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Maxim Zhestkov
Максим Жестков
BornSeptember 20, 1985
Ulyanovsk
Years active2005—current
Movement Digital art
Website https://zhestkov.studio/

Maxim Zhestkov is a London-based digital artist and designer. [1] [2] His significant style includes using spheres as a universal medium that represents blocks in complex structures, [3] such as 'emotions, behaviors, thought processes, relationships, life, planets and the universe.' [4]

Early life and education

Born and raised in Ulyanovsk, Maxim got into digital illustration and video games as a child. [5] He studied architecture and graphic design at Ulyanovsk State University. [6]

Work

As a designer, Zhestkov worked on commissions for Google, Ford, [7] Microsoft, Adobe, [8] MTV, Nokia, [9] Adidas, [10] UEFA,[ citation needed] BMW. [11]

In his art practice, he aims to 'create a universal visual language that combines design, architecture, and computer graphics.' Using realistic digital simulations that are based on real-world physics, [12] Zhestkov explores algorithms made by nature and humanity.

In his work, the artist imagines different scenarios of the future, such as computing devices integrated into architecture in his film Computations [13] or artificial intelligence controlling its own evolution in Artificial Organisms. [14] Another theme present in his oeuvre is the examination of natural forces and patterns. [15] [16]

Working with the medium of Virtual reality, Zhestkov created project Modules [17] that became a VR Awards 2023 Finalist as VR Experience of the Year. [18]

Screenings and exhibitions

References

  1. ^ "Trip to 'Epsilon,' a Sci-Fi Base Station on an Alien Planet". www.vice.com. March 2016. Retrieved 2021-12-20.
  2. ^ Mattei, Shanti Escalante-De (2021-11-10). "Swiss Venture Capitalist Revealed as Buyer of $29 M. Beeple Sculpture". ARTnews.com. Retrieved 2021-12-20.
  3. ^ "8 Questions With Maxim Zhestkov – Feel Desain | your daily dose of creativity" (in Italian). 22 December 2017. Retrieved 2021-12-17.
  4. ^ "Maxim Zhestkov Explores the Idea of Elements in Experimental Art Film". HYPEBEAST. 2017-09-02. Retrieved 2021-12-17.
  5. ^ "MAXIM ZHESTKOV DESIGN". Ninu Nina Interviews. Retrieved 2021-12-17.
  6. ^ "Abstract Animations by Maxim Zhestkov – BE OPEN BLOG". 4 January 2019. Retrieved 2021-12-17.
  7. ^ Barba-Court, Kala (2018-03-10). "Hypnotic CGI Art by Maxim Zhestkov". PLAIN Magazine. Retrieved 2021-12-17.
  8. ^ S, Teo; igliano (2018-03-22). "MAXIM ZHESTKOV". WeVux. Retrieved 2021-12-17.
  9. ^ "Sputnik by Maxim Zhestkov". IAMAG Inspiration. 2015-12-14. Retrieved 2021-12-17.
  10. ^ "Maxim Zhestkov's odyssey to outlandish worlds". DesignWanted. 2020-08-17. Retrieved 2021-12-17.
  11. ^ "A new reality: Maxim Zhestkov and the BMW i4 | BMW.com". www.bmw.com. Retrieved 2021-12-20.
  12. ^ "MAXIM ZHESTKOV, dissecting the source code of nature in intricate CG simulations | CLOT Magazine". Retrieved 2021-12-17.
  13. ^ Davies, Katie Marie. "This mesmerising digital art film imagines a future where your computer comes to life". The Calvert Journal. Retrieved 2021-12-17.
  14. ^ "maxim zhestkov simulates budding AI creatures that will overtake the metaverse". designboom | architecture & design magazine. 2021-11-23. Retrieved 2021-12-17.
  15. ^ "maxim zhestkov demonstrates how particles combine to form complex relationships". designboom | architecture & design magazine. 2017-09-03. Retrieved 2021-12-17.
  16. ^ "Volumes By Maxim Zhestkov". IGNANT. 2018-03-08. Retrieved 2021-12-17.
  17. ^ "One day we'll be living in mixed realities. Are you ready?". frameweb.com. Retrieved 2024-02-07.
  18. ^ "The 7th International VR Awards Finalists". XR Awards 2024. Retrieved 2024-02-07.
  19. ^ "LUX: Poetic Resolution - e-flux Agenda". www.e-flux.com. Retrieved 2024-02-07.
  20. ^ "Nassima Landau". Unit London. Retrieved 2022-12-28.
  21. ^ "DYOR - Exhibitions - Kunsthalle Zürich". www.kunsthallezurich.ch. Retrieved 2022-12-28.
  22. ^ London, Unit. "Transformations at Unit London". Retrieved 2021-12-17.
  23. ^ "Contemporary Istanbul intends to explore the healing power of art". www.gulftoday.ae. Retrieved 2021-12-17.
  24. ^ "COSMOSCOW: THE INBETWEEN - MOSCOW, RUSSIA". Studio As We Are. 18 September 2021. Retrieved 2021-12-17.
  25. ^ "Artificial Intelligence and Intercultural Dialogue". hermitagemuseum.org. Retrieved 2021-12-17.
  26. ^ "With Its Serene Amphitheater, Neri&Hu's "Introverted" Aranya Art Center Completes in China". Metropolis. Retrieved 2021-12-17.
  27. ^ "Immerse yourself in wonders and mysteries of the deep sea". SHINE. Retrieved 2021-12-20.
  28. ^ "Ars Electronica Animation Festival 2018" (PDF). Ars Electronica. Retrieved 2021-12-17.
From Wikipedia, the free encyclopedia
Maxim Zhestkov
Максим Жестков
BornSeptember 20, 1985
Ulyanovsk
Years active2005—current
Movement Digital art
Website https://zhestkov.studio/

Maxim Zhestkov is a London-based digital artist and designer. [1] [2] His significant style includes using spheres as a universal medium that represents blocks in complex structures, [3] such as 'emotions, behaviors, thought processes, relationships, life, planets and the universe.' [4]

Early life and education

Born and raised in Ulyanovsk, Maxim got into digital illustration and video games as a child. [5] He studied architecture and graphic design at Ulyanovsk State University. [6]

Work

As a designer, Zhestkov worked on commissions for Google, Ford, [7] Microsoft, Adobe, [8] MTV, Nokia, [9] Adidas, [10] UEFA,[ citation needed] BMW. [11]

In his art practice, he aims to 'create a universal visual language that combines design, architecture, and computer graphics.' Using realistic digital simulations that are based on real-world physics, [12] Zhestkov explores algorithms made by nature and humanity.

In his work, the artist imagines different scenarios of the future, such as computing devices integrated into architecture in his film Computations [13] or artificial intelligence controlling its own evolution in Artificial Organisms. [14] Another theme present in his oeuvre is the examination of natural forces and patterns. [15] [16]

Working with the medium of Virtual reality, Zhestkov created project Modules [17] that became a VR Awards 2023 Finalist as VR Experience of the Year. [18]

Screenings and exhibitions

References

  1. ^ "Trip to 'Epsilon,' a Sci-Fi Base Station on an Alien Planet". www.vice.com. March 2016. Retrieved 2021-12-20.
  2. ^ Mattei, Shanti Escalante-De (2021-11-10). "Swiss Venture Capitalist Revealed as Buyer of $29 M. Beeple Sculpture". ARTnews.com. Retrieved 2021-12-20.
  3. ^ "8 Questions With Maxim Zhestkov – Feel Desain | your daily dose of creativity" (in Italian). 22 December 2017. Retrieved 2021-12-17.
  4. ^ "Maxim Zhestkov Explores the Idea of Elements in Experimental Art Film". HYPEBEAST. 2017-09-02. Retrieved 2021-12-17.
  5. ^ "MAXIM ZHESTKOV DESIGN". Ninu Nina Interviews. Retrieved 2021-12-17.
  6. ^ "Abstract Animations by Maxim Zhestkov – BE OPEN BLOG". 4 January 2019. Retrieved 2021-12-17.
  7. ^ Barba-Court, Kala (2018-03-10). "Hypnotic CGI Art by Maxim Zhestkov". PLAIN Magazine. Retrieved 2021-12-17.
  8. ^ S, Teo; igliano (2018-03-22). "MAXIM ZHESTKOV". WeVux. Retrieved 2021-12-17.
  9. ^ "Sputnik by Maxim Zhestkov". IAMAG Inspiration. 2015-12-14. Retrieved 2021-12-17.
  10. ^ "Maxim Zhestkov's odyssey to outlandish worlds". DesignWanted. 2020-08-17. Retrieved 2021-12-17.
  11. ^ "A new reality: Maxim Zhestkov and the BMW i4 | BMW.com". www.bmw.com. Retrieved 2021-12-20.
  12. ^ "MAXIM ZHESTKOV, dissecting the source code of nature in intricate CG simulations | CLOT Magazine". Retrieved 2021-12-17.
  13. ^ Davies, Katie Marie. "This mesmerising digital art film imagines a future where your computer comes to life". The Calvert Journal. Retrieved 2021-12-17.
  14. ^ "maxim zhestkov simulates budding AI creatures that will overtake the metaverse". designboom | architecture & design magazine. 2021-11-23. Retrieved 2021-12-17.
  15. ^ "maxim zhestkov demonstrates how particles combine to form complex relationships". designboom | architecture & design magazine. 2017-09-03. Retrieved 2021-12-17.
  16. ^ "Volumes By Maxim Zhestkov". IGNANT. 2018-03-08. Retrieved 2021-12-17.
  17. ^ "One day we'll be living in mixed realities. Are you ready?". frameweb.com. Retrieved 2024-02-07.
  18. ^ "The 7th International VR Awards Finalists". XR Awards 2024. Retrieved 2024-02-07.
  19. ^ "LUX: Poetic Resolution - e-flux Agenda". www.e-flux.com. Retrieved 2024-02-07.
  20. ^ "Nassima Landau". Unit London. Retrieved 2022-12-28.
  21. ^ "DYOR - Exhibitions - Kunsthalle Zürich". www.kunsthallezurich.ch. Retrieved 2022-12-28.
  22. ^ London, Unit. "Transformations at Unit London". Retrieved 2021-12-17.
  23. ^ "Contemporary Istanbul intends to explore the healing power of art". www.gulftoday.ae. Retrieved 2021-12-17.
  24. ^ "COSMOSCOW: THE INBETWEEN - MOSCOW, RUSSIA". Studio As We Are. 18 September 2021. Retrieved 2021-12-17.
  25. ^ "Artificial Intelligence and Intercultural Dialogue". hermitagemuseum.org. Retrieved 2021-12-17.
  26. ^ "With Its Serene Amphitheater, Neri&Hu's "Introverted" Aranya Art Center Completes in China". Metropolis. Retrieved 2021-12-17.
  27. ^ "Immerse yourself in wonders and mysteries of the deep sea". SHINE. Retrieved 2021-12-20.
  28. ^ "Ars Electronica Animation Festival 2018" (PDF). Ars Electronica. Retrieved 2021-12-17.

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