Submission declined on 13 April 2024 by
Vrxces (
talk).
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Submission declined on 19 January 2024 by
Zxcvbnm (
talk). This draft's references do not show that the subject
qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by
Zxcvbnm 6 months ago.
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Submission declined on 24 September 2023 by
Qcne (
talk). This submission is not adequately supported by
reliable sources. Reliable sources are required so that information can be
verified. If you need help with referencing, please see
Referencing for beginners and
Citing sources. Declined by
Qcne 10 months ago. | ![]() |
The Utility Room | |
---|---|
![]() | |
Developer(s) | Lionel Marsden |
Publisher(s) | Lionel Marsden |
Composer(s) | Nicky Vella |
Engine | Unreal Engine 5 |
Platform(s) | Windows, Playstation 5 |
Release | Windows February 6, 2023 PS5 TBA |
Genre(s) | Adventure, experimental, horror, walking simulator |
Mode(s) | single-player |
![]() | The following Wikipedia contributor may be personally or professionally connected to the subject of this article. Relevant policies and guidelines may include
conflict of interest,
autobiography, and
neutral point of view. Their edits to this article were last checked for neutrality on 24 September 2023 by 81.102.247.126. |
The Utility Room is a 2023 virtual reality (VR) Indie Surreal Horror Adventure game developed and published by Lionel Marsden in the United Kingdom. It was released for Windows with support for VR headsets on Steam.
In The Utility Room the player embarks on a linear journey across a rocky 'behind the scenes' world inhabited by floating megalithic stone heads reminiscent of Moai figures - that work to keep existence stable. [1] It was praised by players for its sense of scale, strangeness and non-traditional approach to VR and the Horror genre.
An announcement trailer was released for PS VR2 in March 2024. [2]
The Utility Room has minor gameplay elements and could be described as a Walking Simulator. It features instances of environmental storytelling among 26 separate environments. Players use teleport and smooth locomotion interchangeably to navigate. A traditional 'jump' and a VR based 'Leap' are also used to move through the game. Gaps too large to jump require the player to leap initiated by gripping both controllers and swinging their arms.
It begins with the player arriving at a door to the world located at the edge of space introduced with some text:
"At the edge of the Universe lies The Utility Room. The 'Behind the Scenes' where all the heavy lifting takes place. There have been no work incidents in 13.8 Billion years. You are arriving as a tourist. Don't do anything foolish." [3]
Upon arriving, the player causes an accident, causing them to get trapped in the Room. The player must navigate through environments that include surreal geometric caves and mountainous alien landscapes.
The Utility Room is notable for its genre-bending or experimental approach to Horror. Jacob Geller in his video essay Three Specific Kinds of Terror states "I don't really think The Utility Room is a horror game. Or at least it foregoes most of the trappings of the genre. But it does operate on what I'd call "lizard brain fear," a sense of nope so instinctual there's no real need to introduce it." [4] [5]
It uses flat cinema film techniques such as montage and hard-cuts uncommon in VR and a variable linear structure constructed from scenes or set pieces that imitates a traditional timeline or film narrative structure. [6]
The journey ends with a sequence of experimental VR environments that reprimand the player for trespassing.
The Utility Room began development January 2022 as a project initially conceived as a monoscopic 360 film released in 2019. [7] VR was chosen as the medium for The Utility Room as the concept required the player experience a tangible sense of scale replicated by stereoscopic headsets. [8]
The first teaser trailer was released August 3rd on Reddit's r/megalophobia - a subreddit dedicated to sharing posts related to a ' fear of large things'. The post generated the initial interest in the project. [9]
Nicky Vella (Composer) began working on the games soundtrack November 2022 inspired by artists Aphex Twin and Autechre.
The Utility Room featured in the Venice Immersive [10] [11] "Best of" Immersive section [12] [13] [14] at the 80th Mostra Internazionale d'Arte Cinematografica (80th Venice International Film Festival). [15]
The Utility Room currently holds a Very Positive rating on Steam.
Year | Award | Category | Recipient |
---|---|---|---|
2023 | Venice International Film Festival | Best of Immersive – Out of Competition | The Utility Room |
Submission declined on 13 April 2024 by
Vrxces (
talk). This draft's references do not show that the subject
qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
| ![]() |
Submission declined on 19 January 2024 by
Zxcvbnm (
talk). This draft's references do not show that the subject
qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by
Zxcvbnm 6 months ago.
| ![]() |
Submission declined on 24 September 2023 by
Qcne (
talk). This submission is not adequately supported by
reliable sources. Reliable sources are required so that information can be
verified. If you need help with referencing, please see
Referencing for beginners and
Citing sources. Declined by
Qcne 10 months ago. | ![]() |
The Utility Room | |
---|---|
![]() | |
Developer(s) | Lionel Marsden |
Publisher(s) | Lionel Marsden |
Composer(s) | Nicky Vella |
Engine | Unreal Engine 5 |
Platform(s) | Windows, Playstation 5 |
Release | Windows February 6, 2023 PS5 TBA |
Genre(s) | Adventure, experimental, horror, walking simulator |
Mode(s) | single-player |
![]() | The following Wikipedia contributor may be personally or professionally connected to the subject of this article. Relevant policies and guidelines may include
conflict of interest,
autobiography, and
neutral point of view. Their edits to this article were last checked for neutrality on 24 September 2023 by 81.102.247.126. |
The Utility Room is a 2023 virtual reality (VR) Indie Surreal Horror Adventure game developed and published by Lionel Marsden in the United Kingdom. It was released for Windows with support for VR headsets on Steam.
In The Utility Room the player embarks on a linear journey across a rocky 'behind the scenes' world inhabited by floating megalithic stone heads reminiscent of Moai figures - that work to keep existence stable. [1] It was praised by players for its sense of scale, strangeness and non-traditional approach to VR and the Horror genre.
An announcement trailer was released for PS VR2 in March 2024. [2]
The Utility Room has minor gameplay elements and could be described as a Walking Simulator. It features instances of environmental storytelling among 26 separate environments. Players use teleport and smooth locomotion interchangeably to navigate. A traditional 'jump' and a VR based 'Leap' are also used to move through the game. Gaps too large to jump require the player to leap initiated by gripping both controllers and swinging their arms.
It begins with the player arriving at a door to the world located at the edge of space introduced with some text:
"At the edge of the Universe lies The Utility Room. The 'Behind the Scenes' where all the heavy lifting takes place. There have been no work incidents in 13.8 Billion years. You are arriving as a tourist. Don't do anything foolish." [3]
Upon arriving, the player causes an accident, causing them to get trapped in the Room. The player must navigate through environments that include surreal geometric caves and mountainous alien landscapes.
The Utility Room is notable for its genre-bending or experimental approach to Horror. Jacob Geller in his video essay Three Specific Kinds of Terror states "I don't really think The Utility Room is a horror game. Or at least it foregoes most of the trappings of the genre. But it does operate on what I'd call "lizard brain fear," a sense of nope so instinctual there's no real need to introduce it." [4] [5]
It uses flat cinema film techniques such as montage and hard-cuts uncommon in VR and a variable linear structure constructed from scenes or set pieces that imitates a traditional timeline or film narrative structure. [6]
The journey ends with a sequence of experimental VR environments that reprimand the player for trespassing.
The Utility Room began development January 2022 as a project initially conceived as a monoscopic 360 film released in 2019. [7] VR was chosen as the medium for The Utility Room as the concept required the player experience a tangible sense of scale replicated by stereoscopic headsets. [8]
The first teaser trailer was released August 3rd on Reddit's r/megalophobia - a subreddit dedicated to sharing posts related to a ' fear of large things'. The post generated the initial interest in the project. [9]
Nicky Vella (Composer) began working on the games soundtrack November 2022 inspired by artists Aphex Twin and Autechre.
The Utility Room featured in the Venice Immersive [10] [11] "Best of" Immersive section [12] [13] [14] at the 80th Mostra Internazionale d'Arte Cinematografica (80th Venice International Film Festival). [15]
The Utility Room currently holds a Very Positive rating on Steam.
Year | Award | Category | Recipient |
---|---|---|---|
2023 | Venice International Film Festival | Best of Immersive – Out of Competition | The Utility Room |
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Make sure you add references that meet these criteria before resubmitting. Learn about mistakes to avoid when addressing this issue. If no additional references exist, the subject is not suitable for Wikipedia.