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Jennifer deWinter is an American game developer and researcher. In her research, she studies anime, comics, and video games. [1]
Jennifer deWinter attended Eastern Washington University where she earned a BA in English Literature and Japanese Language and Culture and two MA degrees, one in Teaching English as a Second Language and a second in Rhetoric, Composition, and Technical Communication. [2] She holds a PhD in Rhetoric, Composition, and the Teaching of English from the University of Arizona. [3]
Beginning in 2008, deWinter worked as faculty in Humanities and Arts at Worcester Polytechnic Institute (WPI) where she was affiliate faculty with the program in Interactive Media and Game Design. [4] At WPI, she served as associate head of Humanities and Arts before being appointed director of Interactive Media and Game Design in 2016. [5] [6] Also at WPI, she cofounded and codirected the Intentional Design Studio (IDeaS). [7] IDeaS "brings together artists and developers to work on innovative projects" and has developed AR, VR, simulations, and mobile applications. [8]
In 2022, she was appointed Dean of the Lewis College of Science and Letters at the Illinois Institute of Technology. [9]
deWinter is the author of Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, a book about the career of game developer Shigeru Miyamoto, focused on his work at Nintendo. Critical responses to the book were generally favorable. For example, Patrick Scott Patterson wrote at SyFy Games, "As Influential Video Game Designers: Shigeru Miyamoto stands, the book is a must-read for young game designers and those who may be considering entering the field. The book provides the greatest insight I've ever read on the history, philosophy and creative process of perhaps the most beloved game creator in industry history." [10] Chris Kohler at Wired summarized the book: "Shigeru Miyamoto, the first in a new series on game designers from Bloomsbury, is an overview of the creator of Super Mario et al. that digs into the literature and into the games to paint a multi-faceted picture of Miyamoto as designer that's accessible even to laypersons." [11] Chris Lawrence at First Person Scholar called the book "an excellent work of games criticism." [12]
She co-edited the anthology Computer Games and Technical Communication: Critical Methods and Applications at the Intersection with Ryan Moeller. [13] With Steven Conway, she co-edited Video Game Policy: Production, Distribution, and Consumption. [14]
Submission declined on 1 September 2022 by
Devonian Wombat (
talk). This submission's references do not show that the subject
qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published,
reliable,
secondary sources that are
independent of the subject (see the
guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see
technical help and learn about
mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
| ![]() |
Jennifer deWinter is an American game developer and researcher. In her research, she studies anime, comics, and video games. [1]
Jennifer deWinter attended Eastern Washington University where she earned a BA in English Literature and Japanese Language and Culture and two MA degrees, one in Teaching English as a Second Language and a second in Rhetoric, Composition, and Technical Communication. [2] She holds a PhD in Rhetoric, Composition, and the Teaching of English from the University of Arizona. [3]
Beginning in 2008, deWinter worked as faculty in Humanities and Arts at Worcester Polytechnic Institute (WPI) where she was affiliate faculty with the program in Interactive Media and Game Design. [4] At WPI, she served as associate head of Humanities and Arts before being appointed director of Interactive Media and Game Design in 2016. [5] [6] Also at WPI, she cofounded and codirected the Intentional Design Studio (IDeaS). [7] IDeaS "brings together artists and developers to work on innovative projects" and has developed AR, VR, simulations, and mobile applications. [8]
In 2022, she was appointed Dean of the Lewis College of Science and Letters at the Illinois Institute of Technology. [9]
deWinter is the author of Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, a book about the career of game developer Shigeru Miyamoto, focused on his work at Nintendo. Critical responses to the book were generally favorable. For example, Patrick Scott Patterson wrote at SyFy Games, "As Influential Video Game Designers: Shigeru Miyamoto stands, the book is a must-read for young game designers and those who may be considering entering the field. The book provides the greatest insight I've ever read on the history, philosophy and creative process of perhaps the most beloved game creator in industry history." [10] Chris Kohler at Wired summarized the book: "Shigeru Miyamoto, the first in a new series on game designers from Bloomsbury, is an overview of the creator of Super Mario et al. that digs into the literature and into the games to paint a multi-faceted picture of Miyamoto as designer that's accessible even to laypersons." [11] Chris Lawrence at First Person Scholar called the book "an excellent work of games criticism." [12]
She co-edited the anthology Computer Games and Technical Communication: Critical Methods and Applications at the Intersection with Ryan Moeller. [13] With Steven Conway, she co-edited Video Game Policy: Production, Distribution, and Consumption. [14]