From Wikipedia, the free encyclopedia
(Redirected from Melanda)

Melanda: Land of Mystery is a role-playing game published by Wilmark Dynasty in 1980.

Description

Melanda is a fantasy role-playing system. [1] The game includes rules for character creation, combat, and magic, with descriptions of monsters, equipment, six character races, and the world of Melanda. [1] Ability scores are determined by what skills the character studies as a youth. [1] In the game's rune-carving magic system, a character learns various magic runes that modify and act on each other to create varying effects. [1]

Publication history

Melanda: Land of Mystery was designed by John M. Corradin and Lee C. McCormick and published by Wilmark Dynasty in 1980 as 56 loose-leaf pages, an outer folder, and two dice. [1] The second edition was published in 1981 as a 64-page book. [1]

Reception

Lawrence Schick called this game "several years ahead of its time", the combat system "quite original" and the magic system "Perhaps the most innovative". [1]

Reviews

References

  1. ^ a b c d e f g Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 189. ISBN  0-87975-653-5.
From Wikipedia, the free encyclopedia
(Redirected from Melanda)

Melanda: Land of Mystery is a role-playing game published by Wilmark Dynasty in 1980.

Description

Melanda is a fantasy role-playing system. [1] The game includes rules for character creation, combat, and magic, with descriptions of monsters, equipment, six character races, and the world of Melanda. [1] Ability scores are determined by what skills the character studies as a youth. [1] In the game's rune-carving magic system, a character learns various magic runes that modify and act on each other to create varying effects. [1]

Publication history

Melanda: Land of Mystery was designed by John M. Corradin and Lee C. McCormick and published by Wilmark Dynasty in 1980 as 56 loose-leaf pages, an outer folder, and two dice. [1] The second edition was published in 1981 as a 64-page book. [1]

Reception

Lawrence Schick called this game "several years ahead of its time", the combat system "quite original" and the magic system "Perhaps the most innovative". [1]

Reviews

References

  1. ^ a b c d e f g Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 189. ISBN  0-87975-653-5.

Videos

Youtube | Vimeo | Bing

Websites

Google | Yahoo | Bing

Encyclopedia

Google | Yahoo | Bing

Facebook