From Wikipedia, the free encyclopedia

Jordan Magnuson (born 1984 in Tunisia [1]) is an American independent game designer known for his minimalistic games, his games about travel, and for creating the indie game-focused website and community TIGSource. Among his games are Loneliness (2012), Freedom Bridge, and The Gametrekking Omnibus. Magnuson is also the founder of the game blog NecessaryGames.com. [2] [3] [4] [1] [5]

Jordan also published an open access book in 2023 about video games and poetry, called Game Poems. [6]

References

  1. ^ a b "Interview about video games with Jordan Magnuson". Presura (in Spanish). 13 February 2020.
  2. ^ Sigl, Rainer (28 January 2013). "Travel, games and notgames: An interview with Jordan Magnuson". videogametourism.at (in German).
  3. ^ Kultima, A; Park, S; Lassheikki, C; Kauppinen, T. "Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games" (PDF). Proceedings of DiGRA 2020.
  4. ^ "Jordan Magnuson | Necessary Games". www.necessarygames.com.
  5. ^ Geere, Duncan (25 May 2011). "GameTrekking interview: "I released a new notgame from Cambodia today"". PC Gamer.
  6. ^ Magnuson, Jordan (2023). Game Poems: Videogame Design as Lyric Practice. Amherst College Press. ISBN  978-1-943208-53-1.
From Wikipedia, the free encyclopedia

Jordan Magnuson (born 1984 in Tunisia [1]) is an American independent game designer known for his minimalistic games, his games about travel, and for creating the indie game-focused website and community TIGSource. Among his games are Loneliness (2012), Freedom Bridge, and The Gametrekking Omnibus. Magnuson is also the founder of the game blog NecessaryGames.com. [2] [3] [4] [1] [5]

Jordan also published an open access book in 2023 about video games and poetry, called Game Poems. [6]

References

  1. ^ a b "Interview about video games with Jordan Magnuson". Presura (in Spanish). 13 February 2020.
  2. ^ Sigl, Rainer (28 January 2013). "Travel, games and notgames: An interview with Jordan Magnuson". videogametourism.at (in German).
  3. ^ Kultima, A; Park, S; Lassheikki, C; Kauppinen, T. "Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games" (PDF). Proceedings of DiGRA 2020.
  4. ^ "Jordan Magnuson | Necessary Games". www.necessarygames.com.
  5. ^ Geere, Duncan (25 May 2011). "GameTrekking interview: "I released a new notgame from Cambodia today"". PC Gamer.
  6. ^ Magnuson, Jordan (2023). Game Poems: Videogame Design as Lyric Practice. Amherst College Press. ISBN  978-1-943208-53-1.

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