Messenger of the Gods (aka Posel bohů) is a 1998 Czech adventure game developed and published by Future Games. It would be remade in the 2005 as NiBiRu: Age of Secrets, released by Future Games.
The game began to be developed in 1996 by two graphic designers and one programmer who met at school: Pavel Pekárka, Michal Pekárka, and Jan Hilgard. [1] The musician Zdeněk Houb was added to the team as co-author of the screenplay. Work on the game initially took place at home on older PCs. Unlike other Czech adventures of the period, this one did not have a humorous element. In addition, the game was notable for having the player see the action through the player's eyes like in Asmodeus, rather than a third-person view. The developers sought inspiration from the LucasArts' series of Indiana Jones games.
The game was premiered at the 1998 Invex, and entered into the JRC distribution network. [2]
It became one of the most successful Czech games. [3]
The player is archaeological expert Stanislav Novotny, who is on a mission to discover a Mayan mystery.
The game contains many logical-themed puzzles. It contains 100 game screens, VGA graphics, professionally dubbed dialogue, and 50 scenic tracks. [2]
This game was overlooked in many of the local gaming magazines such as Score and Excalibur. [1] It sold over 1,500 units in the Czech Republic, which Future Games called "relatively enough for Czech conditions". [4]
According to Petr Ticháček of Bonusweb.cz, the title is the largest and most difficult game he had ever played. [5]
Messenger of the Gods (aka Posel bohů) is a 1998 Czech adventure game developed and published by Future Games. It would be remade in the 2005 as NiBiRu: Age of Secrets, released by Future Games.
The game began to be developed in 1996 by two graphic designers and one programmer who met at school: Pavel Pekárka, Michal Pekárka, and Jan Hilgard. [1] The musician Zdeněk Houb was added to the team as co-author of the screenplay. Work on the game initially took place at home on older PCs. Unlike other Czech adventures of the period, this one did not have a humorous element. In addition, the game was notable for having the player see the action through the player's eyes like in Asmodeus, rather than a third-person view. The developers sought inspiration from the LucasArts' series of Indiana Jones games.
The game was premiered at the 1998 Invex, and entered into the JRC distribution network. [2]
It became one of the most successful Czech games. [3]
The player is archaeological expert Stanislav Novotny, who is on a mission to discover a Mayan mystery.
The game contains many logical-themed puzzles. It contains 100 game screens, VGA graphics, professionally dubbed dialogue, and 50 scenic tracks. [2]
This game was overlooked in many of the local gaming magazines such as Score and Excalibur. [1] It sold over 1,500 units in the Czech Republic, which Future Games called "relatively enough for Czech conditions". [4]
According to Petr Ticháček of Bonusweb.cz, the title is the largest and most difficult game he had ever played. [5]