Hunters | |
---|---|
![]() App icon of Episode One | |
Developer(s) | Rodeo Games |
Publisher(s) | Rodeo Games |
Platform(s) | iOS, Android |
Release | Hunters: Episode One February 26, 2011 (iOS) November 14, 2012 (Android) Hunters 2 March 22, 2012 (iOS) |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Hunters is a series of two science fiction tactical role-playing video games developed and published by Rodeo Games for the iOS. The first game, Hunters: Episode One, was released in February 2011. The second game, Hunters 2, was released in March 2012.
Hunters series is a pair of top-down turn-based tactical role-playing games. [1] The games are set in a science fiction universe where humanity has colonized several solar systems and planets are frequently owned by corporations. [1] The player controls a squad of mercenaries, called "hunters", as they conduct missions for corporations on various planets. [1] [2] Maps are made up of square grids and characters use action points on each turn for movement and shooting. [1] Episode One is a freemium game where the game is free to download but your squad is stuck at experience level two until the app is purchased. [3]
Hunters series was developed by Rodeo Games, a studio based in Guildford, England. [4] Hunters: Episode One started development as a multiplayer game. [5] Episode One was released for the iOS on February 26, 2011. [6] By September 2011, Episode One had been downloaded over 550,000 times. [5] Multiplayer was planned to be added to the first game after release. [7] [3] Hunters 2 was announced on December 16, 2011, and released for iOS on March 22, 2012. [8] [9] Episode One was released for Android on November 14, 2012. [10] By January 2013, both games combined had been downloaded over one million times. [11]
Rodeo Games' 2013 game Warhammer Quest uses Taurus game engine, the same engine from Hunters 2. [12] Rodeo Games' 2015 game Warhammer 40,000: Deathwatch is described as a spiritual successor to the Hunters series. [13] [14]
Aggregator | Score |
---|---|
Metacritic | 80/100 [15] |
Publication | Score |
---|---|
Gamezebo | 3.5/5 [1] |
Pocket Gamer | 3.5/5 [16] |
TouchArcade | 4/5 [7] |
AppSpy | 4/5 [17] |
Multiplayer.it | 8.2/10 [18] |
Aggregator | Score |
---|---|
Metacritic | 83/100 [19] |
Publication | Score |
---|---|
Edge | 8/10 [20] |
Pocket Gamer | 4/5 [21] |
TouchArcade | 4/5 [22] |
Absolute Games | 74% [23] |
AppSpy | 4/5 [24] |
Gamereactor | 9/10 [25] |
Multiplayer.it | 8.4/10 [26] |
Pelit | 83/100 [27] |
Slide to Play | 4/4 [2] |
Hunters: Episode One and Hunters 2 both received "generally favorable" reviews according to review aggregator Metacritic. [15] [19]
Mike Thompson of Gamezebo summarized: "Overall, Hunters: Episode One is a good title that’s on the verge of being absolutely great. Aside from needing some bugs fixed, the game could also use some story missions to provide a solid narrative that players can get behind." [1]
Andrew Nesvadba of AppSpy summarized: "Hunters: Episode One provides a solid grounding for what could be an insanely addictive tactical turn-based title, but bugs and the lack of story missions are holding it back for now." [17]
Tracy Erickson of Pocket Gamer criticised the game design: "The game's primary weakness is an odd structure that limits the number of available missions. New missions are unlocked every 24 hours - in other words, once you complete the initial batch of missions, you have to wait a day before new ones appear. It's an unpleasant restriction and one that seems wholly unnecessary." [16]
In a 2016 retrospective review, Shaun Musgrave of TouchArcade said that "Hunters: Episode One is an important game in terms of carving a path for what followed, but taken as a game rather than a piece of history, I’m not sure it has a lot to offer anymore. The core is solid, but everything good about the game was carried forward into better works." [28]
Erik Carlson of Slide to Play summarized: "Hunters 2 is an exciting and ambitious strategy game with deep RPG elements. If you don’t mind a short campaign mode, then the ever-changing missions, fun character customization, and awesome presentation will keep you coming back on a daily basis." [2]
Andrew Nesvadba of AppSpy summarized: "Hunters 2 moves the series forward, stepping away from the sterile and automatically generated levels of the original and on to something more exciting; a great pick for turn-based fans after a game ready to punish players for poor decisions." [24]
Damien of McFerran Pocket Gamer summarized: "Hunters 2 is an almost perfect sequel - it improves on what has gone before without drastically changing too many things. The presence of in-app purchasing is unfortunate, but not enough to sully the good work done elsewhere. Turn-based strategy fans should pick it up". [21]
Rich Stanton of Eurogamer said: "Hunters 2 does everything bigger, better, and in even more detail. It's a much better game in almost every way, with every addition adding a little crackle to the mix. And yet it still leaves you craving something more." [29]
Hunters | |
---|---|
![]() App icon of Episode One | |
Developer(s) | Rodeo Games |
Publisher(s) | Rodeo Games |
Platform(s) | iOS, Android |
Release | Hunters: Episode One February 26, 2011 (iOS) November 14, 2012 (Android) Hunters 2 March 22, 2012 (iOS) |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Hunters is a series of two science fiction tactical role-playing video games developed and published by Rodeo Games for the iOS. The first game, Hunters: Episode One, was released in February 2011. The second game, Hunters 2, was released in March 2012.
Hunters series is a pair of top-down turn-based tactical role-playing games. [1] The games are set in a science fiction universe where humanity has colonized several solar systems and planets are frequently owned by corporations. [1] The player controls a squad of mercenaries, called "hunters", as they conduct missions for corporations on various planets. [1] [2] Maps are made up of square grids and characters use action points on each turn for movement and shooting. [1] Episode One is a freemium game where the game is free to download but your squad is stuck at experience level two until the app is purchased. [3]
Hunters series was developed by Rodeo Games, a studio based in Guildford, England. [4] Hunters: Episode One started development as a multiplayer game. [5] Episode One was released for the iOS on February 26, 2011. [6] By September 2011, Episode One had been downloaded over 550,000 times. [5] Multiplayer was planned to be added to the first game after release. [7] [3] Hunters 2 was announced on December 16, 2011, and released for iOS on March 22, 2012. [8] [9] Episode One was released for Android on November 14, 2012. [10] By January 2013, both games combined had been downloaded over one million times. [11]
Rodeo Games' 2013 game Warhammer Quest uses Taurus game engine, the same engine from Hunters 2. [12] Rodeo Games' 2015 game Warhammer 40,000: Deathwatch is described as a spiritual successor to the Hunters series. [13] [14]
Aggregator | Score |
---|---|
Metacritic | 80/100 [15] |
Publication | Score |
---|---|
Gamezebo | 3.5/5 [1] |
Pocket Gamer | 3.5/5 [16] |
TouchArcade | 4/5 [7] |
AppSpy | 4/5 [17] |
Multiplayer.it | 8.2/10 [18] |
Aggregator | Score |
---|---|
Metacritic | 83/100 [19] |
Publication | Score |
---|---|
Edge | 8/10 [20] |
Pocket Gamer | 4/5 [21] |
TouchArcade | 4/5 [22] |
Absolute Games | 74% [23] |
AppSpy | 4/5 [24] |
Gamereactor | 9/10 [25] |
Multiplayer.it | 8.4/10 [26] |
Pelit | 83/100 [27] |
Slide to Play | 4/4 [2] |
Hunters: Episode One and Hunters 2 both received "generally favorable" reviews according to review aggregator Metacritic. [15] [19]
Mike Thompson of Gamezebo summarized: "Overall, Hunters: Episode One is a good title that’s on the verge of being absolutely great. Aside from needing some bugs fixed, the game could also use some story missions to provide a solid narrative that players can get behind." [1]
Andrew Nesvadba of AppSpy summarized: "Hunters: Episode One provides a solid grounding for what could be an insanely addictive tactical turn-based title, but bugs and the lack of story missions are holding it back for now." [17]
Tracy Erickson of Pocket Gamer criticised the game design: "The game's primary weakness is an odd structure that limits the number of available missions. New missions are unlocked every 24 hours - in other words, once you complete the initial batch of missions, you have to wait a day before new ones appear. It's an unpleasant restriction and one that seems wholly unnecessary." [16]
In a 2016 retrospective review, Shaun Musgrave of TouchArcade said that "Hunters: Episode One is an important game in terms of carving a path for what followed, but taken as a game rather than a piece of history, I’m not sure it has a lot to offer anymore. The core is solid, but everything good about the game was carried forward into better works." [28]
Erik Carlson of Slide to Play summarized: "Hunters 2 is an exciting and ambitious strategy game with deep RPG elements. If you don’t mind a short campaign mode, then the ever-changing missions, fun character customization, and awesome presentation will keep you coming back on a daily basis." [2]
Andrew Nesvadba of AppSpy summarized: "Hunters 2 moves the series forward, stepping away from the sterile and automatically generated levels of the original and on to something more exciting; a great pick for turn-based fans after a game ready to punish players for poor decisions." [24]
Damien of McFerran Pocket Gamer summarized: "Hunters 2 is an almost perfect sequel - it improves on what has gone before without drastically changing too many things. The presence of in-app purchasing is unfortunate, but not enough to sully the good work done elsewhere. Turn-based strategy fans should pick it up". [21]
Rich Stanton of Eurogamer said: "Hunters 2 does everything bigger, better, and in even more detail. It's a much better game in almost every way, with every addition adding a little crackle to the mix. And yet it still leaves you craving something more." [29]