Heroes of Battle is intended for use by
Dungeon Masters who want to incorporate large-scale, epic battles into their game. It contains ideas for wartime adventures, new rules for wartime games, and military-oriented feats, prestige classes and
non-player characters.
David Noonan was the in-house designer for the project, so he outlined the vision for the book before he, Will McDermott, and Steve Schubert started writing.
Andy Collins joined the process as the design phase was winding down, and led the project development phase during the six weeks after its completion.[1]
Reception
The reviewer from Pyramid commented that "Heroes of Battle not only provides both the mechanics and the RPG feel the story demands, but weaves them together into a beautiful tapestry."[2]
Heroes of Battle is intended for use by
Dungeon Masters who want to incorporate large-scale, epic battles into their game. It contains ideas for wartime adventures, new rules for wartime games, and military-oriented feats, prestige classes and
non-player characters.
David Noonan was the in-house designer for the project, so he outlined the vision for the book before he, Will McDermott, and Steve Schubert started writing.
Andy Collins joined the process as the design phase was winding down, and led the project development phase during the six weeks after its completion.[1]
Reception
The reviewer from Pyramid commented that "Heroes of Battle not only provides both the mechanics and the RPG feel the story demands, but weaves them together into a beautiful tapestry."[2]