Mike Booth | |
---|---|
Occupation(s) |
Chief Creative Officer at
Bad Robot Games Former founder and CEO of Turtle Rock Studios |
Board member of | Resolution Games |
Michael Booth is an American video game designer and executive and the current chief creative officer of Bad Robot Games. [1] He was also creator and lead designer of Left 4 Dead and founder of Turtle Rock Studios, later acquired by Valve Corporation. [2]
Throughout his career, Booth has generally focused on creating cooperative online multiplayer games, [3] a genre for which he continues to advocate as recently as 2022. [4] One of Booth's earliest projects was Nox, which he created in his apartment. He brought a demo to the Game Developers Conference, and ultimately, Nox was published in 2000 through the Westwood Studios division of Electronic Arts, [5] with Booth in the roles of project lead and lead designer. [6] His career at Electronic Arts continued [2] with Booth serving creative roles for 2000's Command & Conquer: Yuri's Revenge [7] and 2003's Command & Conquer: Generals. [6]
In 2002, Booth founded Turtle Rock Studios, [8] where he served as CEO and game director. [9] In 2003, Booth programmed an official bot that enabled offline multiplayer play in Counter-Strike. [10] He was project lead and lead designer for Counter-Strike: Condition Zero, released in 2004. [2] In 2004 he began creating cooperative online game Left 4 Dead, [11] for which he was also lead designer. [2] Booth created the AI Director in Left 4 Dead [1] that dynamically adjusted a player's experience of the game during each playthrough. [12]
Booth also was part of the creative teams for other Counter-Strike games and Team Fortress 2. [2] After Valve acquired Turtle Rock Studios in 2008, [13] Booth stayed on with the company until 2012. [14]
Booth departed Valve and joined Blizzard Entertainment as game director [14] on an unannounced project. [15]
From December 2015 [16] until December 2019, he was director of social virtual reality (VR) at Facebook, [17] working with CEO Mark Zuckerberg and chief technology officer Mike Schroepfer. [18] In April 2017, Booth led the beta rollout of Facebook Spaces, a social VR product created for Oculus Rift. [19] Prior to the launch, Booth appeared in live VR demonstrations of the product in April [18] and October 2016. [20]
Booth joined the board of directors of Resolution Games in March 2020. [21] He worked with Resolution on Demeo, a 2021 tabletop role-playing game originally created for VR. [1]
Booth joined Bad Robot Games in December 2020, managing the company's newly created in-house development studio. He reports to Anna Sweet, CEO of Bad Robot Games. [6] By February 2022, he had taken on the role of chief creative officer. [1]
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: CS1 maint: bot: original URL status unknown (
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Mike Booth | |
---|---|
Occupation(s) |
Chief Creative Officer at
Bad Robot Games Former founder and CEO of Turtle Rock Studios |
Board member of | Resolution Games |
Michael Booth is an American video game designer and executive and the current chief creative officer of Bad Robot Games. [1] He was also creator and lead designer of Left 4 Dead and founder of Turtle Rock Studios, later acquired by Valve Corporation. [2]
Throughout his career, Booth has generally focused on creating cooperative online multiplayer games, [3] a genre for which he continues to advocate as recently as 2022. [4] One of Booth's earliest projects was Nox, which he created in his apartment. He brought a demo to the Game Developers Conference, and ultimately, Nox was published in 2000 through the Westwood Studios division of Electronic Arts, [5] with Booth in the roles of project lead and lead designer. [6] His career at Electronic Arts continued [2] with Booth serving creative roles for 2000's Command & Conquer: Yuri's Revenge [7] and 2003's Command & Conquer: Generals. [6]
In 2002, Booth founded Turtle Rock Studios, [8] where he served as CEO and game director. [9] In 2003, Booth programmed an official bot that enabled offline multiplayer play in Counter-Strike. [10] He was project lead and lead designer for Counter-Strike: Condition Zero, released in 2004. [2] In 2004 he began creating cooperative online game Left 4 Dead, [11] for which he was also lead designer. [2] Booth created the AI Director in Left 4 Dead [1] that dynamically adjusted a player's experience of the game during each playthrough. [12]
Booth also was part of the creative teams for other Counter-Strike games and Team Fortress 2. [2] After Valve acquired Turtle Rock Studios in 2008, [13] Booth stayed on with the company until 2012. [14]
Booth departed Valve and joined Blizzard Entertainment as game director [14] on an unannounced project. [15]
From December 2015 [16] until December 2019, he was director of social virtual reality (VR) at Facebook, [17] working with CEO Mark Zuckerberg and chief technology officer Mike Schroepfer. [18] In April 2017, Booth led the beta rollout of Facebook Spaces, a social VR product created for Oculus Rift. [19] Prior to the launch, Booth appeared in live VR demonstrations of the product in April [18] and October 2016. [20]
Booth joined the board of directors of Resolution Games in March 2020. [21] He worked with Resolution on Demeo, a 2021 tabletop role-playing game originally created for VR. [1]
Booth joined Bad Robot Games in December 2020, managing the company's newly created in-house development studio. He reports to Anna Sweet, CEO of Bad Robot Games. [6] By February 2022, he had taken on the role of chief creative officer. [1]
{{
cite news}}
: CS1 maint: bot: original URL status unknown (
link)