From Wikipedia, the free encyclopedia
Falcon Patrol II
Publisher(s) Virgin Games
Designer(s)Steve Lee [1]
Platform(s) Commodore 64, ZX Spectrum
Release1984: C64
1985: Spectrum
Genre(s) Scrolling shooter
Mode(s) Single-player

Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984. [1] A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.

Gameplay

Gameplay screenshot

Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms: [2]

  1. Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
  2. Gunship: escorts the transport helicopters and shoots at the fighter
  3. Solo: fast combat helicopter that goes right after the fighter.

The jet fighter has a finite supply of fuel [3] and ammunition, but both can be replenished by landing on a landing pad. [2]

References

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "TV Gamer Magazine (December 1984)". December 1984.
  3. ^ "Personal Computer Games Issue13".

External links


From Wikipedia, the free encyclopedia
Falcon Patrol II
Publisher(s) Virgin Games
Designer(s)Steve Lee [1]
Platform(s) Commodore 64, ZX Spectrum
Release1984: C64
1985: Spectrum
Genre(s) Scrolling shooter
Mode(s) Single-player

Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984. [1] A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.

Gameplay

Gameplay screenshot

Falcon Patrol II is a scrolling shooter over a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters to clear a level. The helicopters come in three forms: [2]

  1. Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
  2. Gunship: escorts the transport helicopters and shoots at the fighter
  3. Solo: fast combat helicopter that goes right after the fighter.

The jet fighter has a finite supply of fuel [3] and ammunition, but both can be replenished by landing on a landing pad. [2]

References

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "TV Gamer Magazine (December 1984)". December 1984.
  3. ^ "Personal Computer Games Issue13".

External links



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