Feeding Time | |
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Developer(s) | Incubator Games |
Publisher(s) | Incubator Games |
Platform(s) | iOS |
Release | June 25, 2014 |
Feeding Time is an indie iOS video game developed by Incubator Games and released on June 25, 2014.
Feeding Time is a grid-based puzzle video game about feeding animals. [1] The user taps on animal heads that will "eat" food icons that are matched to their color. [2] Multiple combo chains can be started at once, allowing players to rapidly score points within the 90-second time limit. [3] Players are tasked with various challenges to accomplish, which can unlock bonus mini-games and earn experience which gains access to power-ups. [4] There are three levels in the game, including a backyard, safari and tundra. [5]
Reviews have been generally positive. Gamezebo gave the game a score of 9/10, saying "If a complaint can be levelled at Feeding Time, it’d be that unlocking new stages takes a long time, and a lot of games. There’s no free to play-style energy system to contend with, however, so you can put in plenty of games." [6] Post Arcade wrote "Despite falling into a genre and being released on the kind of gaming platform I typically ignore, I’ve found Feeding Time’s gameplay to be surprisingly compelling." [7] Feeding Time received several award nominations for the 2014 Canadian Videogame Awards, including Best iOS Game. [8]
Feeding Time | |
---|---|
![]() | |
Developer(s) | Incubator Games |
Publisher(s) | Incubator Games |
Platform(s) | iOS |
Release | June 25, 2014 |
Feeding Time is an indie iOS video game developed by Incubator Games and released on June 25, 2014.
Feeding Time is a grid-based puzzle video game about feeding animals. [1] The user taps on animal heads that will "eat" food icons that are matched to their color. [2] Multiple combo chains can be started at once, allowing players to rapidly score points within the 90-second time limit. [3] Players are tasked with various challenges to accomplish, which can unlock bonus mini-games and earn experience which gains access to power-ups. [4] There are three levels in the game, including a backyard, safari and tundra. [5]
Reviews have been generally positive. Gamezebo gave the game a score of 9/10, saying "If a complaint can be levelled at Feeding Time, it’d be that unlocking new stages takes a long time, and a lot of games. There’s no free to play-style energy system to contend with, however, so you can put in plenty of games." [6] Post Arcade wrote "Despite falling into a genre and being released on the kind of gaming platform I typically ignore, I’ve found Feeding Time’s gameplay to be surprisingly compelling." [7] Feeding Time received several award nominations for the 2014 Canadian Videogame Awards, including Best iOS Game. [8]