Developer | Flashpoint Technology, Inc |
---|---|
Written in | C |
Working state | Discontinued |
Source model | Closed-source |
Initial release | May 20, 1998 |
Final release | 1.5 / November 18, 1999[1] |
Marketing target | Digital cameras |
Official website | digitadev.com at the Wayback Machine (archived 2001-08-14) |
DigitaOS was a short lived digital camera operating system created by Flashpoint Technology and used on various Kodak, Pentax, and HP cameras in the late 1990s. [2] [3] [4] DigitaOS debuted with the Kodak DC220 on 20 May 1998, [5] and was released on a total of 11 camera models [6] before it was abandoned in 2001. [7] DigitaOS was notable for its ability to run third-party software, [8] a concept that was not again realized until the release of various Android based digital cameras in the early 2010s. [9] [10]
DigitaOS applications were programmed either as JIT compiled scripts using "Digita Script", [11] [12] or AOT compiled programs written in C [13] using an official SDK. [14] The operating system abstracted away most camera functionality and hardware platform differences, allowing software to be compatible with most DigitaOS cameras. [15] Additionally, DigitaOS handled the GUI presented to the user and basic camera functionality. [15]
Because of its ability to run third-party software, several games were ported to it. The most notable of these being DOOM [16] and MAME. [17]
Developer | Flashpoint Technology, Inc |
---|---|
Written in | C |
Working state | Discontinued |
Source model | Closed-source |
Initial release | May 20, 1998 |
Final release | 1.5 / November 18, 1999[1] |
Marketing target | Digital cameras |
Official website | digitadev.com at the Wayback Machine (archived 2001-08-14) |
DigitaOS was a short lived digital camera operating system created by Flashpoint Technology and used on various Kodak, Pentax, and HP cameras in the late 1990s. [2] [3] [4] DigitaOS debuted with the Kodak DC220 on 20 May 1998, [5] and was released on a total of 11 camera models [6] before it was abandoned in 2001. [7] DigitaOS was notable for its ability to run third-party software, [8] a concept that was not again realized until the release of various Android based digital cameras in the early 2010s. [9] [10]
DigitaOS applications were programmed either as JIT compiled scripts using "Digita Script", [11] [12] or AOT compiled programs written in C [13] using an official SDK. [14] The operating system abstracted away most camera functionality and hardware platform differences, allowing software to be compatible with most DigitaOS cameras. [15] Additionally, DigitaOS handled the GUI presented to the user and basic camera functionality. [15]
Because of its ability to run third-party software, several games were ported to it. The most notable of these being DOOM [16] and MAME. [17]