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|
Cell to Singularity | |
---|---|
Developer(s) | Computer Lunch |
Publisher(s) | Computer Lunch |
Platform(s) | Steam, Web Browser (outdated), Android, iOS |
Release |
|
Genre(s) | Incremental |
Mode(s) |
Cell to Singularity is a freemium incremental game developed and published by Computer Lunch. An exploration of evolution, naturalism, and civilization, the game uses idle mechanics to help players learn about science and history. [1]
The game begins with a view of the Earth from space. Players must use their fingers or mouse to tap on the Hadean Earth; tapping generates Entropy Points. Entropy is used to unlock upgrades and to purchase life forms that automatically generate Entropy. Progression involves increasing the player's Entropy accumulation and advancing through different eras of Earth’s history. When the planet and its organisms evolve, visual changes occur in 3D modeled "gardens" where the player can view the creatures and developments that they’ve purchased. [2]
Evolving homo sapiens unlocks a new currency for the player called Idea Points. Players gain currencies continuously, with the simulation continuing to earn points while the game is offline. [3] [4] Occasionally, "boosts" may become available, which allow the player to gain a small advantage in the game. This game's premium currency, called "Darwinium" (named after Charles Darwin), can be obtained via in-app purchase or through in-game events or achievements. [5]
When a technological singularity is reached in the civilization tree, the simulation "crashes" and restarts from the beginning; a prestige mechanic where earned Entropy and Idea Points are converted into a new currency called MetaBits, which are used to upgrade the simulation. [6]
Cell to Singularity began development in 2017, inspired by Computer Lunch co-founder Andrew Garrahan’s love of nature documentaries. [9] Wanting to create a game about science and history, Garrahan saw the emergent popularity of the incremental game genre as a good fit for the more relaxed pace of a documentary. Garrahan was also inspired by James Burke’s “ Connections” series for the BBC.
The game was initially released in early access on Android in 2018. [10] It was later also released in early access on iOS and Steam. [11] The game was officially released on iOS in August 2019, [12] [13] and Android in April 2020. [14] Finally, it left Steam Early Access in November 2021.
Cell to Singularity is still in active development, with updates releasing regularly. [15] Beginning in late 2021, limited time events, called "Explorations," have been added to the game. [16] [17] [18] These feature miniature simulations about specific topics in science, technology, and the humanities. All eleven planned Exploration events are released, these include: [19]
Katherine Franklin of BigBossBattle.com called the game, "a commendable delve into a fun representation of evolution on (and off) Earth." [21]
Early reviews praised the game’s atmosphere, with one from BlueMoonGames.com declaring, "The visual presentation makes the game feel like an interactive animated educational tutorial through the [historical] periods described." [22]
Michael Zegar of GamePressure.com compared the game favorably to Spore, Cookie Clicker, and Plague Inc. [23]
The Beyond expansion, released in November 2021, also received positive reviews. Catherine Ng Dellosa of PocketGamer.com called it, "...a refreshing change of pace from the numerous mobile titles out in the market today." [24]
The game has a 4.7 rating on the Google Play Store, a 4.8 rating on the iOS App Store, [25] and a positive review rating on Steam based on over 9,000 reviews. [26] It was picked as an "Editor's Choice" game on the Google Play Store in June 2020. [27]
While the majority of the reception to the game has been positive, it has been criticized by some for its simple low-poly graphics, lack of branching narrative options, and slow update schedule. Many negative reviews of the game stem from distaste for its use of incremental mechanics such as clicking.
This article has multiple issues. Please help
improve it or discuss these issues on the
talk page. (
Learn how and when to remove these template messages)
|
Cell to Singularity | |
---|---|
Developer(s) | Computer Lunch |
Publisher(s) | Computer Lunch |
Platform(s) | Steam, Web Browser (outdated), Android, iOS |
Release |
|
Genre(s) | Incremental |
Mode(s) |
Cell to Singularity is a freemium incremental game developed and published by Computer Lunch. An exploration of evolution, naturalism, and civilization, the game uses idle mechanics to help players learn about science and history. [1]
The game begins with a view of the Earth from space. Players must use their fingers or mouse to tap on the Hadean Earth; tapping generates Entropy Points. Entropy is used to unlock upgrades and to purchase life forms that automatically generate Entropy. Progression involves increasing the player's Entropy accumulation and advancing through different eras of Earth’s history. When the planet and its organisms evolve, visual changes occur in 3D modeled "gardens" where the player can view the creatures and developments that they’ve purchased. [2]
Evolving homo sapiens unlocks a new currency for the player called Idea Points. Players gain currencies continuously, with the simulation continuing to earn points while the game is offline. [3] [4] Occasionally, "boosts" may become available, which allow the player to gain a small advantage in the game. This game's premium currency, called "Darwinium" (named after Charles Darwin), can be obtained via in-app purchase or through in-game events or achievements. [5]
When a technological singularity is reached in the civilization tree, the simulation "crashes" and restarts from the beginning; a prestige mechanic where earned Entropy and Idea Points are converted into a new currency called MetaBits, which are used to upgrade the simulation. [6]
Cell to Singularity began development in 2017, inspired by Computer Lunch co-founder Andrew Garrahan’s love of nature documentaries. [9] Wanting to create a game about science and history, Garrahan saw the emergent popularity of the incremental game genre as a good fit for the more relaxed pace of a documentary. Garrahan was also inspired by James Burke’s “ Connections” series for the BBC.
The game was initially released in early access on Android in 2018. [10] It was later also released in early access on iOS and Steam. [11] The game was officially released on iOS in August 2019, [12] [13] and Android in April 2020. [14] Finally, it left Steam Early Access in November 2021.
Cell to Singularity is still in active development, with updates releasing regularly. [15] Beginning in late 2021, limited time events, called "Explorations," have been added to the game. [16] [17] [18] These feature miniature simulations about specific topics in science, technology, and the humanities. All eleven planned Exploration events are released, these include: [19]
Katherine Franklin of BigBossBattle.com called the game, "a commendable delve into a fun representation of evolution on (and off) Earth." [21]
Early reviews praised the game’s atmosphere, with one from BlueMoonGames.com declaring, "The visual presentation makes the game feel like an interactive animated educational tutorial through the [historical] periods described." [22]
Michael Zegar of GamePressure.com compared the game favorably to Spore, Cookie Clicker, and Plague Inc. [23]
The Beyond expansion, released in November 2021, also received positive reviews. Catherine Ng Dellosa of PocketGamer.com called it, "...a refreshing change of pace from the numerous mobile titles out in the market today." [24]
The game has a 4.7 rating on the Google Play Store, a 4.8 rating on the iOS App Store, [25] and a positive review rating on Steam based on over 9,000 reviews. [26] It was picked as an "Editor's Choice" game on the Google Play Store in June 2020. [27]
While the majority of the reception to the game has been positive, it has been criticized by some for its simple low-poly graphics, lack of branching narrative options, and slow update schedule. Many negative reviews of the game stem from distaste for its use of incremental mechanics such as clicking.