EyeToy: Play | |
---|---|
Developer(s) | London Studio |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Jamie MacDonald |
Producer(s) | Ron Festejo |
Programmer(s) | Pete Marshall |
Artist(s) |
|
Series | EyeToy |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
EyeToy: Play is a minigame compilation video game for the PlayStation 2, released in 2003. [1] It was the first game to make use of the PlayStation 2's video camera accessory, EyeToy. The game was initially packaged with the EyeToy when the accessory was first released. [2]
EyeToy: Play features twelve mini-games to choose from. [3] This game, and all other EyeToy titles, are played by moving one's body. The motion is detected by the USB camera. The software recognizes pixel changes in the video image and compares the proximity of the change to other game objects to play the game. [2] Users who get a high score get to take a photo to tease other players.
EyeToy: Play was developed by Sony Computer Entertainment's London Studio under the direction of Jamie MacDonald, with Ron Festejo acting as producer. Craig Kerrison and Pete Marshall were the game's respective lead designer and programmer, while Masami Kochi and Andrea Falcone served as the lead artists. The voices for the game's characters were provided by Burt Kwouk, Ben Fairman, Cornell John, and Amy Shindler. [4]
Eye Toy: Play received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [5] indicating sales of at least 600,000 copies in the United Kingdom. [6] In October 2003, Sony Computer Entertainment Europe announced one million copies of EyeToy: Play had been sold in Europe. [7] By December 2003, Sony reported that number had increased to two million copies in the same region. [8] In 2004, Sony reported that worldwide sales of EyeToy: Play were over four million units, [9] making it overall the 18th best-selling PlayStation 2 game.
Aggregator | Score |
---|---|
Metacritic | 80/100 [10] |
Publication | Score |
---|---|
Edge | 8/10 [11] |
Eurogamer | 8/10 [12] |
Famitsu | 28/40 [13] |
Game Informer | 9/10 [14] |
GameRevolution | B [15] |
GameSpot | 7.4/10 [16] |
GameSpy | [17] |
GameZone | 9.5/10 [18] |
IGN | 7/10 [19] |
Official U.S. PlayStation Magazine | [20] |
The Cincinnati Enquirer | [21] |
The game received "generally favorable" reviews according to the review aggregation website Metacritic. [10] In Japan, Famitsu gave it a score of one nine, one six, one seven, and one six, for a total of 28 out of 40. [13] Tim Tracy of GameSpot described it as a "solid choice" for those "who have little or no interest in video games". [16] Douglass Perry of IGN described all the minigames as "simple, instantly graspable, and fun for a single player", although highlighted that "none of [them] are deep in any way." [19] Kristan Reed for Eurogamer felt EyeToy: Play was "tremendous fun for a quick mess around if you've got a few mates around" but playing alone "feels a bit pointless." [12]
EyeToy: Play | |
---|---|
Developer(s) | London Studio |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Jamie MacDonald |
Producer(s) | Ron Festejo |
Programmer(s) | Pete Marshall |
Artist(s) |
|
Series | EyeToy |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
EyeToy: Play is a minigame compilation video game for the PlayStation 2, released in 2003. [1] It was the first game to make use of the PlayStation 2's video camera accessory, EyeToy. The game was initially packaged with the EyeToy when the accessory was first released. [2]
EyeToy: Play features twelve mini-games to choose from. [3] This game, and all other EyeToy titles, are played by moving one's body. The motion is detected by the USB camera. The software recognizes pixel changes in the video image and compares the proximity of the change to other game objects to play the game. [2] Users who get a high score get to take a photo to tease other players.
EyeToy: Play was developed by Sony Computer Entertainment's London Studio under the direction of Jamie MacDonald, with Ron Festejo acting as producer. Craig Kerrison and Pete Marshall were the game's respective lead designer and programmer, while Masami Kochi and Andrea Falcone served as the lead artists. The voices for the game's characters were provided by Burt Kwouk, Ben Fairman, Cornell John, and Amy Shindler. [4]
Eye Toy: Play received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [5] indicating sales of at least 600,000 copies in the United Kingdom. [6] In October 2003, Sony Computer Entertainment Europe announced one million copies of EyeToy: Play had been sold in Europe. [7] By December 2003, Sony reported that number had increased to two million copies in the same region. [8] In 2004, Sony reported that worldwide sales of EyeToy: Play were over four million units, [9] making it overall the 18th best-selling PlayStation 2 game.
Aggregator | Score |
---|---|
Metacritic | 80/100 [10] |
Publication | Score |
---|---|
Edge | 8/10 [11] |
Eurogamer | 8/10 [12] |
Famitsu | 28/40 [13] |
Game Informer | 9/10 [14] |
GameRevolution | B [15] |
GameSpot | 7.4/10 [16] |
GameSpy | [17] |
GameZone | 9.5/10 [18] |
IGN | 7/10 [19] |
Official U.S. PlayStation Magazine | [20] |
The Cincinnati Enquirer | [21] |
The game received "generally favorable" reviews according to the review aggregation website Metacritic. [10] In Japan, Famitsu gave it a score of one nine, one six, one seven, and one six, for a total of 28 out of 40. [13] Tim Tracy of GameSpot described it as a "solid choice" for those "who have little or no interest in video games". [16] Douglass Perry of IGN described all the minigames as "simple, instantly graspable, and fun for a single player", although highlighted that "none of [them] are deep in any way." [19] Kristan Reed for Eurogamer felt EyeToy: Play was "tremendous fun for a quick mess around if you've got a few mates around" but playing alone "feels a bit pointless." [12]