This article needs additional citations for
verification. (September 2017) |
Martin Mystère: Operation Dorian Gray | |
---|---|
![]() Cover art | |
Developer(s) | Artematica |
Publisher(s) |
|
Platform(s) | Windows |
Release | |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Martin Mystère: Operation Dorian Gray (known as Crime Stories: From the Files of Martin Mystere in North America) is the only video game adaptation of the Italian sci-fi detective comic-book franchise called Martin Mystère, starring a detective and his assistant, Java. It is a point-and-click adventure game, published in 2005 by The Adventure Company in North America and GMX Media in Europe. A Macintosh version was planned, but was cancelled in the evaluation stage. [1] Versions for PlayStation 2 and Xbox were also planned, but were also cancelled. [2]
The player takes on the role of Martin Mystere, a young private eye who is looking into the brutal killing of Professor Eulemberg, a renowned scientist.
The gameplay is standard for graphic adventure games: search for items in order to solve logic puzzles. [3]
Development for the game began around 2002. Most of the time was invested on the storyboard, which was heavily based on the original comic strips of Martin Mystère. [4] The models for the graphics started as layouts on paper. The models were output in Realtime 3D with octagonal views and pre-rendered backgrounds (similar to Druuna: Morbus Gravis and Syberia) [2] and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft.
Aggregator | Score |
---|---|
Metacritic | 45% [8] |
Publication | Score |
---|---|
Adventure Gamers | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 4.1/10 [6] |
IGN | 5.2/10 [7] |
The game has a Metascore of 45% based on 20 critics. [8]
Computer Gaming Magazine gave a scathing review describing the game as "tragic", adding that it was too over-enthusiastic. [8] IGN deemed it "generic" [7] and GameSpot called it "archaic". [6] Game Chronicles thought the puzzles were illogical and the story didn't make sense. [3]
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cite web}}
: CS1 maint: bot: original URL status unknown (
link)
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)
This article needs additional citations for
verification. (September 2017) |
Martin Mystère: Operation Dorian Gray | |
---|---|
![]() Cover art | |
Developer(s) | Artematica |
Publisher(s) |
|
Platform(s) | Windows |
Release | |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Martin Mystère: Operation Dorian Gray (known as Crime Stories: From the Files of Martin Mystere in North America) is the only video game adaptation of the Italian sci-fi detective comic-book franchise called Martin Mystère, starring a detective and his assistant, Java. It is a point-and-click adventure game, published in 2005 by The Adventure Company in North America and GMX Media in Europe. A Macintosh version was planned, but was cancelled in the evaluation stage. [1] Versions for PlayStation 2 and Xbox were also planned, but were also cancelled. [2]
The player takes on the role of Martin Mystere, a young private eye who is looking into the brutal killing of Professor Eulemberg, a renowned scientist.
The gameplay is standard for graphic adventure games: search for items in order to solve logic puzzles. [3]
Development for the game began around 2002. Most of the time was invested on the storyboard, which was heavily based on the original comic strips of Martin Mystère. [4] The models for the graphics started as layouts on paper. The models were output in Realtime 3D with octagonal views and pre-rendered backgrounds (similar to Druuna: Morbus Gravis and Syberia) [2] and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft.
Aggregator | Score |
---|---|
Metacritic | 45% [8] |
Publication | Score |
---|---|
Adventure Gamers | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 4.1/10 [6] |
IGN | 5.2/10 [7] |
The game has a Metascore of 45% based on 20 critics. [8]
Computer Gaming Magazine gave a scathing review describing the game as "tragic", adding that it was too over-enthusiastic. [8] IGN deemed it "generic" [7] and GameSpot called it "archaic". [6] Game Chronicles thought the puzzles were illogical and the story didn't make sense. [3]
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)