Hidden Folks | |
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Producer(s) | Adriaan de Jongh, Mirthe Venbrux |
Designer(s) | Adriaan de Jongh, Céline Veltman |
Programmer(s) | Adriaan de Jongh, Aran Koning |
Artist(s) | Sylvain Tegroeg |
Writer(s) | Bram van Dijk |
Composer(s) | Martin Kvale |
Engine | Unity |
Platform(s) | iOS, Linux, macOS, Windows, Android, Nintendo Switch |
Release |
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Genre(s) | Hidden object game |
Mode(s) | Single-player |
Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.
Hidden Folks is a wimmelbilderbuch video game in which players are tasked with locating hidden characters, objects, and animals in a series of environments, similar to the British book series Where's Wally?. [1] [2] Each scene is animated and composed of monochrome art. [1] [3] The majority of objects in the environment can be interacted with by tapping or clicking on them. [3]
Hidden Folks was developed by Dutch indie video game designer Adriaan de Jongh and Dutch artist Sylvain Tegroeg. [4] [5] A prototype of the game was created by de Jongh after he saw detailed illustrations during at Tegroeg's graduate art show. [3] [6] The two began collaborating in 2014, when Tegroeg noticed and was impressed by how de Jongh had used his art. [3] [7] The idea of creating a hidden object game came naturally from Tegroeg's detailed art. [2] All of the game's art was hand-drawn on paper, scanned in to create digital images on a computer, and then layered manually to form the scenes. [3] [4] The game was built using the Unity game engine, however de Jongh also built custom tools to specifically handle the process of digitising the hand-drawn art and maintaining detail on mobile devices. [4] Hidden Folks was designed to be a casual and relaxing gaming experience. [2] The game's audio is composed of noises made from the developers' mouths. [3]
The game was announced in February 2016. [8] It was released for iOS, Android (operating system), Linux, macOS, and Windows on 15 February 2017. [1] [3]
Aggregator | Score |
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Metacritic | iOS: 83/100
[9] PC: 78/100 [10] |
Publication | Score |
---|---|
TouchArcade | iOS: ![]() ![]() ![]() ![]() ![]() |
Polygon ranked the game 41st on their list of the 50 best games of 2017, [12] while The Verge named it one of their 15 Best Games of 2017. [13] It was also nominated for "Best Mobile Game" in IGN's Best of 2017 Awards. [14]
Year | Awards | Category | Result | Ref |
---|---|---|---|---|
2017 | Golden Joystick Awards | Handheld/Mobile Game of the Year | Nominated | [15] |
The Game Awards 2017 | Best Mobile Game | Nominated | [16] | |
2018 | National Academy of Video Game Trade Reviewers Awards | Use of Sound, New IP | Nominated | [17] [18] |
Game Developers Choice Awards | Best Mobile Game | Nominated | [19] [20] |
Hidden Folks | |
---|---|
![]() | |
Producer(s) | Adriaan de Jongh, Mirthe Venbrux |
Designer(s) | Adriaan de Jongh, Céline Veltman |
Programmer(s) | Adriaan de Jongh, Aran Koning |
Artist(s) | Sylvain Tegroeg |
Writer(s) | Bram van Dijk |
Composer(s) | Martin Kvale |
Engine | Unity |
Platform(s) | iOS, Linux, macOS, Windows, Android, Nintendo Switch |
Release |
|
Genre(s) | Hidden object game |
Mode(s) | Single-player |
Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.
Hidden Folks is a wimmelbilderbuch video game in which players are tasked with locating hidden characters, objects, and animals in a series of environments, similar to the British book series Where's Wally?. [1] [2] Each scene is animated and composed of monochrome art. [1] [3] The majority of objects in the environment can be interacted with by tapping or clicking on them. [3]
Hidden Folks was developed by Dutch indie video game designer Adriaan de Jongh and Dutch artist Sylvain Tegroeg. [4] [5] A prototype of the game was created by de Jongh after he saw detailed illustrations during at Tegroeg's graduate art show. [3] [6] The two began collaborating in 2014, when Tegroeg noticed and was impressed by how de Jongh had used his art. [3] [7] The idea of creating a hidden object game came naturally from Tegroeg's detailed art. [2] All of the game's art was hand-drawn on paper, scanned in to create digital images on a computer, and then layered manually to form the scenes. [3] [4] The game was built using the Unity game engine, however de Jongh also built custom tools to specifically handle the process of digitising the hand-drawn art and maintaining detail on mobile devices. [4] Hidden Folks was designed to be a casual and relaxing gaming experience. [2] The game's audio is composed of noises made from the developers' mouths. [3]
The game was announced in February 2016. [8] It was released for iOS, Android (operating system), Linux, macOS, and Windows on 15 February 2017. [1] [3]
Aggregator | Score |
---|---|
Metacritic | iOS: 83/100
[9] PC: 78/100 [10] |
Publication | Score |
---|---|
TouchArcade | iOS: ![]() ![]() ![]() ![]() ![]() |
Polygon ranked the game 41st on their list of the 50 best games of 2017, [12] while The Verge named it one of their 15 Best Games of 2017. [13] It was also nominated for "Best Mobile Game" in IGN's Best of 2017 Awards. [14]
Year | Awards | Category | Result | Ref |
---|---|---|---|---|
2017 | Golden Joystick Awards | Handheld/Mobile Game of the Year | Nominated | [15] |
The Game Awards 2017 | Best Mobile Game | Nominated | [16] | |
2018 | National Academy of Video Game Trade Reviewers Awards | Use of Sound, New IP | Nominated | [17] [18] |
Game Developers Choice Awards | Best Mobile Game | Nominated | [19] [20] |