Juno Morrow | |
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Born | 1986 (age 37–38) |
Academic background | |
Alma mater | |
Academic work | |
Discipline | Artist |
Sub-discipline | Game designer |
Institutions | Hostos Community College |
Website |
www |
Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes. [1] [2] Morrow received her Bachelor of Arts from the University of Houston in 2009 and her Master of Fine Arts from Parsons School of Design in 2015. [3] [4] She is an assistant professor of game design at Eugenio María de Hostos Community College of the City University of New York. [5]
Juno Morrow’s early work primarily consisted of travel and street photography before growing to include interactive media, such as games. [3] In 2014, Morrow released Mastering Tedium, a "tongue-in-cheek" terminal-based laundry simulator game. [6] [7] Oral Perspectives, also released in 2014, is a game designed for VR that uses a microphone and a custom jaw sensor. [4] The game's perspective takes place inside the mouth and is intended to cause discomfort. Her M.F.A. thesis, entitled Depth Perception, is a multimodal experiential installation using virtual and augmented reality technologies. [8] It aims to challenge traditional systemic notions of truth and deconstruct the binary of abstract/mental, material/physical, and artificial/real. [8] [9] In 2018, Morrow was commissioned to create Conspiracy Theories About Myself and Orbtown for inclusion in the DreamboxXx, a unique arcade cabinet featuring nontraditional, queer games and were later sold as a bundle with proceeds going to charity. [10] [11] [12] Conspiracy Theories About Myself is inspired by her experience as a transgender person walking down the street. [13] The goal of the game is to make it home without crying. Conspiracy Theories About Myself later went on to be showcased at the Smithsonian American Art Museum. [14] Morrow’s artwork and designs have been exhibited internationally. [15] [9] [16] She has also advocated for making games education accessible to people of color and for labor organization within the games industry. [3] [17] Morrow has also been developing the first public game design degree program in New York City since 2015. [1] She has three games currently in development. The first is called Pruuds vs. Sloots, which is categorized as a fighting game. [18] The second is Under Pressure, which is a small art toy about social control and pressure. [19] The third is called Crisscross, which is a simple platformer inspired by Frogger. [20] She also has a prototype called Dial that is still early in development. [21]
Date | Publication | Award | Recipient(s) and Nominee(s) | Result | Ref. |
---|---|---|---|---|---|
July 15, 2011 | Dwell Magazine | World Views | Juno Morrow (Urban Dreamscape) | Nominated | [25] |
2014 | The Ministry of Education of the People's Republic of China | China-US Young Maker Competition | Juno Morrow | Nominated | [26] |
Juno Morrow | |
---|---|
![]() | |
Born | 1986 (age 37–38) |
Academic background | |
Alma mater | |
Academic work | |
Discipline | Artist |
Sub-discipline | Game designer |
Institutions | Hostos Community College |
Website |
www |
Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes. [1] [2] Morrow received her Bachelor of Arts from the University of Houston in 2009 and her Master of Fine Arts from Parsons School of Design in 2015. [3] [4] She is an assistant professor of game design at Eugenio María de Hostos Community College of the City University of New York. [5]
Juno Morrow’s early work primarily consisted of travel and street photography before growing to include interactive media, such as games. [3] In 2014, Morrow released Mastering Tedium, a "tongue-in-cheek" terminal-based laundry simulator game. [6] [7] Oral Perspectives, also released in 2014, is a game designed for VR that uses a microphone and a custom jaw sensor. [4] The game's perspective takes place inside the mouth and is intended to cause discomfort. Her M.F.A. thesis, entitled Depth Perception, is a multimodal experiential installation using virtual and augmented reality technologies. [8] It aims to challenge traditional systemic notions of truth and deconstruct the binary of abstract/mental, material/physical, and artificial/real. [8] [9] In 2018, Morrow was commissioned to create Conspiracy Theories About Myself and Orbtown for inclusion in the DreamboxXx, a unique arcade cabinet featuring nontraditional, queer games and were later sold as a bundle with proceeds going to charity. [10] [11] [12] Conspiracy Theories About Myself is inspired by her experience as a transgender person walking down the street. [13] The goal of the game is to make it home without crying. Conspiracy Theories About Myself later went on to be showcased at the Smithsonian American Art Museum. [14] Morrow’s artwork and designs have been exhibited internationally. [15] [9] [16] She has also advocated for making games education accessible to people of color and for labor organization within the games industry. [3] [17] Morrow has also been developing the first public game design degree program in New York City since 2015. [1] She has three games currently in development. The first is called Pruuds vs. Sloots, which is categorized as a fighting game. [18] The second is Under Pressure, which is a small art toy about social control and pressure. [19] The third is called Crisscross, which is a simple platformer inspired by Frogger. [20] She also has a prototype called Dial that is still early in development. [21]
Date | Publication | Award | Recipient(s) and Nominee(s) | Result | Ref. |
---|---|---|---|---|---|
July 15, 2011 | Dwell Magazine | World Views | Juno Morrow (Urban Dreamscape) | Nominated | [25] |
2014 | The Ministry of Education of the People's Republic of China | China-US Young Maker Competition | Juno Morrow | Nominated | [26] |