From Wikipedia, the free encyclopedia

M.I.S.S.I.O.N. is a role-playing game published by Kabal Gaming Systems in 1982.

Description

M.I.S.S.I.O.N. is an espionage system. [1] The game includes a rulebook (that covers mainly skills and combat), maps, floor plans, and cardstock building pieces. [1]

Publication history

M.I.S.S.I.O.N. was designed by Ernest T. Hams and published by Kabal Gaming Systems in 1982 as a boxed set including a 16-page digest-sized book, seven color maps, four floor-plan sheets, and four cardstock sheets. [1]

Reception

Lawrence Schick cautioned: "you'll need a calculator to perform some of the complex calculations required in these rules". [1]

References

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 69. ISBN  0-87975-653-5.
From Wikipedia, the free encyclopedia

M.I.S.S.I.O.N. is a role-playing game published by Kabal Gaming Systems in 1982.

Description

M.I.S.S.I.O.N. is an espionage system. [1] The game includes a rulebook (that covers mainly skills and combat), maps, floor plans, and cardstock building pieces. [1]

Publication history

M.I.S.S.I.O.N. was designed by Ernest T. Hams and published by Kabal Gaming Systems in 1982 as a boxed set including a 16-page digest-sized book, seven color maps, four floor-plan sheets, and four cardstock sheets. [1]

Reception

Lawrence Schick cautioned: "you'll need a calculator to perform some of the complex calculations required in these rules". [1]

References

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 69. ISBN  0-87975-653-5.

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