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Type | Virtual reality headset |
---|---|
Display Technology | OLED |
Weight | 400g |
Website | Official website |
FOVE is the first[ peacock prose] virtual reality headset to utilize built-in eye tracking technology. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO). Announced in 2014, FOVE's technology uses infrared sensors within the headset to accurately track the user's pupils and eye movements with low latency, allowing the user to target and interact with objects by making eye contact with them.
Kickstarter Campaign for FOVE began in May, 2015, with an initial funding goal of $250,000. The goal was reached in less than 4 days. Backers who contributed $349+ were originally promised to receive a FOVE HMD in May, 2016. FOVE's Kickstarter campaign ultimately raised a total of $480,650.
FOVE will utilize SteamVR's Lighthouse technology for positional tracking.
FOVE SDK - integrates content from Unity, Unreal Engine and Cryengine. Developers can port existing VR content into FOVE or create new content.
API for Foveated rendering.[ citation needed]
![]() | This article has multiple issues. Please help
improve it or discuss these issues on the
talk page. (
Learn how and when to remove these template messages)
|
Type | Virtual reality headset |
---|---|
Display Technology | OLED |
Weight | 400g |
Website | Official website |
FOVE is the first[ peacock prose] virtual reality headset to utilize built-in eye tracking technology. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO). Announced in 2014, FOVE's technology uses infrared sensors within the headset to accurately track the user's pupils and eye movements with low latency, allowing the user to target and interact with objects by making eye contact with them.
Kickstarter Campaign for FOVE began in May, 2015, with an initial funding goal of $250,000. The goal was reached in less than 4 days. Backers who contributed $349+ were originally promised to receive a FOVE HMD in May, 2016. FOVE's Kickstarter campaign ultimately raised a total of $480,650.
FOVE will utilize SteamVR's Lighthouse technology for positional tracking.
FOVE SDK - integrates content from Unity, Unreal Engine and Cryengine. Developers can port existing VR content into FOVE or create new content.
API for Foveated rendering.[ citation needed]