From Wikipedia, the free encyclopedia

An entity is something that exists as itself.

Entity may also refer to:

Arts and entertainment

Film and television

Music

Other uses in arts and entertainment

Specific uses of entity

In the humanities

In computing

  • Entity (computer science), a user-relevant virtual object with an identity independent of change to its attributes
    • Entities (or the entity class) in the entity–relationship model, a conceptual model for data which can be used to design and create relational databases
      • Enhanced entity–relationship model or extended entity–relationship model, a high-level or conceptual data model for design of databases incorporating extensions to the original entity–relationship model
    • Entity-control-boundary, entity-boundary-control or boundary-control-entity, an architectural pattern used in use-case driven object-oriented software design that structures the classes composing a software according to their responsibilities in the use-case realization
  • Character entity reference, an XML/HTML escape code for a single typographical character
  • SGML entity, a primitive data type in Standard Generalized Markup Language

See also

From Wikipedia, the free encyclopedia

An entity is something that exists as itself.

Entity may also refer to:

Arts and entertainment

Film and television

Music

Other uses in arts and entertainment

Specific uses of entity

In the humanities

In computing

  • Entity (computer science), a user-relevant virtual object with an identity independent of change to its attributes
    • Entities (or the entity class) in the entity–relationship model, a conceptual model for data which can be used to design and create relational databases
      • Enhanced entity–relationship model or extended entity–relationship model, a high-level or conceptual data model for design of databases incorporating extensions to the original entity–relationship model
    • Entity-control-boundary, entity-boundary-control or boundary-control-entity, an architectural pattern used in use-case driven object-oriented software design that structures the classes composing a software according to their responsibilities in the use-case realization
  • Character entity reference, an XML/HTML escape code for a single typographical character
  • SGML entity, a primitive data type in Standard Generalized Markup Language

See also


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