Test Channel
- ability to move forward by looking at skip button
- update to First Contact
- bug fixes
|
[49]
|
Rift Debug Tool 1.13
|
March 28, 2017
|
|
|
[50]
|
v1.15
|
Rift 1.15
|
May 22, 2017
|
|
- improved 360 degree tracking and roomscale support
|
[51]
|
v1.16
|
Rift 1.16
|
June 15, 2017
|
|
- support for Mixed reality capture
- redesign of update interface
- ability to report issues in VR
- addition of Cityscape environment
- ability to see whether friends are using Rift or Gear VR
- option to choose one of four supported languages during setup of Rift or Touch
- support for 360º-only content, with notifications for 360-only games and apps and compatibility with headset configurations
- bug fixes
|
[52]
|
v1.19
|
Rift SI 1.19
|
October 5, 2017
|
|
- Camera Calibration Tool update in Mixed reality capture
- bug fixes
|
[53]
|
v1.20
|
Rift SI 1.20
|
October 23, 2017
|
|
- Dynamic Bundle Pricing in Oculus Store
|
[54]
|
v1.21
|
Rift SI 1.21
|
December 6, 2017
|
|
- wishlist option in desktop
- beginning of Rift Core 2.0 Beta
- UI redesign replacing the existing Universal Menu and Home with a new Touch-native interface for Dash, Oculus Home, and Oculus desktop app
- requirement for Windows users to upgrade to Windows 10 to support some Core 2.0 features
- persistent overlay system for Dash
- use of Windows desktop apps in VR
- notification redesign in Oculus desktop app
|
[55]
|
v1.22
|
Rift SI 1.22
|
January 18, 2018
|
|
- install and manage VR apps across more than one hard drive or Windows folder
- detailed information about usage of each app
- 8x MSAA support
- Rift Core 2.0 Beta
- Graphics settings made into its own section in Options menu
- performance and bug fixes
|
[56]
|
v1.23
|
Rift SI 1.23
|
February 5, 2018
|
|
- add apps and games to wishlist in VR
- Rift Core 2.0 Beta
- create and customize multiple homes
- bug fixes
|
[57]
|
v1.24
|
Rift SI 1.24
|
March 5, 2018
|
|
- Installed apps can now be moved between library locations
- Rift Core 2.0 Beta
- performance improvements and bugfixes
|
[58]
|
v1.25
|
Rift SI 1.25
|
April 13, 2018
|
|
- populating search bar with recommended “trending” apps and recent searches
- Rift Core 2.0 Beta
- Updates tab and the ability to sort apps by comfort/location in the Dash Library panel
- Improved virtual keyboard input
- mouse cursor in Dash
|
[59]
|
v1.26
|
Rift SI 1.26
|
May 4, 2018
|
|
- public, discoverable events on Rift
- Rift Core 2.0 Beta
- improvements to Oculus Desktop usability in Dash
|
[60]
|
v1.27
|
Rift SI 1.27
|
May 30, 2018
|
|
- updates to Oculus desktop search
- options for sorting and filtering in library
- results page to browse, sort, and filter results in Oculus desktop search
- notifications for friend activity and content updates (experimental)
- Rift Core 2.0 Beta
- overlay UI for Dash panels to show distance and scale while position them with the thumbstick
- Dash stability improvement
|
[61]
|
v1.28
|
Rift SI 1.28
|
June 26, 2018
|
|
- support across core software for Danish, Finnish, Dutch, Swedish, Spanish (Spain), Spanish (Latin American), Italian, Norwegian, and Polish
- per-application language pack support for developers in Oculus desktop app
- Rift Core 2.0 Beta
- new custom hair, skin shading, clothing, and eyewear designs in the Avatar Editor
- ability to invite up to eight people to Home, but user's Home is locked while guests are present
- experimental support for broadcasting Oculus Desktop in multiplayer
- new "Movement" section in Home to set up options for moving around in VR, including Walk Mode, Smooth Turning, and Snap Turning
|
[62]
|
v1.29
|
Rift SI 1.29
|
August 2, 2018
|
|
- Rift Core 2.0 Beta
- new Belt UI design for Dash
- new contextual menus for panels within Dash
- basic animation support for custom assets in Home
- improvements to display of 3rd party apps in Library
|
[63]
|
v1.30
|
Rift 1.30
|
August 23, 2018
|
|
- Rift Core 2.0 Beta
- greater graphics card support for ability to stream desktop content directly to displays in Home
- Long Press for Oculus Button to avoid accidental pressing
- ability to bulk import applications and re-add previously deleted apps in Library
- design updates
|
[64]
|
v1.31
|
Rift 1.31
|
October 10, 2018
|
|
- Exit of Rift Core 2.0 out of Beta
- new "Experiments" section
- playback of skinned animations for user generated content
- Customer Developer Items
|
[65]
[66]
|
v1.32
|
Rift 1.32
|
November 6, 2018
|
|
- new Dash rollover menu
- performance improvements to Dash
- add embedded panels to custom 3D objects for importing to Home (solo users only)
- Updated fonts and localizations
|
[67]
|
v1.33
|
Rift 1.33
|
December 11, 2018
|
|
- new system keyboard for Dash
- new textures and lighting for Dash's background environment
- ability to report offensive behavior and content within Home
|
[68]
|
v1.34
|
Rift 1.34
|
January 22, 2019
|
|
- livestream directly to Facebook page using Dash
- pressing “Edit Avatar” tab on the Social Panel in Dash opens Avatar Editor
- option to make Home public
- updated multiplayer features in Home to allow for play and redesign while friends are present
- ability to use Avatar Editor in Home while friends are present
|
[69]
|
v1.35
|
Rift 1.35
|
February 12, 2019
|
|
- ability to import one's own Home geometry as a replacement for the standard “cabin” geometry
- performance improvements and additional bug fixes, including a Dash issue impacting memory clock speed on NVIDIA cards
|
[70]
|
v1.36
|
Rift 1.36
|
March 6, 2019
|
|
- new sound objects
- link between own Home and other Homes using Gateway feature
- ability to share a link to one's own Home
- Miscellaneous graphics updates
|
[71]
|
v1.37
|
Rift 1.37
|
May 9, 2019
|
|
- UI and Tutorial refresh
- Avatars updated to simulate eye and mouth movement
- new outfits and customization options like eye color and lipstick
|
[72]
|
v1.38
|
Rift and Rift S 1.38
|
June 12, 2019
|
First update for
Oculus Rift S
|
- ability to rename Homes
- relocate items directly from the inventory menu to move or reposition them
- reduced download sizes
- Homes UI refresh
|
[73]
|