Rendering_eq.png (739 × 398 pixels, file size: 107 KB, MIME type: image/png)
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 19:23, 23 November 2012 |
![]() | 739 × 398 (107 KB) | Kri | Can't use "r" as an index since not all light is reflected; some of the light is also emitted directly from the surface, so switched to "o". |
19:12, 23 November 2012 |
![]() | 739 × 398 (107 KB) | Kri | Changed direction of direction vector for incident light (this is actually negative the light direction) + renamed <math>\omega</math> to <math>\omega_{\text{r}}</math> and <math>\omega'</math> to <math>\omega_{\text{i}}</math> acco... | |
04:07, 21 June 2008 |
![]() | 739 × 398 (82 KB) | Timrb~commonswiki | {{Information |Description={{en|1=A diagram of the rendering equation, which solves for the total amount of light reflected along a particular viewing direction from a point x, given a function for incoming light and a BRDF.}} |Source=Own work by |
The following other wikis use this file:
Rendering_eq.png (739 × 398 pixels, file size: 107 KB, MIME type: image/png)
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 19:23, 23 November 2012 |
![]() | 739 × 398 (107 KB) | Kri | Can't use "r" as an index since not all light is reflected; some of the light is also emitted directly from the surface, so switched to "o". |
19:12, 23 November 2012 |
![]() | 739 × 398 (107 KB) | Kri | Changed direction of direction vector for incident light (this is actually negative the light direction) + renamed <math>\omega</math> to <math>\omega_{\text{r}}</math> and <math>\omega'</math> to <math>\omega_{\text{i}}</math> acco... | |
04:07, 21 June 2008 |
![]() | 739 × 398 (82 KB) | Timrb~commonswiki | {{Information |Description={{en|1=A diagram of the rendering equation, which solves for the total amount of light reflected along a particular viewing direction from a point x, given a function for incoming light and a BRDF.}} |Source=Own work by |
The following other wikis use this file: