![]() Cover for GURPS Illuminati | |
Designers | Nigel Findley |
---|---|
Publishers | Steve Jackson Games |
Publication | 1992 |
Genres | Conspiracy Theories |
Systems | GURPS 3 |
GURPS Illuminati is a supplement for the GURPS tabletop role-playing game about secret societies, conspiracies, and conspiracy theories. Written by Nigel Findley, it was published in 1992, the year before Steve Jackson Games sued the Secret Service, and it won the Origins award for best role-playing game supplement in 1993, [1] as the Origins Awards were not awarded in 1992. [2]
GURPS Illuminati is a book about all aspects of running and playing in role playing games involving conspiracies. As is obvious from the chapter headings, the writing is slightly whimsical, and the style of the book is reinforced by quotes from the supposed illuminati. [3]
In addition there are a few pages of bibliography and further reading.
GURPS Illuminati built on the Illuminati card game, in its turn inspired by Robert Shea and Robert Anton Wilson's The Illuminatus! Trilogy. [4]
GURPS Illuminati won the 1992 Origins Award for best roleplaying supplement. [1]
Craig Sheeley reviewed GURPS Illuminati for Challenge #66. [5] Sheeley comments in his conclusion: "GURPS Illuminati is one of this season's bestsellers for Steve Jackson Games, outselling even their masterpiece, Hacker. This is not to say that there are a lot of people out there who buy the conspiracy theory, or that there are a lot of gamers wanting to actually play the game of paranoia [...] More likely, there are a lot of people who appreciate a good product and a funny read." [5]
![]() Cover for GURPS Illuminati | |
Designers | Nigel Findley |
---|---|
Publishers | Steve Jackson Games |
Publication | 1992 |
Genres | Conspiracy Theories |
Systems | GURPS 3 |
GURPS Illuminati is a supplement for the GURPS tabletop role-playing game about secret societies, conspiracies, and conspiracy theories. Written by Nigel Findley, it was published in 1992, the year before Steve Jackson Games sued the Secret Service, and it won the Origins award for best role-playing game supplement in 1993, [1] as the Origins Awards were not awarded in 1992. [2]
GURPS Illuminati is a book about all aspects of running and playing in role playing games involving conspiracies. As is obvious from the chapter headings, the writing is slightly whimsical, and the style of the book is reinforced by quotes from the supposed illuminati. [3]
In addition there are a few pages of bibliography and further reading.
GURPS Illuminati built on the Illuminati card game, in its turn inspired by Robert Shea and Robert Anton Wilson's The Illuminatus! Trilogy. [4]
GURPS Illuminati won the 1992 Origins Award for best roleplaying supplement. [1]
Craig Sheeley reviewed GURPS Illuminati for Challenge #66. [5] Sheeley comments in his conclusion: "GURPS Illuminati is one of this season's bestsellers for Steve Jackson Games, outselling even their masterpiece, Hacker. This is not to say that there are a lot of people out there who buy the conspiracy theory, or that there are a lot of gamers wanting to actually play the game of paranoia [...] More likely, there are a lot of people who appreciate a good product and a funny read." [5]