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verification. (April 2011) |
The International Academic Conference on the Future of Game Design and Technology, also known as FuturePlay, is an international academic conference that focuses on the future of video game design and technology. The most recent conference under that title was held in 2010. [1]
Future Play evolved from the former Computer Game Technology (CGT) Conference that had been initiated and run by Algoma University since 2002. The conference was held annually in Toronto, Ontario, Canada. Future Play 2008 was hosted by Algoma and UOIT, each year bringing together key players from academics, industry, and government to advance game design and technology.
The conference focused on three themes: Future game development, future game impacts and application, future game talent. These issues were addressed through keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions, workshops, and exhibitions of posters, games, and the latest game technologies and supports from industry vendors.
The Future Play Game Exhibition and Competition allows academic, independent, experimental, and/or student developers to gain recognition for their game-related work in a juried competition. Developers can submit to the exhibition in the following categories:
Games competition winners are generally recognized in the trade press. [2] [3] [4]
Paper submissions for the conference were original, unpublished research. Papers often included late-breaking advances and work-in-progress reports from ongoing research. All submissions were peer-reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions and readability. [5] [6]
Future Play 2008 was hosted by Algoma University and the University of Ontario Institute of Technology. It was hosted in Toronto, Ontario, Canada. Speakers for the conference were Ken Perlin and Katie Salen. The theme of the conference was "Research. Play. Share." [7]
This article needs additional citations for
verification. (April 2011) |
The International Academic Conference on the Future of Game Design and Technology, also known as FuturePlay, is an international academic conference that focuses on the future of video game design and technology. The most recent conference under that title was held in 2010. [1]
Future Play evolved from the former Computer Game Technology (CGT) Conference that had been initiated and run by Algoma University since 2002. The conference was held annually in Toronto, Ontario, Canada. Future Play 2008 was hosted by Algoma and UOIT, each year bringing together key players from academics, industry, and government to advance game design and technology.
The conference focused on three themes: Future game development, future game impacts and application, future game talent. These issues were addressed through keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions, workshops, and exhibitions of posters, games, and the latest game technologies and supports from industry vendors.
The Future Play Game Exhibition and Competition allows academic, independent, experimental, and/or student developers to gain recognition for their game-related work in a juried competition. Developers can submit to the exhibition in the following categories:
Games competition winners are generally recognized in the trade press. [2] [3] [4]
Paper submissions for the conference were original, unpublished research. Papers often included late-breaking advances and work-in-progress reports from ongoing research. All submissions were peer-reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions and readability. [5] [6]
Future Play 2008 was hosted by Algoma University and the University of Ontario Institute of Technology. It was hosted in Toronto, Ontario, Canada. Speakers for the conference were Ken Perlin and Katie Salen. The theme of the conference was "Research. Play. Share." [7]