Everwild | |
---|---|
Developer(s) | Rare |
Publisher(s) | Xbox Game Studios |
Director(s) | Gregg Mayles |
Producer(s) | Louise O'Connor |
Designer(s) | Gary Napper |
Artist(s) | Ryan Stevenson |
Composer(s) | Robin Beanland |
Engine | Unreal Engine 5 |
Platform(s) | |
Genre(s) | Action-adventure |
Everwild is an upcoming action-adventure video game developed by Rare and published by Xbox Game Studios for Windows and Xbox Series X/S. [1]
As Everwild is in development with few details announced, descriptions of its gameplay vary. In 2020, the game was described to be a third-person adventure game with elements taken from God games, and more recent reports suggest that the game is set to have no combat whatsoever. [2]
According to video game reporter Andy Robinson from Video Games Chronicle (VGC), Everwild will be more of a Viva Piñata-like game than a survival game the earlier trailers hinted at. [3] He also stated he hasn't looked into it in a while, but if Gregg Mayles is taking the lead, then "you can be very confident it will turn out great." [4]
Development began on Everwild around 2014, and it spent many years in experimental prototyping before being announced. [2] Rare announced a new third-person action-adventure AAA game during the Xbox X019 presentation in November 2019. [5] Gary Napper, who was previously the lead designer for Alien: Isolation, joined Rare as the design director for Everwild. [6]
Video game journalist Jeff Grubb stated in a stream on June 12, 2021 that Everwild had been rebooted since its initial development and was "a ways off", scheduled for approximately 2023. [7] A Video Games Chronicles report on June 14, 2021 corroborated that Everwild underwent a "complete reboot" after departure of creative director Simon Woodroffe, but stated that its planned release date had been pushed back to 2024 saying "Everwild's development team is now 'optimistically' targeting a 2024 release." [2]
Everwild | |
---|---|
Developer(s) | Rare |
Publisher(s) | Xbox Game Studios |
Director(s) | Gregg Mayles |
Producer(s) | Louise O'Connor |
Designer(s) | Gary Napper |
Artist(s) | Ryan Stevenson |
Composer(s) | Robin Beanland |
Engine | Unreal Engine 5 |
Platform(s) | |
Genre(s) | Action-adventure |
Everwild is an upcoming action-adventure video game developed by Rare and published by Xbox Game Studios for Windows and Xbox Series X/S. [1]
As Everwild is in development with few details announced, descriptions of its gameplay vary. In 2020, the game was described to be a third-person adventure game with elements taken from God games, and more recent reports suggest that the game is set to have no combat whatsoever. [2]
According to video game reporter Andy Robinson from Video Games Chronicle (VGC), Everwild will be more of a Viva Piñata-like game than a survival game the earlier trailers hinted at. [3] He also stated he hasn't looked into it in a while, but if Gregg Mayles is taking the lead, then "you can be very confident it will turn out great." [4]
Development began on Everwild around 2014, and it spent many years in experimental prototyping before being announced. [2] Rare announced a new third-person action-adventure AAA game during the Xbox X019 presentation in November 2019. [5] Gary Napper, who was previously the lead designer for Alien: Isolation, joined Rare as the design director for Everwild. [6]
Video game journalist Jeff Grubb stated in a stream on June 12, 2021 that Everwild had been rebooted since its initial development and was "a ways off", scheduled for approximately 2023. [7] A Video Games Chronicles report on June 14, 2021 corroborated that Everwild underwent a "complete reboot" after departure of creative director Simon Woodroffe, but stated that its planned release date had been pushed back to 2024 saying "Everwild's development team is now 'optimistically' targeting a 2024 release." [2]