Deer Hunter | |
---|---|
![]() | |
Developer(s) | Sunstorm Interactive |
Publisher(s) | WizardWorks |
Series | Deer Hunter |
Platform(s) |
Windows Macintosh Game Boy Color [2] |
Release | October 1997 [1] |
Deer Hunter, also known as Deer Hunter: Interactive Hunting Experience, is a 1997 video game developed by Sunstorm Interactive and published by WizardWorks.
The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. [3]
The game was developed by a five-member team in three months with a budget of $125,000. [4] The game had two add-packs, Deer Hunter Extended Season and Deer Hunter Companion. [5]
Publication | Score |
---|---|
Gamezilla | 68% [6] |
Computer Gaming World | 2.5/5 [7] |
GameSpot | 5.5/10 [8] |
Computer Games Magazine | 2/5 [9] |
Inside Mac Games | 1.5/5 [10] |
Computer Games Magazine gave the game a score of 2 out of 5 stating "Deer Hunter takes some good first steps, but it has a long way to go to make a good computer game." [9]
The game sold 500,000 copies by March 1998 [1] and over 1 million by October 1998. [4] In early 1998 it appeared in the top 10 of PC Data's best-seller list. [11] [12] Sunstorm Interactive president Anthony Campiti remarked, "Obviously we're happy about the sales. We struck on a market that was untapped, the box looked good, and it was a good product." [3]
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)
Deer Hunter | |
---|---|
![]() | |
Developer(s) | Sunstorm Interactive |
Publisher(s) | WizardWorks |
Series | Deer Hunter |
Platform(s) |
Windows Macintosh Game Boy Color [2] |
Release | October 1997 [1] |
Deer Hunter, also known as Deer Hunter: Interactive Hunting Experience, is a 1997 video game developed by Sunstorm Interactive and published by WizardWorks.
The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. [3]
The game was developed by a five-member team in three months with a budget of $125,000. [4] The game had two add-packs, Deer Hunter Extended Season and Deer Hunter Companion. [5]
Publication | Score |
---|---|
Gamezilla | 68% [6] |
Computer Gaming World | 2.5/5 [7] |
GameSpot | 5.5/10 [8] |
Computer Games Magazine | 2/5 [9] |
Inside Mac Games | 1.5/5 [10] |
Computer Games Magazine gave the game a score of 2 out of 5 stating "Deer Hunter takes some good first steps, but it has a long way to go to make a good computer game." [9]
The game sold 500,000 copies by March 1998 [1] and over 1 million by October 1998. [4] In early 1998 it appeared in the top 10 of PC Data's best-seller list. [11] [12] Sunstorm Interactive president Anthony Campiti remarked, "Obviously we're happy about the sales. We struck on a market that was untapped, the box looked good, and it was a good product." [3]
{{
cite web}}
: CS1 maint: bot: original URL status unknown (
link)