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(Redirected from Grande Acedrex)
abcdefghijkl
12 a12 black rook b12 black champion c12 black unicorn d12 black giraffe e12 black bishop f12 black wizard g12 black king h12 black bishop i12 black giraffe j12 black unicorn k12 black champion l12 black rook12
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 black pawn b9 black pawn c9 black pawn d9 black pawn e9 black pawn f9 black pawn g9 black pawn h9 black pawn i9 black pawn j9 black pawn k9 black pawn l9 black pawn9
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k8 l88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 k5 l55
4 a4 white pawn b4 white pawn c4 white pawn d4 white pawn e4 white pawn f4 white pawn g4 white pawn h4 white pawn i4 white pawn j4 white pawn k4 white pawn l4 white pawn4
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 white rook b1 white champion c1 white unicorn d1 white giraffe e1 white bishop f1 white wizard g1 white king h1 white bishop i1 white giraffe j1 white unicorn k1 white champion l1 white rook1
abcdefghijkl
Grant Acedrex starting position. From left to right, back rank pieces are: rook, lion, unicornio, giraffe, crocodile, aanca, king, crocodile, giraffe, unicornio, lion, rook.

Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.

Rules

The following rules are from the reconstruction given on the website of Jean-Louis Cazaux, based on work by him and Sonja Musser. The game is played on a 12×12 board.

King

The king moves as like modern king. Its Betza notation is thus K. Castling does not exist in Grant Acedrex. However, on its first move, a king may make a diagonal or orthogonal leap of two squares (Betza notation AD) in addition to its normal moves.

Aanca

The aanca (a beautiful and fearsome bird, very similar to a roc, sometimes translated incorrectly as gryphon) moves one square diagonally (like a ferz), before optionally continuing orthogonally outward any number of squares. Its Betza notation is t[FR].

abcdefghijkl
12 a12 b12 c12 d12 e12 up arrow f12 g12 up arrow h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 up arrow f11 g11 up arrow h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 up arrow f10 g10 up arrow h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 e9 up arrow f9 g9 up arrow h9 i9 j9 k9 l99
8 a8 b8 c8 d8 e8 up arrow f8 g8 up arrow h8 i8 j8 k8 l88
7 a7 left arrow b7 left arrow c7 left arrow d7 left arrow e7 black circle f7 g7 black circle h7 right arrow i7 right arrow j7 right arrow k7 right arrow l7 right arrow7
6 a6 b6 c6 d6 e6 f6 white wizard g6 h6 i6 j6 k6 l66
5 a5 left arrow b5 left arrow c5 left arrow d5 left arrow e5 black circle f5 g5 black circle h5 right arrow i5 right arrow j5 right arrow k5 right arrow l5 right arrow5
4 a4 b4 c4 d4 e4 down arrow f4 g4 down arrow h4 i4 j4 k4 l44
3 a3 b3 c3 d3 e3 down arrow f3 g3 down arrow h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 down arrow f2 g2 down arrow h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 down arrow f1 g1 down arrow h1 i1 j1 k1 l11
abcdefghijkl
Move of the aanca

Unicornio

The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares. (In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.) Its Betza notation is t[NB].

abcdefghijkl
12 a12 up-left arrow b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 up-right arrow l1212
11 a11 b11 up-left arrow c11 d11 e11 f11 g11 h11 i11 j11 up-right arrow k11 l11 up-right arrow11
10 a10 up-left arrow b10 c10 up-left arrow d10 e10 f10 g10 h10 i10 up-right arrow j10 k10 up-right arrow l1010
9 a9 b9 up-left arrow c9 d9 up-left arrow e9 f9 g9 h9 up-right arrow i9 j9 up-right arrow k9 l99
8 a8 b8 c8 up-left arrow d8 e8 black circle f8 g8 black circle h8 i8 up-right arrow j8 k8 l88
7 a7 b7 c7 d7 black circle e7 f7 g7 h7 black circle i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 white unicorn g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 black circle e5 f5 g5 h5 black circle i5 j5 k5 l55
4 a4 b4 c4 down-left arrow d4 e4 black circle f4 g4 black circle h4 i4 down-right arrow j4 k4 l44
3 a3 b3 down-left arrow c3 d3 down-left arrow e3 f3 g3 h3 down-right arrow i3 j3 down-right arrow k3 l33
2 a2 down-left arrow b2 c2 down-left arrow d2 e2 f2 g2 h2 i2 down-right arrow j2 k2 down-right arrow l22
1 a1 b1 down-left arrow c1 d1 e1 f1 g1 h1 i1 j1 down-right arrow k1 l1 down-right arrow1
abcdefghijkl
Move of the unicornio

Lion

  • The lion moves like a threeleaper or a camel, and can jump (a combined (3,0)- leaper and (3,1)-leaper). (In Murray's translation, it can only move as a threeleaper.) Its Betza notation is HC.
abcdefghijkl
12 a12 b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 e9 black circle f9 black circle g9 black circle h9 i9 j9 k9 l99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k8 l88
7 a7 b7 c7 black circle d7 e7 f7 g7 h7 i7 black circle j7 k7 l77
6 a6 b6 c6 black circle d6 e6 f6 white champion g6 h6 i6 black circle j6 k6 l66
5 a5 b5 c5 black circle d5 e5 f5 g5 h5 i5 black circle j5 k5 l55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k4 l44
3 a3 b3 c3 d3 e3 black circle f3 black circle g3 black circle h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 f1 g1 h1 i1 j1 k1 l11
abcdefghijkl
Move of the lion

Giraffe

  • The giraffe moves like a zebra, a (3,2)-leaper. (In Murray's translation, it is a (4,1)-leaper.) Its Betza notation is Z.
abcdefghijkl
12 a12 b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 black circle e9 f9 g9 h9 black circle i9 j9 k9 l99
8 a8 b8 c8 black circle d8 e8 f8 g8 h8 i8 black circle j8 k8 l88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 white giraffe g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 k5 l55
4 a4 b4 c4 black circle d4 e4 f4 g4 h4 i4 black circle j4 k4 l44
3 a3 b3 c3 d3 black circle e3 f3 g3 h3 black circle i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 f1 g1 h1 i1 j1 k1 l11
abcdefghijkl
Move of the giraffe

Crocodile

  • The crocodile moves like the modern bishop. Its Betza notation is B.

Rook

Pawn

  • The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant. Its Betza notation is mfWcfF. When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca. For example, a pawn promoting on the a-file would become a rook.

Game end

In Grant Acedrex, a player wins by either checkmating or stalemating the opponent. A player can also win by capturing all the opponent's pieces leaving them with a bare king.

Using dice

The game could be sped up by using eight-sided dice to dictate which piece could move that turn, ranking them in the order: king (8), aanca (7), unicornio (6), rook (5), lion (4), crocodile (3), giraffe (2), and pawn (1). [1]

Computer engines

The multi-variant Chess engines Fairy-Max and Postduif can play Grant Acedrex under the XBoard or WinBoard user interface. [2] [3] [4]

References

  1. ^ Pritchard, D. B. (1994). "Grande Acedrex". The Encyclopedia of Chess Variants. Games & Puzzles Publications. p. 130. ISBN  0-9524142-0-1. Game could be played with an eight-sided die.
  2. ^ "Fairymax". Debian Manpages. Retrieved 2022-02-13.
  3. ^ Glebbeek, Evert. "Chess (Jazz & Sjaak) home". Eglebbk. Retrieved 2022-02-13.
  4. ^ "Fairy-Max". HCC Netnet. Retrieved 2022-02-13.

Bibliography

From Wikipedia, the free encyclopedia
(Redirected from Grande Acedrex)
abcdefghijkl
12 a12 black rook b12 black champion c12 black unicorn d12 black giraffe e12 black bishop f12 black wizard g12 black king h12 black bishop i12 black giraffe j12 black unicorn k12 black champion l12 black rook12
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 black pawn b9 black pawn c9 black pawn d9 black pawn e9 black pawn f9 black pawn g9 black pawn h9 black pawn i9 black pawn j9 black pawn k9 black pawn l9 black pawn9
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k8 l88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 k5 l55
4 a4 white pawn b4 white pawn c4 white pawn d4 white pawn e4 white pawn f4 white pawn g4 white pawn h4 white pawn i4 white pawn j4 white pawn k4 white pawn l4 white pawn4
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 white rook b1 white champion c1 white unicorn d1 white giraffe e1 white bishop f1 white wizard g1 white king h1 white bishop i1 white giraffe j1 white unicorn k1 white champion l1 white rook1
abcdefghijkl
Grant Acedrex starting position. From left to right, back rank pieces are: rook, lion, unicornio, giraffe, crocodile, aanca, king, crocodile, giraffe, unicornio, lion, rook.

Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.

Rules

The following rules are from the reconstruction given on the website of Jean-Louis Cazaux, based on work by him and Sonja Musser. The game is played on a 12×12 board.

King

The king moves as like modern king. Its Betza notation is thus K. Castling does not exist in Grant Acedrex. However, on its first move, a king may make a diagonal or orthogonal leap of two squares (Betza notation AD) in addition to its normal moves.

Aanca

The aanca (a beautiful and fearsome bird, very similar to a roc, sometimes translated incorrectly as gryphon) moves one square diagonally (like a ferz), before optionally continuing orthogonally outward any number of squares. Its Betza notation is t[FR].

abcdefghijkl
12 a12 b12 c12 d12 e12 up arrow f12 g12 up arrow h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 up arrow f11 g11 up arrow h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 up arrow f10 g10 up arrow h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 e9 up arrow f9 g9 up arrow h9 i9 j9 k9 l99
8 a8 b8 c8 d8 e8 up arrow f8 g8 up arrow h8 i8 j8 k8 l88
7 a7 left arrow b7 left arrow c7 left arrow d7 left arrow e7 black circle f7 g7 black circle h7 right arrow i7 right arrow j7 right arrow k7 right arrow l7 right arrow7
6 a6 b6 c6 d6 e6 f6 white wizard g6 h6 i6 j6 k6 l66
5 a5 left arrow b5 left arrow c5 left arrow d5 left arrow e5 black circle f5 g5 black circle h5 right arrow i5 right arrow j5 right arrow k5 right arrow l5 right arrow5
4 a4 b4 c4 d4 e4 down arrow f4 g4 down arrow h4 i4 j4 k4 l44
3 a3 b3 c3 d3 e3 down arrow f3 g3 down arrow h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 down arrow f2 g2 down arrow h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 down arrow f1 g1 down arrow h1 i1 j1 k1 l11
abcdefghijkl
Move of the aanca

Unicornio

The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares. (In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.) Its Betza notation is t[NB].

abcdefghijkl
12 a12 up-left arrow b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 up-right arrow l1212
11 a11 b11 up-left arrow c11 d11 e11 f11 g11 h11 i11 j11 up-right arrow k11 l11 up-right arrow11
10 a10 up-left arrow b10 c10 up-left arrow d10 e10 f10 g10 h10 i10 up-right arrow j10 k10 up-right arrow l1010
9 a9 b9 up-left arrow c9 d9 up-left arrow e9 f9 g9 h9 up-right arrow i9 j9 up-right arrow k9 l99
8 a8 b8 c8 up-left arrow d8 e8 black circle f8 g8 black circle h8 i8 up-right arrow j8 k8 l88
7 a7 b7 c7 d7 black circle e7 f7 g7 h7 black circle i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 white unicorn g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 black circle e5 f5 g5 h5 black circle i5 j5 k5 l55
4 a4 b4 c4 down-left arrow d4 e4 black circle f4 g4 black circle h4 i4 down-right arrow j4 k4 l44
3 a3 b3 down-left arrow c3 d3 down-left arrow e3 f3 g3 h3 down-right arrow i3 j3 down-right arrow k3 l33
2 a2 down-left arrow b2 c2 down-left arrow d2 e2 f2 g2 h2 i2 down-right arrow j2 k2 down-right arrow l22
1 a1 b1 down-left arrow c1 d1 e1 f1 g1 h1 i1 j1 down-right arrow k1 l1 down-right arrow1
abcdefghijkl
Move of the unicornio

Lion

  • The lion moves like a threeleaper or a camel, and can jump (a combined (3,0)- leaper and (3,1)-leaper). (In Murray's translation, it can only move as a threeleaper.) Its Betza notation is HC.
abcdefghijkl
12 a12 b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 e9 black circle f9 black circle g9 black circle h9 i9 j9 k9 l99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k8 l88
7 a7 b7 c7 black circle d7 e7 f7 g7 h7 i7 black circle j7 k7 l77
6 a6 b6 c6 black circle d6 e6 f6 white champion g6 h6 i6 black circle j6 k6 l66
5 a5 b5 c5 black circle d5 e5 f5 g5 h5 i5 black circle j5 k5 l55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k4 l44
3 a3 b3 c3 d3 e3 black circle f3 black circle g3 black circle h3 i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 f1 g1 h1 i1 j1 k1 l11
abcdefghijkl
Move of the lion

Giraffe

  • The giraffe moves like a zebra, a (3,2)-leaper. (In Murray's translation, it is a (4,1)-leaper.) Its Betza notation is Z.
abcdefghijkl
12 a12 b12 c12 d12 e12 f12 g12 h12 i12 j12 k12 l1212
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 l1111
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k10 l1010
9 a9 b9 c9 d9 black circle e9 f9 g9 h9 black circle i9 j9 k9 l99
8 a8 b8 c8 black circle d8 e8 f8 g8 h8 i8 black circle j8 k8 l88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j7 k7 l77
6 a6 b6 c6 d6 e6 f6 white giraffe g6 h6 i6 j6 k6 l66
5 a5 b5 c5 d5 e5 f5 g5 h5 i5 j5 k5 l55
4 a4 b4 c4 black circle d4 e4 f4 g4 h4 i4 black circle j4 k4 l44
3 a3 b3 c3 d3 black circle e3 f3 g3 h3 black circle i3 j3 k3 l33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k2 l22
1 a1 b1 c1 d1 e1 f1 g1 h1 i1 j1 k1 l11
abcdefghijkl
Move of the giraffe

Crocodile

  • The crocodile moves like the modern bishop. Its Betza notation is B.

Rook

Pawn

  • The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant. Its Betza notation is mfWcfF. When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca. For example, a pawn promoting on the a-file would become a rook.

Game end

In Grant Acedrex, a player wins by either checkmating or stalemating the opponent. A player can also win by capturing all the opponent's pieces leaving them with a bare king.

Using dice

The game could be sped up by using eight-sided dice to dictate which piece could move that turn, ranking them in the order: king (8), aanca (7), unicornio (6), rook (5), lion (4), crocodile (3), giraffe (2), and pawn (1). [1]

Computer engines

The multi-variant Chess engines Fairy-Max and Postduif can play Grant Acedrex under the XBoard or WinBoard user interface. [2] [3] [4]

References

  1. ^ Pritchard, D. B. (1994). "Grande Acedrex". The Encyclopedia of Chess Variants. Games & Puzzles Publications. p. 130. ISBN  0-9524142-0-1. Game could be played with an eight-sided die.
  2. ^ "Fairymax". Debian Manpages. Retrieved 2022-02-13.
  3. ^ Glebbeek, Evert. "Chess (Jazz & Sjaak) home". Eglebbk. Retrieved 2022-02-13.
  4. ^ "Fairy-Max". HCC Netnet. Retrieved 2022-02-13.

Bibliography


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