Merc Supplement 1: In Country is a supplement published by Fantasy Games Unlimited (FGU) in 1983 for the modern combat role-playing game Merc.
FGU published the modern-day mercenary combat role-playing game Merc in 1981. Two years later, FGU published Merc Supplement 1: In Country, a 28-page softcover supplement written by Paul D. Baader, Lawrence Sangee, and Walter Mark. [1]
Despite the title "Supplement 1", no further supplements were ever published. [2]
Merc Supplement 1: In Country adds more detail to the original Merc rules, both to add more options to the game — poison, airborne operations, rappelling, vehicle malfunctions — and to add more realism, such as placing some restrictions on small arms fire, medkits and walkie-talkies. [3]
In Imagine, Paul Cockburn thought the audience for Merc and Supplement 1 was limited, saying, "Merc is clearly designed for the gun nut, the sort of role-player who likes to know just how much of a mess his assault rifle will make of a 'soft' target [...] The book is dedicated to 'Mad' Mike Hoare, (Mercenary Extraordinaire) - and I'm sure he'll be delighted." [4]
In the January–February 1984 edition of Different Worlds (Issue 32), William A. Barton reviewed both the original game of Merc and Supplement 1, and thought the price was "just a bit steep for those not thoroughly committed to modern merc role-playing." But he concluded, "If you do decide on Merc, go the extra five buckls for Supplement 1, too." [3]
Merc Supplement 1: In Country is a supplement published by Fantasy Games Unlimited (FGU) in 1983 for the modern combat role-playing game Merc.
FGU published the modern-day mercenary combat role-playing game Merc in 1981. Two years later, FGU published Merc Supplement 1: In Country, a 28-page softcover supplement written by Paul D. Baader, Lawrence Sangee, and Walter Mark. [1]
Despite the title "Supplement 1", no further supplements were ever published. [2]
Merc Supplement 1: In Country adds more detail to the original Merc rules, both to add more options to the game — poison, airborne operations, rappelling, vehicle malfunctions — and to add more realism, such as placing some restrictions on small arms fire, medkits and walkie-talkies. [3]
In Imagine, Paul Cockburn thought the audience for Merc and Supplement 1 was limited, saying, "Merc is clearly designed for the gun nut, the sort of role-player who likes to know just how much of a mess his assault rifle will make of a 'soft' target [...] The book is dedicated to 'Mad' Mike Hoare, (Mercenary Extraordinaire) - and I'm sure he'll be delighted." [4]
In the January–February 1984 edition of Different Worlds (Issue 32), William A. Barton reviewed both the original game of Merc and Supplement 1, and thought the price was "just a bit steep for those not thoroughly committed to modern merc role-playing." But he concluded, "If you do decide on Merc, go the extra five buckls for Supplement 1, too." [3]