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Dudo (Spanish for I doubt), also known as Cacho, Pico, Perudo, Liar's Dice, Cachito or Dadinho is a popular dice game played in South America. It is a more specific version of a family of games collectively called Liar's Dice, which has many forms and variants. This game can be played by two or more players and consists of guessing how many dice, placed under cups, there are on the table showing a certain number. The player who loses a round loses one of their dice. The last player to still have dice is the winner.
Each player starts having five dice and a cup, which is used for shaking the dice and concealing the dice from the other players. Players roll a die in order, to determine where and in what order they sit. Highest first, then next lowest and so on. In the event of a tie between 2 players, they simply re-roll until one gains a higher score.
After deciding who starts the game (this can be done by making each player roll one die, for example), the players shake their dice in their cups, and then each player looks at their own dice, keeping their dice concealed from other players. Then, the first player makes a bid about how many dice of a certain value are showing among all players, at a minimum. Aces (dice showing a one) are wild, meaning that they count as every number. For example, a bid of "five threes" is a claim that between all players, there are at least five dice showing a three or an ace. The player challenges the next player (moving clockwise) to raise the bid or call dudo to end the round.
When a player first reaches one die (i.e. loses a round and goes from two dice to one), the player obliga (meaning "they coerce") the round. In this kind of special round, aces don't count as wildcards, and the suit can only be changed by players with a single die. The player gets to choose if they play the round open or closed. In an open round, everyone can see everybody's dice but their own. However, in a closed round, only the players with one die remaining can see their dice.
The game ends when only one player has dice remaining; that player is the winner.
Some versions of the game have players lose a number of dice equal to the difference between the challenged bid and the correct number of dice. [2]
This article needs additional citations for
verification. (April 2014) |
Dudo (Spanish for I doubt), also known as Cacho, Pico, Perudo, Liar's Dice, Cachito or Dadinho is a popular dice game played in South America. It is a more specific version of a family of games collectively called Liar's Dice, which has many forms and variants. This game can be played by two or more players and consists of guessing how many dice, placed under cups, there are on the table showing a certain number. The player who loses a round loses one of their dice. The last player to still have dice is the winner.
Each player starts having five dice and a cup, which is used for shaking the dice and concealing the dice from the other players. Players roll a die in order, to determine where and in what order they sit. Highest first, then next lowest and so on. In the event of a tie between 2 players, they simply re-roll until one gains a higher score.
After deciding who starts the game (this can be done by making each player roll one die, for example), the players shake their dice in their cups, and then each player looks at their own dice, keeping their dice concealed from other players. Then, the first player makes a bid about how many dice of a certain value are showing among all players, at a minimum. Aces (dice showing a one) are wild, meaning that they count as every number. For example, a bid of "five threes" is a claim that between all players, there are at least five dice showing a three or an ace. The player challenges the next player (moving clockwise) to raise the bid or call dudo to end the round.
When a player first reaches one die (i.e. loses a round and goes from two dice to one), the player obliga (meaning "they coerce") the round. In this kind of special round, aces don't count as wildcards, and the suit can only be changed by players with a single die. The player gets to choose if they play the round open or closed. In an open round, everyone can see everybody's dice but their own. However, in a closed round, only the players with one die remaining can see their dice.
The game ends when only one player has dice remaining; that player is the winner.
Some versions of the game have players lose a number of dice equal to the difference between the challenged bid and the correct number of dice. [2]