From Wikipedia, the free encyclopedia

Eve
Stellar Blade character
Eve as depicted in her default outfit
First game Stellar Blade (2024)
Created byHyung-Tae Kim [1]
Based onJae-Eun Shin (body model) [2]
Voiced by EN: Rebecca Hanssen [3]
KO: Ri-Na Park [4]

Eve ( Korean: 이브, romanizedIbeu) is a character and main protagonist introduced in the 2024 video game Stellar Blade by developer Shift Up, and created by Hyung-Tae Kim. In English, she is voiced by Rebecca Hanssen, while in Korean she is voiced by Ri-Na Park.

Conception and design

Eve was created by Stellar Blade lead Hyung-Tae Kim as the game's protagonist. When designing her, he wanted a character that reflected the style he had developed while working on his previous titles. While he wanted to ensure she didn't stand out too much from the game's world, her contrast with it at the same time was intended to create a senses of unease within the player. A variety of costumes for the character were additionally added for her to wear in-game to help bring out her "charm", [1] while her animations were based on ballet and gymnastics to give her a different feel from male protagonists seen in other games. [5] Her personality was designed to be harsher at the beginning of the game, "soldier-like" and showing little emotion or expression, but soften as the title progressed. [6] While her face was created by the development team, Eve's body is based off of Korean model Shin Jae-eun using 3D scans. When asked why they chose her specifically, Kim responded that while beauty was subjective, they wanted to create what they felt was "the most attractive looking body for the user". [2] Several pre-existing female video game characters influence her design, including Nier: Automata's 2B and P.N.03's Vanessa Z. Schneider, the latter of which inspired Eve's "action style". [7]

When developing her 3D model, the team focused attention her backside in particular, feeling it was "pretty important" due to it facing the character during most gameplay. Kim stated the emphasis on the character's beauty was a stylistic choice and not solely one for titillation, feeling that designing a purposefully glamorous character in the gaming environment at the time was "somewhat of a brave thing to be going for or attempting". He elaborated that in comparison to film or movies, he felt video games were often scrutinized harsher by culture, with particularly harsh criticism towards "unrealistically beautiful characters". He added that when playing a game, he wanted to see a character "who is better-looking than myself", preferring something ideal over something "normal", adding that his work was "entertainment targeted for adults." To this end, he felt an ideal character was one that "can show their own charms and attractiveness without damaging the narrative or the setting of the game". [6]

Prior to Stellar Blade's release, the character saw some criticism and discussion towards her design, particularly in regard to the sexualized nature of it. Hyung-tae argued that she was meant to be a character whose expression of beauty was developed with "little restrictions and no constraints", and a contrast to more "realistic" games in his view, feeling that it was fine for both character-design archetypes to coexist. He wanted to define Eve as a Korean woman, developed by Koreans and reflecting their own views on beauty, and to represent how their culture differed from other Asian cultures. [8]

Appearances

Eve was first introduced in the 2024 video game Stellar Blade, where she and her squad are deployed from the Colony to fight creatures called Naytiba that have overrun Earth and driven most of humanity from it. Eventually, she meets a survivor named Adam who leads her to Xion, humanity's last surviving city on Earth. Eve then makes contact with the elder Orcal and establishes relationships with the residents of Xion in order to further her mission to save humanity and reclaim Earth. [9] In English, she is voiced by Rebecca Hanssen, [3] while in Korean, she is voiced by Ri-Na Park. [4]

Promotion and reception

To promote the character and game, Sony Entertainment hired cosplayers to portray the character at pre-release events in Singapore, Hong Kong and Taiwan. [10] [11] Life-size and 1/4 scale figures were also produced of Eve for the game's launch party, created by Korean figure makers Cerberus Project and Frenchdoll. [12]

Eve received mostly positive reception upon debut, but reactions became more mixed over time. Described by Automaton's Taijiro Yamanaka as having "soft facial features, and a slender but shapely figure", he felt her appearance made her look "out of this world" against the game's post-apocalyptic setting, but at the same time was in line with Kim's previous character designs. [13] One eSports writer Ron Muyot praised Shin Jae-eun's involvement with the character's design, feeling that she "breathed life" into Eve and made her "memorable and dynamic [...] poised to leave a lasting impact on players". [14]

Ben Ossola of IGN France on the other hand was highly critical of her design, feeling that while other games had similar female protagonists such as Nier Automata's 2B, he felt by comparison Eve was "bland" and a "doll sexualized by someone you would think has never seen a woman." He further criticized aspects of her design: heels, hair, and body proportions, stating that "nothing works", and while he did praise her character movement as graceful, felt Shin Jae-eun's contributions to the design were lost under "layers of clumsy plastic modifications that make her unrecognizable, both in body and face." [15] The statement received backlash, particularly from Kim Najung of Maxim Korea, who felt the criticism was another example of "political correctness". [16] The article was later modified by the editorial staff of IGN's main branch, who apologized and stated they felt the phrasing was taken literally and meant no offense to Shift Up as a developer. As a result, the initial statement and the author's name were removed from the article. [17]

Den of Geek's Matthew Byrd noted that the developer's statements regarding the character drew some controversy, stating that some had found Eve and Kim's attitude "problematic and simply creepy", and were arguing that a fan service approach to character design was "regressive" in an environment where many game characters were criticized for not being "sexy enough". [18] Rachel Ulatowski of The Mary Sue argued that the character's design wasn't an issue, but reactions to it from certain groups, particularly in her view conservatives, who called the character a return to "tradition" over a " woke" mentality in game design upon her reveal. However, she also called out Kim's statements, feeling that along with the above crowd, it painted Eve as the "only woman that men want to see" and further exasperated an issue with hyper-sexualization of video-game characters in the industry by "catering to misogynist men". [19]

Gene Park of the Washington Post described her as "a woman born from South Korea’s culture and philosophy", a "Korean coded" character defined by a narrow definition of beauty relative to that country. He expressed disdain for how some seemed to use her as an argument against character diversity in gaming, while also criticizing IGN France's initial comments towards her. In terms of personality, while he described her as "bland", he also felt it was by design and meant to represent a parable to the creation myth in Christian ideology, as she gains knowledge during the course of the game by reading books or interacting with others. He stated that while Stellar Blade as a game didn't make the strongest first impression in his eyes, Eve was able to establish her own distinguished identity, representing elements of Korean cyberpunk that like her is "beautiful in its own absurd way". [8]

In regards to sex appeal

While some criticized the emphasis on sex appeal, others such as Stacey Henley of The Gamer praised how her movements tied to it, citing her ladder descending "supermodel pose" as an example of portraying her as "effortlessly cool". [20]

Several discussions revolved around Eve and the sexualized nature of her character design. Rachel Kaser of VentureBeat argued that the character's design wasn't "sexy enough", arguing that while sex appeal "was as interesting a design element as any other" to her, many of the outfits had design elements that clashed with that aesthetic. While she felt elements such as the body suit worked well, others that incorporated aspects such as neckties made other outfits lack coherence, stating "If you’re going to be sexy, be sexy. None of this avant-garde fashion nonsense." [21] Journalist Gita Jackson added that Eve "doesn’t seem to have any reaction to her own sexiness", noting the lack of body language indicating her awareness of her sex appeal, and the lack of such animations reduced Eve's agency as a character in her eyes. [22]

Inverse's Issy van der Velde cited University of Delaware academic Dr. Matt Denny on the subject of Eve and the male gaze. Denny argued that the use of Shin's body instead of that of an athlete or martial artist implied that her physical attributes were more important than her role as a performer to the development team. He further felt that it gave the implication just "want her from the neck down. It seems to be very much a statement of the parts of this woman that are of value." van der Velde meanwhile argued that her body was "both a site of empowerment and objectification depending on how we’re invited to look at or through it", noting a contrast on how action scenes would focus on enemies and allow her to be a rapid moving blur, while cutscenes would often instead focus attention on her behind. He however acknowledged that there was appreciation for the character from various people, "men, women, nonbinary, straight, queer", who found her attractive. He added that while similar characters such as Lara Croft or Tifa Lockhart from previous games were also criticized for their appearance, they had other elements that helped elevate them into empowering figures such as a "well-written personality and story, exciting gameplay," and other aspects that helped them "become more than the sum of their parts." [22]

GamesRadar+' Austin Wood meanwhile complained that several of her outfits and the overemphasis on her sex appeal felt at odds with the game's overall presentation, and how little it factored into her personality. However, he added at the same time he "quite enjoyed [the game] both despite and sometimes because of Eve's design". He explained that while her outfits were often jarring, he appreciated her core design, enjoying the subtle details and that she was not just "a walking trope built like a snake that swallowed some melons", and felt the game's best outfits were the ones that had enough material to "embellish and accentuate" her. [23] Levi Winslow of Kotaku praised her outfit variety instead, feeling that many of them were well proportioned and had good color variety, and helped make Eve "a style icon" due to how she walks "around in heels like it’s nothing. If that’s not slaying the digital runway, then for real, what is?" He additionally felt these would be a boon to cosplayers, drawing comparison to similar fan reactions to 2B and Bayonetta's outfits. [24]

Stacey Henley of The Gamer initially argued in favor of the character, acknowledging that while the developer's statements could be seen negatively, they were not uncommon mentalities for developers of characters such as Bayonetta or Lollipop Chainsaw's Juliet Starling, female characters who are "empowered, and clearly attractive, female hero who owns that part of who they are" and find strength in their sexuality. She also noted that in the past the character Abby from The Last of Us Part II was defended against criticism about her body due to being based off a real-world person, and drew similarities to the complaints against Eve. She felt that the argument became that somehow certain female bodies were "unacceptable", and added that the mindset of celebrating all women "does mean all women, rather than cutting out the attractive or provocative ones". [25] However, post-release Henley expressed her disappointment, stating that unlike those aforementioned characters Eve's lack of personality and acknowledgement of her own sex appeal made her essentially "tofu in a bikini" and too tame instead of hte icon she and others had hoped would be. Instead she felt Eve was sexy for the sake of it, and putting on the airs of being a strong character rather than demonstrating it or supported by writing that compensated for her cold persona. [26]

Henley also observed how some fans were using her as a counterpoint to other character designs, treating it as the sole desired outcome and arguing that others such as Star Wars Outlaws' Kay Vess in particular were unwanted. Henley countered that while she liked Eve's design, not every character should look like her, and instead physical diversity meant more variety in body types rather than solely inclusivity, and at the same time allow for stronger writing and stories when attractiveness was not the primary focus. And if every character resembled Eve, the "lustre" would wear out quickly, and to her it felt more like the reaction by some using her as a bludgeon was "less like a celebration of how she is designed and more ownership of her as a sexual object". [27]

References

  1. ^ a b Young-hoon, Kim (February 5, 2024). 『ステラーブレイド』インタビュー。『ニーア』の影響を受けて「剣を振り回してできるすべてを表現したい」。キム・ヒョンテキャラが多彩な衣装とコンボ&パリィで戦い抜く. Famitsu (in Japanese). Archived from the original on February 6, 2024. Retrieved March 15, 2024.
  2. ^ a b Barker, Sammy (February 5, 2024). "Stellar Blade's Protagonist's Body Is Based on This Real-World Korean Model". Push Square. Archived from the original on April 4, 2024. Retrieved March 15, 2024.
  3. ^ a b Baker, Sammy (April 25, 2024). "Stellar Blade: What's the Full Cast List?". Push Square. Archived from the original on April 25, 2024. Retrieved April 26, 2024.
  4. ^ a b Jeong, Jae-heon [@jeongjaehaya] (November 9, 2021). 저는 본부에서 드론을 통해 이브와 함께 모험을 하며 서포트해주는 아담 역할을 맡았고 이브는 박리나 성우가 연기했습니다. (in Korean). Retrieved March 18, 2024 – via Instagram.
  5. ^ 현란하고 격렬하며 깊다, 세계에 도전하는 K-콘솔 액션 ‘스텔라 블레이드’. Ruliweb (in Korean). March 27, 2024. Archived from the original on April 11, 2024. Retrieved April 7, 2024.
  6. ^ a b Jones, Ali; Wood, Austin (February 8, 2024). "Stellar Blade dev, also known for butt-jiggling game Nikke, says he "put special attention" into the female lead's back because that's what players see most of the time". GamesRadar+. Archived from the original on April 5, 2024. Retrieved March 15, 2024.
  7. ^ Krabbe, Esra (April 16, 2024). "Stellar Blade X NieR: Automata: Yoko Taro and Hyung-Tae Kim on How Their Blockbusters Inspire One Another". IGN. Archived from the original on April 17, 2024. Retrieved April 17, 2024.
  8. ^ a b Park, Gene (April 24, 2024). "Shallow yet satisfying, 'Stellar Blade' is a showcase of Korean beauty". The Washington Post. Archived from the original on April 24, 2024. Retrieved April 24, 2024.
  9. ^ Kim, Hyung-tae (September 13, 2022). "New story trailer revealed for Stellar Blade, formerly known as Project Eve". PlayStation.Blog. Archived from the original on July 4, 2023. Retrieved January 14, 2023.
  10. ^ "Stellar Blade Launch Activation in Singapore featuring Rurusama cosplaying as Eve". PlayStation.com. April 7, 2024. Archived from the original on April 9, 2024. Retrieved April 9, 2024.
  11. ^ Barker, Sammy (April 9, 2024). "Sony Hires Superstar Korean Cheerleader to Cosplay as Stellar Blade's Eve". Push Square. Archived from the original on April 9, 2024. Retrieved April 9, 2024.
  12. ^ Lada, Jenni (April 26, 2024). "See the Life-Size Stellar Blade Eve Figure". Siliconera. Retrieved April 28, 2024.
  13. ^ Yamanaka, Taijiro (February 7, 2024). "Stellar Blade owes its sexiness to a real-life model – how Eve's body was designed". Automaton. Archived from the original on March 15, 2024. Retrieved March 15, 2024.
  14. ^ Muyot, Ron (March 30, 2024). "Stellar Blade protagonist EVE is based on this beautiful Korean model". One eSports. Archived from the original on April 4, 2024. Retrieved March 20, 2024.
  15. ^ Ossola, Ben (March 29, 2024). "Preview Stellar Blade: le choc et le charme". IGN France (in French). Archived from the original on March 31, 2024. Retrieved March 30, 2024.
  16. ^ Galvão, Bruno (April 7, 2024). "Maxim Korea mostra vídeo para provar que o corpo de Eve em Stellar Blade é realista". Eurogamer (in Portuguese). Archived from the original on April 8, 2024. Retrieved April 7, 2024.
  17. ^ "Preview Stellar Blade: le choc et le charme". IGN France (in French). April 3, 2024. Archived from the original on April 3, 2024. Retrieved April 3, 2024.
  18. ^ Byrd, Matthew (February 16, 2024). "How Stellar Blade Became 2024's Most Controversial Game". Den of Geek. Archived from the original on March 15, 2024. Retrieved March 15, 2024.
  19. ^ Ulatowski, Rachel (March 13, 2024). "'Stellar Blade's Design Isn't the Problem—It's How Creepy Men Are Being About It". The Mary Sue. Archived from the original on April 4, 2024. Retrieved March 15, 2024.
  20. ^ Henley, Stacey (March 13, 2024). "Nobody Cares About Stellar Blade's Character Design Except You". The Gamer. Archived from the original on March 14, 2024. Retrieved March 15, 2024.
  21. ^ Rachel, Kaser (April 5, 2024). "Stellar Blade's Eve isn't sexy enough, actually". VentureBeat. Archived from the original on April 6, 2024. Retrieved April 6, 2024.
  22. ^ a b van der Velde, Issy (April 17, 2024). "Stellar Blade and the Male Gaze". Inverse. Archived from the original on April 17, 2024. Retrieved April 17, 2024.
  23. ^ Wood, Austin (April 24, 2024). "Stellar Blade puts Eve in some incredibly stupid sexy outfits that hurt the game's story, but despite the forced sex appeal I actually love her detailed design". GamesRadar+. Archived from the original on April 25, 2024. Retrieved April 26, 2024.
  24. ^ Winslow, Levi (April 25, 2024). "Dressing Up In Stellar Blade Is So Much Fun". Kotaku. Archived from the original on April 25, 2024. Retrieved April 26, 2024.
  25. ^ Henley, Stacey (February 9, 2024). "Why Is Stellar Blade's Design So Controversial?". The Gamer. Archived from the original on February 10, 2024. Retrieved March 15, 2024.
  26. ^ Henley, Stacey (April 26, 2024). "After All That, Stellar Blade's Eve Is Nothing Like We Expected". The Gamer. Retrieved April 30, 2024.
  27. ^ Henley, Stacey (April 15, 2024). "Does It Really Matter How Pretty A Star Wars Character Is?". The Gamer. Archived from the original on April 17, 2024. Retrieved April 26, 2024.
From Wikipedia, the free encyclopedia

Eve
Stellar Blade character
Eve as depicted in her default outfit
First game Stellar Blade (2024)
Created byHyung-Tae Kim [1]
Based onJae-Eun Shin (body model) [2]
Voiced by EN: Rebecca Hanssen [3]
KO: Ri-Na Park [4]

Eve ( Korean: 이브, romanizedIbeu) is a character and main protagonist introduced in the 2024 video game Stellar Blade by developer Shift Up, and created by Hyung-Tae Kim. In English, she is voiced by Rebecca Hanssen, while in Korean she is voiced by Ri-Na Park.

Conception and design

Eve was created by Stellar Blade lead Hyung-Tae Kim as the game's protagonist. When designing her, he wanted a character that reflected the style he had developed while working on his previous titles. While he wanted to ensure she didn't stand out too much from the game's world, her contrast with it at the same time was intended to create a senses of unease within the player. A variety of costumes for the character were additionally added for her to wear in-game to help bring out her "charm", [1] while her animations were based on ballet and gymnastics to give her a different feel from male protagonists seen in other games. [5] Her personality was designed to be harsher at the beginning of the game, "soldier-like" and showing little emotion or expression, but soften as the title progressed. [6] While her face was created by the development team, Eve's body is based off of Korean model Shin Jae-eun using 3D scans. When asked why they chose her specifically, Kim responded that while beauty was subjective, they wanted to create what they felt was "the most attractive looking body for the user". [2] Several pre-existing female video game characters influence her design, including Nier: Automata's 2B and P.N.03's Vanessa Z. Schneider, the latter of which inspired Eve's "action style". [7]

When developing her 3D model, the team focused attention her backside in particular, feeling it was "pretty important" due to it facing the character during most gameplay. Kim stated the emphasis on the character's beauty was a stylistic choice and not solely one for titillation, feeling that designing a purposefully glamorous character in the gaming environment at the time was "somewhat of a brave thing to be going for or attempting". He elaborated that in comparison to film or movies, he felt video games were often scrutinized harsher by culture, with particularly harsh criticism towards "unrealistically beautiful characters". He added that when playing a game, he wanted to see a character "who is better-looking than myself", preferring something ideal over something "normal", adding that his work was "entertainment targeted for adults." To this end, he felt an ideal character was one that "can show their own charms and attractiveness without damaging the narrative or the setting of the game". [6]

Prior to Stellar Blade's release, the character saw some criticism and discussion towards her design, particularly in regard to the sexualized nature of it. Hyung-tae argued that she was meant to be a character whose expression of beauty was developed with "little restrictions and no constraints", and a contrast to more "realistic" games in his view, feeling that it was fine for both character-design archetypes to coexist. He wanted to define Eve as a Korean woman, developed by Koreans and reflecting their own views on beauty, and to represent how their culture differed from other Asian cultures. [8]

Appearances

Eve was first introduced in the 2024 video game Stellar Blade, where she and her squad are deployed from the Colony to fight creatures called Naytiba that have overrun Earth and driven most of humanity from it. Eventually, she meets a survivor named Adam who leads her to Xion, humanity's last surviving city on Earth. Eve then makes contact with the elder Orcal and establishes relationships with the residents of Xion in order to further her mission to save humanity and reclaim Earth. [9] In English, she is voiced by Rebecca Hanssen, [3] while in Korean, she is voiced by Ri-Na Park. [4]

Promotion and reception

To promote the character and game, Sony Entertainment hired cosplayers to portray the character at pre-release events in Singapore, Hong Kong and Taiwan. [10] [11] Life-size and 1/4 scale figures were also produced of Eve for the game's launch party, created by Korean figure makers Cerberus Project and Frenchdoll. [12]

Eve received mostly positive reception upon debut, but reactions became more mixed over time. Described by Automaton's Taijiro Yamanaka as having "soft facial features, and a slender but shapely figure", he felt her appearance made her look "out of this world" against the game's post-apocalyptic setting, but at the same time was in line with Kim's previous character designs. [13] One eSports writer Ron Muyot praised Shin Jae-eun's involvement with the character's design, feeling that she "breathed life" into Eve and made her "memorable and dynamic [...] poised to leave a lasting impact on players". [14]

Ben Ossola of IGN France on the other hand was highly critical of her design, feeling that while other games had similar female protagonists such as Nier Automata's 2B, he felt by comparison Eve was "bland" and a "doll sexualized by someone you would think has never seen a woman." He further criticized aspects of her design: heels, hair, and body proportions, stating that "nothing works", and while he did praise her character movement as graceful, felt Shin Jae-eun's contributions to the design were lost under "layers of clumsy plastic modifications that make her unrecognizable, both in body and face." [15] The statement received backlash, particularly from Kim Najung of Maxim Korea, who felt the criticism was another example of "political correctness". [16] The article was later modified by the editorial staff of IGN's main branch, who apologized and stated they felt the phrasing was taken literally and meant no offense to Shift Up as a developer. As a result, the initial statement and the author's name were removed from the article. [17]

Den of Geek's Matthew Byrd noted that the developer's statements regarding the character drew some controversy, stating that some had found Eve and Kim's attitude "problematic and simply creepy", and were arguing that a fan service approach to character design was "regressive" in an environment where many game characters were criticized for not being "sexy enough". [18] Rachel Ulatowski of The Mary Sue argued that the character's design wasn't an issue, but reactions to it from certain groups, particularly in her view conservatives, who called the character a return to "tradition" over a " woke" mentality in game design upon her reveal. However, she also called out Kim's statements, feeling that along with the above crowd, it painted Eve as the "only woman that men want to see" and further exasperated an issue with hyper-sexualization of video-game characters in the industry by "catering to misogynist men". [19]

Gene Park of the Washington Post described her as "a woman born from South Korea’s culture and philosophy", a "Korean coded" character defined by a narrow definition of beauty relative to that country. He expressed disdain for how some seemed to use her as an argument against character diversity in gaming, while also criticizing IGN France's initial comments towards her. In terms of personality, while he described her as "bland", he also felt it was by design and meant to represent a parable to the creation myth in Christian ideology, as she gains knowledge during the course of the game by reading books or interacting with others. He stated that while Stellar Blade as a game didn't make the strongest first impression in his eyes, Eve was able to establish her own distinguished identity, representing elements of Korean cyberpunk that like her is "beautiful in its own absurd way". [8]

In regards to sex appeal

While some criticized the emphasis on sex appeal, others such as Stacey Henley of The Gamer praised how her movements tied to it, citing her ladder descending "supermodel pose" as an example of portraying her as "effortlessly cool". [20]

Several discussions revolved around Eve and the sexualized nature of her character design. Rachel Kaser of VentureBeat argued that the character's design wasn't "sexy enough", arguing that while sex appeal "was as interesting a design element as any other" to her, many of the outfits had design elements that clashed with that aesthetic. While she felt elements such as the body suit worked well, others that incorporated aspects such as neckties made other outfits lack coherence, stating "If you’re going to be sexy, be sexy. None of this avant-garde fashion nonsense." [21] Journalist Gita Jackson added that Eve "doesn’t seem to have any reaction to her own sexiness", noting the lack of body language indicating her awareness of her sex appeal, and the lack of such animations reduced Eve's agency as a character in her eyes. [22]

Inverse's Issy van der Velde cited University of Delaware academic Dr. Matt Denny on the subject of Eve and the male gaze. Denny argued that the use of Shin's body instead of that of an athlete or martial artist implied that her physical attributes were more important than her role as a performer to the development team. He further felt that it gave the implication just "want her from the neck down. It seems to be very much a statement of the parts of this woman that are of value." van der Velde meanwhile argued that her body was "both a site of empowerment and objectification depending on how we’re invited to look at or through it", noting a contrast on how action scenes would focus on enemies and allow her to be a rapid moving blur, while cutscenes would often instead focus attention on her behind. He however acknowledged that there was appreciation for the character from various people, "men, women, nonbinary, straight, queer", who found her attractive. He added that while similar characters such as Lara Croft or Tifa Lockhart from previous games were also criticized for their appearance, they had other elements that helped elevate them into empowering figures such as a "well-written personality and story, exciting gameplay," and other aspects that helped them "become more than the sum of their parts." [22]

GamesRadar+' Austin Wood meanwhile complained that several of her outfits and the overemphasis on her sex appeal felt at odds with the game's overall presentation, and how little it factored into her personality. However, he added at the same time he "quite enjoyed [the game] both despite and sometimes because of Eve's design". He explained that while her outfits were often jarring, he appreciated her core design, enjoying the subtle details and that she was not just "a walking trope built like a snake that swallowed some melons", and felt the game's best outfits were the ones that had enough material to "embellish and accentuate" her. [23] Levi Winslow of Kotaku praised her outfit variety instead, feeling that many of them were well proportioned and had good color variety, and helped make Eve "a style icon" due to how she walks "around in heels like it’s nothing. If that’s not slaying the digital runway, then for real, what is?" He additionally felt these would be a boon to cosplayers, drawing comparison to similar fan reactions to 2B and Bayonetta's outfits. [24]

Stacey Henley of The Gamer initially argued in favor of the character, acknowledging that while the developer's statements could be seen negatively, they were not uncommon mentalities for developers of characters such as Bayonetta or Lollipop Chainsaw's Juliet Starling, female characters who are "empowered, and clearly attractive, female hero who owns that part of who they are" and find strength in their sexuality. She also noted that in the past the character Abby from The Last of Us Part II was defended against criticism about her body due to being based off a real-world person, and drew similarities to the complaints against Eve. She felt that the argument became that somehow certain female bodies were "unacceptable", and added that the mindset of celebrating all women "does mean all women, rather than cutting out the attractive or provocative ones". [25] However, post-release Henley expressed her disappointment, stating that unlike those aforementioned characters Eve's lack of personality and acknowledgement of her own sex appeal made her essentially "tofu in a bikini" and too tame instead of hte icon she and others had hoped would be. Instead she felt Eve was sexy for the sake of it, and putting on the airs of being a strong character rather than demonstrating it or supported by writing that compensated for her cold persona. [26]

Henley also observed how some fans were using her as a counterpoint to other character designs, treating it as the sole desired outcome and arguing that others such as Star Wars Outlaws' Kay Vess in particular were unwanted. Henley countered that while she liked Eve's design, not every character should look like her, and instead physical diversity meant more variety in body types rather than solely inclusivity, and at the same time allow for stronger writing and stories when attractiveness was not the primary focus. And if every character resembled Eve, the "lustre" would wear out quickly, and to her it felt more like the reaction by some using her as a bludgeon was "less like a celebration of how she is designed and more ownership of her as a sexual object". [27]

References

  1. ^ a b Young-hoon, Kim (February 5, 2024). 『ステラーブレイド』インタビュー。『ニーア』の影響を受けて「剣を振り回してできるすべてを表現したい」。キム・ヒョンテキャラが多彩な衣装とコンボ&パリィで戦い抜く. Famitsu (in Japanese). Archived from the original on February 6, 2024. Retrieved March 15, 2024.
  2. ^ a b Barker, Sammy (February 5, 2024). "Stellar Blade's Protagonist's Body Is Based on This Real-World Korean Model". Push Square. Archived from the original on April 4, 2024. Retrieved March 15, 2024.
  3. ^ a b Baker, Sammy (April 25, 2024). "Stellar Blade: What's the Full Cast List?". Push Square. Archived from the original on April 25, 2024. Retrieved April 26, 2024.
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