CoJACK, an
ACT-R inspired extension to the JACK multi-agent system that adds a cognitive architecture to the agents for eliciting more realistic (human-like) behaviors in virtual environments.[10]
Halite, an artificial intelligence programming competition created by
Two Sigma in 2016.[24]
Libratus, a poker AI that beat world-class poker players in 2017, intended to be generalisable to other applications.[25]
The
Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher
Donald Michie in 1961.[26]
Quick, Draw!, an online game developed by
Google that challenges players to draw a picture of an object or idea and then uses a
neural network to guess what the drawing is.[27]
The
Samuel Checkers-playing Program (1959) was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI).[28]
Wolfram Alpha, an online service that answers queries by computing the answer from structured data.[43]
Motion and manipulation
AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL).[44]
Cog, a robot developed by
MIT to study theories of
cognitive science and artificial intelligence, now discontinued.[45]
Music
Melomics, a bioinspired technology for music composition and synthesization of music, where computers develop their own style, rather than mimic musicians.[46]
Apache Lucene, a high-performance, full-featured text search engine library written entirely in Java.[48]
Apache OpenNLP, a machine learning based toolkit for the processing of natural language text. It supports the most common NLP tasks, such as tokenization, sentence segmentation, part-of-speech tagging, named entity extraction, chunking and parsing.[49]
Cleverbot, successor to Jabberwacky, now with 170m lines of conversation, Deep Context, fuzziness and parallel processing. Cleverbot learns from around 2 million user interactions per month.[52]
FreeHAL, a self-learning conversation simulator (
chatterbot) which uses semantic nets to organize its knowledge to imitate a very close human behavior within conversations.[54]
Festival Speech Synthesis System, a general multi-lingual speech synthesis system developed at the Centre for Speech Technology Research (CSTR) at the University of Edinburgh.[71]
WaveNet, a deep neural network for generating raw audio.[72]
Video
Synthesia is a video creation and editing platform, with AI-generated avatars that resemble real human beings.[73]
Otter.ai is a speech-to-text synthesis and summary platform, which allows users to record online meetings as text. It additionally creates live captions during meetings.[76]
^Just, M. A., & Varma, S. (2007). The organization of thinking: What functional brain imaging reveals about the neuroarchitecture of complex cognition. Cognitive, Affective, & Behavioral Neuroscience, 7(3), 153-191.
^Bergstra, J.; O. Breuleux; F. Bastien; P. Lamblin; R. Pascanu; G. Desjardins; J. Turian; D. Warde-Farley; Y. Bengio (30 June 2010).
"Theano: A CPU and GPU Math Expression Compiler"(PDF). Proceedings of the Python for Scientific Computing Conference (SciPy) 2010.
^Holmes, Geoffrey; Donkin, Andrew; Witten, Ian H. (1994).
Weka: A machine learning workbench(PDF). Proceedings of the Second Australia and New Zealand Conference on Intelligent Information Systems, Brisbane, Australia.
CoJACK, an
ACT-R inspired extension to the JACK multi-agent system that adds a cognitive architecture to the agents for eliciting more realistic (human-like) behaviors in virtual environments.[10]
Halite, an artificial intelligence programming competition created by
Two Sigma in 2016.[24]
Libratus, a poker AI that beat world-class poker players in 2017, intended to be generalisable to other applications.[25]
The
Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher
Donald Michie in 1961.[26]
Quick, Draw!, an online game developed by
Google that challenges players to draw a picture of an object or idea and then uses a
neural network to guess what the drawing is.[27]
The
Samuel Checkers-playing Program (1959) was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI).[28]
Wolfram Alpha, an online service that answers queries by computing the answer from structured data.[43]
Motion and manipulation
AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL).[44]
Cog, a robot developed by
MIT to study theories of
cognitive science and artificial intelligence, now discontinued.[45]
Music
Melomics, a bioinspired technology for music composition and synthesization of music, where computers develop their own style, rather than mimic musicians.[46]
Apache Lucene, a high-performance, full-featured text search engine library written entirely in Java.[48]
Apache OpenNLP, a machine learning based toolkit for the processing of natural language text. It supports the most common NLP tasks, such as tokenization, sentence segmentation, part-of-speech tagging, named entity extraction, chunking and parsing.[49]
Cleverbot, successor to Jabberwacky, now with 170m lines of conversation, Deep Context, fuzziness and parallel processing. Cleverbot learns from around 2 million user interactions per month.[52]
FreeHAL, a self-learning conversation simulator (
chatterbot) which uses semantic nets to organize its knowledge to imitate a very close human behavior within conversations.[54]
Festival Speech Synthesis System, a general multi-lingual speech synthesis system developed at the Centre for Speech Technology Research (CSTR) at the University of Edinburgh.[71]
WaveNet, a deep neural network for generating raw audio.[72]
Video
Synthesia is a video creation and editing platform, with AI-generated avatars that resemble real human beings.[73]
Otter.ai is a speech-to-text synthesis and summary platform, which allows users to record online meetings as text. It additionally creates live captions during meetings.[76]
^Just, M. A., & Varma, S. (2007). The organization of thinking: What functional brain imaging reveals about the neuroarchitecture of complex cognition. Cognitive, Affective, & Behavioral Neuroscience, 7(3), 153-191.
^Bergstra, J.; O. Breuleux; F. Bastien; P. Lamblin; R. Pascanu; G. Desjardins; J. Turian; D. Warde-Farley; Y. Bengio (30 June 2010).
"Theano: A CPU and GPU Math Expression Compiler"(PDF). Proceedings of the Python for Scientific Computing Conference (SciPy) 2010.
^Holmes, Geoffrey; Donkin, Andrew; Witten, Ian H. (1994).
Weka: A machine learning workbench(PDF). Proceedings of the Second Australia and New Zealand Conference on Intelligent Information Systems, Brisbane, Australia.