From Wikipedia, the free encyclopedia
Earthrise
Developer(s)Interstel
Publisher(s)Interstel
Platform(s) MS-DOS
Release
Genre(s) Adventure
Mode(s) Single-player

Earthrise, also known as Earthrise: A Guild Investigation, is an adventure game designed and programmed by Matt Gruson and published for MS-DOS in 1990 by Interstel. The player assumes the role of an astronaut sent to an asteroid base to investigate why it has ceased communication. It uses a combination of a text-based interface with EGA graphics.

Gameplay

A sci-fi adventure in which the player attempts to save Earth from a collision with a mechanically controlled asteroid. Space travel and exploration of the deserted mining colony.

Reception

Computer Gaming World reviewed Earthrise as "a clean, simple game with logically-constructed puzzles and a humorous touch". They rated the graphics as unspectacular and criticized the game's text parser as more trial-and-error in certain scenarios. [1]

References

  1. ^ Scorpia (September 1990). "Scorpion's View / Interstel's Earthrise". Computer Gaming World. No. 74. Golden Empire Publications. pp. 30–32. Retrieved 6 July 2017.

External links


From Wikipedia, the free encyclopedia
Earthrise
Developer(s)Interstel
Publisher(s)Interstel
Platform(s) MS-DOS
Release
Genre(s) Adventure
Mode(s) Single-player

Earthrise, also known as Earthrise: A Guild Investigation, is an adventure game designed and programmed by Matt Gruson and published for MS-DOS in 1990 by Interstel. The player assumes the role of an astronaut sent to an asteroid base to investigate why it has ceased communication. It uses a combination of a text-based interface with EGA graphics.

Gameplay

A sci-fi adventure in which the player attempts to save Earth from a collision with a mechanically controlled asteroid. Space travel and exploration of the deserted mining colony.

Reception

Computer Gaming World reviewed Earthrise as "a clean, simple game with logically-constructed puzzles and a humorous touch". They rated the graphics as unspectacular and criticized the game's text parser as more trial-and-error in certain scenarios. [1]

References

  1. ^ Scorpia (September 1990). "Scorpion's View / Interstel's Earthrise". Computer Gaming World. No. 74. Golden Empire Publications. pp. 30–32. Retrieved 6 July 2017.

External links



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