From Wikipedia, the free encyclopedia
LifeWiki's homepage

LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly. [5]

LifeWiki was founded in 2009 by Nathaniel Johnston, a professor of mathematics and computer science at Mount Allison University, as part of the ConwayLife site founded in 2008 by Johnston. [5] [6] It serves as a focal point for one of the many mathematical communities John Horton Conway's work brought into being, [7] a starting point for Life enthusiasts to learn about new developments in Life patterns, [8] and a comprehensive listing of the many forms of emergent behavior that Life patterns are now known to have. [9]

References

  1. ^ Martínez, Genaro J.; Seck-Tuoh-Mora, Juan C.; Zenil, Hector (2013). "Wolfram's Classification and Computation in Cellular Automata Classes III and IV". In Zenil, Hector (ed.). Irreducibility and Computational Equivalence: 10 Years After Wolfram's A New Kind of Science. Emergence, Complexity and Computation. Berlin & Heidelberg: Springer. pp. 237–259. arXiv: 1208.2456. doi: 10.1007/978-3-642-35482-3_17.; see footnote, p. 245 (p. 10 of arXiv version): "An excellent forum on GoL is 'LifeWiki'".
  2. ^ Alessandrini, Paolo. "Capitolo 10". Bestiario matematico: Mostri e strane creature nel regno dei numeri (in Italian). Hoepli Editore. ISBN  9788836005291.
  3. ^ Roberts, Siobhan (December 28, 2020). "The Lasting Lessons of John Conway's Game of Life". The New York Times. Archived from the original on 2021-11-19.
  4. ^ Downey, Allen B.; Mayfield, Chris (2019). Think Java: How to Think Like a Computer Scientist (2nd ed.). O'Reilly Media. pp. 231–233. ISBN  9781492072478.
  5. ^ a b "Golly Help: Credits". Golly. Retrieved 2021-12-08.
  6. ^ Johnston, Nathaniel. "My websites". Retrieved 2021-12-08.
  7. ^ Senechal, Marjorie (2021). "John Conway and mathematical communities". The Mathematical Intelligencer. 43 (2): 73–75. doi: 10.1007/s00283-021-10067-9. MR  4278478.
  8. ^ Poundstone, William (2013). The Recursive Universe: Cosmic Complexity and the Limits of Scientific Knowledge. Dover Books on Science (2nd ed.). Courier Corporation. p. 234. ISBN  9780486490984.
  9. ^ Veale, Tony; Cook, Mike (2018). Twitterbots: Making Machines that Make Meaning. MIT Press. p. 336. ISBN  9780262346443.

External links

From Wikipedia, the free encyclopedia
LifeWiki's homepage

LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly. [5]

LifeWiki was founded in 2009 by Nathaniel Johnston, a professor of mathematics and computer science at Mount Allison University, as part of the ConwayLife site founded in 2008 by Johnston. [5] [6] It serves as a focal point for one of the many mathematical communities John Horton Conway's work brought into being, [7] a starting point for Life enthusiasts to learn about new developments in Life patterns, [8] and a comprehensive listing of the many forms of emergent behavior that Life patterns are now known to have. [9]

References

  1. ^ Martínez, Genaro J.; Seck-Tuoh-Mora, Juan C.; Zenil, Hector (2013). "Wolfram's Classification and Computation in Cellular Automata Classes III and IV". In Zenil, Hector (ed.). Irreducibility and Computational Equivalence: 10 Years After Wolfram's A New Kind of Science. Emergence, Complexity and Computation. Berlin & Heidelberg: Springer. pp. 237–259. arXiv: 1208.2456. doi: 10.1007/978-3-642-35482-3_17.; see footnote, p. 245 (p. 10 of arXiv version): "An excellent forum on GoL is 'LifeWiki'".
  2. ^ Alessandrini, Paolo. "Capitolo 10". Bestiario matematico: Mostri e strane creature nel regno dei numeri (in Italian). Hoepli Editore. ISBN  9788836005291.
  3. ^ Roberts, Siobhan (December 28, 2020). "The Lasting Lessons of John Conway's Game of Life". The New York Times. Archived from the original on 2021-11-19.
  4. ^ Downey, Allen B.; Mayfield, Chris (2019). Think Java: How to Think Like a Computer Scientist (2nd ed.). O'Reilly Media. pp. 231–233. ISBN  9781492072478.
  5. ^ a b "Golly Help: Credits". Golly. Retrieved 2021-12-08.
  6. ^ Johnston, Nathaniel. "My websites". Retrieved 2021-12-08.
  7. ^ Senechal, Marjorie (2021). "John Conway and mathematical communities". The Mathematical Intelligencer. 43 (2): 73–75. doi: 10.1007/s00283-021-10067-9. MR  4278478.
  8. ^ Poundstone, William (2013). The Recursive Universe: Cosmic Complexity and the Limits of Scientific Knowledge. Dover Books on Science (2nd ed.). Courier Corporation. p. 234. ISBN  9780486490984.
  9. ^ Veale, Tony; Cook, Mike (2018). Twitterbots: Making Machines that Make Meaning. MIT Press. p. 336. ISBN  9780262346443.

External links


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