Original file (1,600 × 1,200 pixels, file size: 914 KB, MIME type: image/png)
This is a file from the
Wikimedia Commons. Information from its
description page there is shown below. Commons is a freely licensed media file repository. You can help. |
DescriptionEyeball ocean planet 1.png |
English: Tidally locked "eyeball planet"., that is fully covered by ocean. In colder areas ocean is frozen. Ice plates are seen alos. Clouds are mainly in over ocean, but them occur also over ice, even in dark side. |
Date | |
Source | Own work |
Author | Merikanto |
// eyaball ocean planet // warning dark side nort ok
default { finish { ambient 0.000002 diffuse 0.7 } }
camera {
// location <150,150,-150> location <0,0,300> look_at <0,0,0> angle 16
}
light_source {
<0,0,1>*100000000 color rgb <1,1,1>*1
}
#declare Earth_Radius = 25;
declare Fact=1-(Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top);
density { spherical color_map { [ 0.0 rgb 0.0 ] [ Fact*0.1 rgb 0.0*<0.02, 0.05, 0.2>*0.03 ] [ Fact*0.2 rgb 0.0*<0.02, 0.07, 0.3>*0.12 ] [ Fact*0.3 rgb 0.0*<0.08, 0.18, 0.4>*0.36 ] [ Fact*0.4 rgb 0.0*<0.08, 0.18, 0.4>*1.0 ] [ Fact*0.5 rgb 0.0*<0.08, 0.18, 0.4>*2.0 ] [ Fact*0.6 rgb <0.08, 0.18, 0.4>*5 ] [ Fact*0.7 rgb <0.08, 0.18, 0.4>*12 ] [ Fact*0.95 rgb <0.12, 0.18, 0.28>*28 ] [ Fact rgb <0.0, 0.0, 0.0> ] } }
density { spherical poly_wave 3 color_map { [ 0.0 rgb 0.0 ] [ 0.5294*0.25e-6 rgb <0.02, 0.05, 0.2>*0.07 ] [ 0.5294*0.4e-6 rgb <0.02, 0.07, 0.3>*0.32 ] [ 0.5294*0.5e-6 rgb <0.08, 0.18, 0.4>*0.5 ] [ 0.5412*0.6e-6 rgb <0.08, 0.18, 0.4>*0.9 ] [ 0.5471*0.65e-6 rgb <0.08, 0.18, 0.4>*1.5 ] [ 0.5471*0.675e-6 rgb <0.08, 0.18, 0.4>*4.5 ] [ 0.5471*0.71e-6 rgb <0.08, 0.18, 0.4>*12 ] [ (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top) rgb <0.0, 0.0, 0.0> ] } }
material { texture { pigment { color rgbt <1.0, 1.0, 1.0, 1.0> } } interior { media { method 3 scattering { 5 color rgb 0.01*Media_Intensity eccentricity Media_Eccentricity } emission rgb Media_Emission*0.01*Media_Intensity density { Density1 } } } }
sphere { <0,0,0>, 1 } sphere { <0,0,0>, 1 scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top) } material { Mat_Atm } scale Earth_Radius+Atmosphere_Top hollow on }
sphere { 0,1 } texture {
pigment { // color rgb <1,1,1> gradient x turbulence 0.5 pigment_map { [0 color rgbf <1,1,1,0> ] [0.58 color rgbf <1,1,1,0> ] [0.62 color rgbf sea_color1 ] [1 color rgbf sea_color1 ] } scale 2 translate x*-1 }
finish { diffuse 0.5 // brilliance 0.4 reflection 0.1 // ambient 1 } } scale 25
}
#declare cracked_ice_pattern_1 = pigment {
crackle turbulence 0.7 scale 0.05 color_map { [0.0 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,0> ] [1.0 color rgbf <1,1,1,0> ] } } #declare cracked_ice_normal_1 = normal {
crackle turbulence 0.1 scale 0.05 bump_size 0.06 }
#declare cracked_ice_1= texture { pigment { cracked_ice_pattern_1 } normal {cracked_ice_normal_1 } } #declare planet1 = object { sphere { 0,1.000000 } texture {
pigment { // color sea1 color rgbf sea_color1 }
} // tex scale 25
}
#declare planet_ice1 = object { sphere { 0,1.0002 } texture {
gradient x turbulence 0.2 texture_map { [0 pigment {color rgbf <1,1,1,0>} ] [0.6 pigment {color rgbf <1,1,1,0>} normal {cracked_ice_normal_1} ] [0.70 cracked_ice_1 ] [0.80 cracked_ice_1] [0.80 pigment {color rgbf <1,1,1,1>} ] [1.00 pigment {color rgbf <1,1,1,1>} ] // [0.8 pigment { color rgbf sea_color1 } ] // [1 pigment { color rgbf sea_color1 } ] } scale 2 translate x*-1
} // tex scale 25
}
#declare cloudela1= texture { pigment { granite turbulence 0.5 scale 0.1
color_map { [0 color rgbf <1,1,1,1> ] [0.3 color rgbf <1,1,1,1> ] [0.8 color rgbf <1,1,1,0.1> ] [1 color rgbf <1,1,1,0.1> ] } } } #declare cloudes1 = object { sphere { 0,1.006 } texture {
gradient x turbulence 0.05 texture_map { [0 pigment {color rgbf <1,1,1,1>} ] [0.3 pigment {color rgbf <1,1,1,1>} ] [0.50 cloudela1 ] [0.80 cloudela1 ] [0.8 pigment { color rgbf <1,1,1,1> } ] [1 pigment { color rgbf <1,1,1,1> } ] } scale 2 translate x*-1
} // tex scale 25
}
#declare cloudes2 = object { sphere { 0,1.005 } texture {
gradient x turbulence 0.1 texture_map { [0 pigment {color rgbf <1,1,1,1>} ] [0.5 pigment {color rgbf <1,1,1,1>} ]
[0.5 pigment { color rgbf <1,1,1,1> } ] [1 pigment { // granite // spiral1 20 // agate wrinkles // onion // rotate y*90 scale 1/10 turbulence 1 color_map { [0 color rgbf <1,1,1,0.1>] [0.3 color rgbf <1,1,1,0.1> ] [0.7 color rgbf <1,1,1,1> ] [1 color rgbf <1,1,1,1> ] } /* color_map { [0 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,1> ] [0.7 color rgbf <1,1,1,0.1> ] [1 color rgbf <1,1,1,0.1>] } */ // warp { // black_hole <1, 0, 0>, 0.5 // spiral2 1 // } //color rgbf <1,1,1,0> } } ] } scale 2 translate x*-1
} // tex scale 25
}
object {planet1}
object {planet_ice1} object {cloudes1}
object {cloudes2} object { atmosphere1 } } object { eyeball_test_1 rotate y*-90+30 }
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:29, 18 September 2022 | 1,600 × 1,200 (914 KB) | Merikanto | Uploaded own work with UploadWizard |
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
PNG file comment |
|
---|---|
File change date and time | 11:23, 18 September 2022 |
Software used |
Original file (1,600 × 1,200 pixels, file size: 914 KB, MIME type: image/png)
This is a file from the
Wikimedia Commons. Information from its
description page there is shown below. Commons is a freely licensed media file repository. You can help. |
DescriptionEyeball ocean planet 1.png |
English: Tidally locked "eyeball planet"., that is fully covered by ocean. In colder areas ocean is frozen. Ice plates are seen alos. Clouds are mainly in over ocean, but them occur also over ice, even in dark side. |
Date | |
Source | Own work |
Author | Merikanto |
// eyaball ocean planet // warning dark side nort ok
default { finish { ambient 0.000002 diffuse 0.7 } }
camera {
// location <150,150,-150> location <0,0,300> look_at <0,0,0> angle 16
}
light_source {
<0,0,1>*100000000 color rgb <1,1,1>*1
}
#declare Earth_Radius = 25;
declare Fact=1-(Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top);
density { spherical color_map { [ 0.0 rgb 0.0 ] [ Fact*0.1 rgb 0.0*<0.02, 0.05, 0.2>*0.03 ] [ Fact*0.2 rgb 0.0*<0.02, 0.07, 0.3>*0.12 ] [ Fact*0.3 rgb 0.0*<0.08, 0.18, 0.4>*0.36 ] [ Fact*0.4 rgb 0.0*<0.08, 0.18, 0.4>*1.0 ] [ Fact*0.5 rgb 0.0*<0.08, 0.18, 0.4>*2.0 ] [ Fact*0.6 rgb <0.08, 0.18, 0.4>*5 ] [ Fact*0.7 rgb <0.08, 0.18, 0.4>*12 ] [ Fact*0.95 rgb <0.12, 0.18, 0.28>*28 ] [ Fact rgb <0.0, 0.0, 0.0> ] } }
density { spherical poly_wave 3 color_map { [ 0.0 rgb 0.0 ] [ 0.5294*0.25e-6 rgb <0.02, 0.05, 0.2>*0.07 ] [ 0.5294*0.4e-6 rgb <0.02, 0.07, 0.3>*0.32 ] [ 0.5294*0.5e-6 rgb <0.08, 0.18, 0.4>*0.5 ] [ 0.5412*0.6e-6 rgb <0.08, 0.18, 0.4>*0.9 ] [ 0.5471*0.65e-6 rgb <0.08, 0.18, 0.4>*1.5 ] [ 0.5471*0.675e-6 rgb <0.08, 0.18, 0.4>*4.5 ] [ 0.5471*0.71e-6 rgb <0.08, 0.18, 0.4>*12 ] [ (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top) rgb <0.0, 0.0, 0.0> ] } }
material { texture { pigment { color rgbt <1.0, 1.0, 1.0, 1.0> } } interior { media { method 3 scattering { 5 color rgb 0.01*Media_Intensity eccentricity Media_Eccentricity } emission rgb Media_Emission*0.01*Media_Intensity density { Density1 } } } }
sphere { <0,0,0>, 1 } sphere { <0,0,0>, 1 scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top) } material { Mat_Atm } scale Earth_Radius+Atmosphere_Top hollow on }
sphere { 0,1 } texture {
pigment { // color rgb <1,1,1> gradient x turbulence 0.5 pigment_map { [0 color rgbf <1,1,1,0> ] [0.58 color rgbf <1,1,1,0> ] [0.62 color rgbf sea_color1 ] [1 color rgbf sea_color1 ] } scale 2 translate x*-1 }
finish { diffuse 0.5 // brilliance 0.4 reflection 0.1 // ambient 1 } } scale 25
}
#declare cracked_ice_pattern_1 = pigment {
crackle turbulence 0.7 scale 0.05 color_map { [0.0 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,0> ] [1.0 color rgbf <1,1,1,0> ] } } #declare cracked_ice_normal_1 = normal {
crackle turbulence 0.1 scale 0.05 bump_size 0.06 }
#declare cracked_ice_1= texture { pigment { cracked_ice_pattern_1 } normal {cracked_ice_normal_1 } } #declare planet1 = object { sphere { 0,1.000000 } texture {
pigment { // color sea1 color rgbf sea_color1 }
} // tex scale 25
}
#declare planet_ice1 = object { sphere { 0,1.0002 } texture {
gradient x turbulence 0.2 texture_map { [0 pigment {color rgbf <1,1,1,0>} ] [0.6 pigment {color rgbf <1,1,1,0>} normal {cracked_ice_normal_1} ] [0.70 cracked_ice_1 ] [0.80 cracked_ice_1] [0.80 pigment {color rgbf <1,1,1,1>} ] [1.00 pigment {color rgbf <1,1,1,1>} ] // [0.8 pigment { color rgbf sea_color1 } ] // [1 pigment { color rgbf sea_color1 } ] } scale 2 translate x*-1
} // tex scale 25
}
#declare cloudela1= texture { pigment { granite turbulence 0.5 scale 0.1
color_map { [0 color rgbf <1,1,1,1> ] [0.3 color rgbf <1,1,1,1> ] [0.8 color rgbf <1,1,1,0.1> ] [1 color rgbf <1,1,1,0.1> ] } } } #declare cloudes1 = object { sphere { 0,1.006 } texture {
gradient x turbulence 0.05 texture_map { [0 pigment {color rgbf <1,1,1,1>} ] [0.3 pigment {color rgbf <1,1,1,1>} ] [0.50 cloudela1 ] [0.80 cloudela1 ] [0.8 pigment { color rgbf <1,1,1,1> } ] [1 pigment { color rgbf <1,1,1,1> } ] } scale 2 translate x*-1
} // tex scale 25
}
#declare cloudes2 = object { sphere { 0,1.005 } texture {
gradient x turbulence 0.1 texture_map { [0 pigment {color rgbf <1,1,1,1>} ] [0.5 pigment {color rgbf <1,1,1,1>} ]
[0.5 pigment { color rgbf <1,1,1,1> } ] [1 pigment { // granite // spiral1 20 // agate wrinkles // onion // rotate y*90 scale 1/10 turbulence 1 color_map { [0 color rgbf <1,1,1,0.1>] [0.3 color rgbf <1,1,1,0.1> ] [0.7 color rgbf <1,1,1,1> ] [1 color rgbf <1,1,1,1> ] } /* color_map { [0 color rgbf <1,1,1,1> ] [0.2 color rgbf <1,1,1,1> ] [0.7 color rgbf <1,1,1,0.1> ] [1 color rgbf <1,1,1,0.1>] } */ // warp { // black_hole <1, 0, 0>, 0.5 // spiral2 1 // } //color rgbf <1,1,1,0> } } ] } scale 2 translate x*-1
} // tex scale 25
}
object {planet1}
object {planet_ice1} object {cloudes1}
object {cloudes2} object { atmosphere1 } } object { eyeball_test_1 rotate y*-90+30 }
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:29, 18 September 2022 | 1,600 × 1,200 (914 KB) | Merikanto | Uploaded own work with UploadWizard |
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
PNG file comment |
|
---|---|
File change date and time | 11:23, 18 September 2022 |
Software used |