From Wikipedia, the free encyclopedia
Death End Request 2
Developer(s) Compile Heart
Publisher(s) Idea Factory
Writer(s)Makoto Kedouin
Platform(s) PlayStation 4, Nintendo Switch
ReleasePlayStation 4
  • JP: February 13, 2020
  • NA: August 25, 2020
  • EU: August 28, 2020
Microsoft Windows
  • WW: August 18, 2020
Nintendo Switch
  • JP: August 19, 2021
  • NA: February 8, 2022
  • EU: February 11, 2022
Genre(s) Role-playing, visual novel
Mode(s) Single-player

Death End Request 2 (stylized as Death end re;Quest 2) is an hybrid Japanese role-playing and visual novel video game developed by Compile Heart and published by Idea Factory. The game released worldwide for Microsoft Windows and PlayStation 4 in August 2020, and was ported to the Nintendo Switch in 2021. The game is largely a stand-alone story from its predecessor, Death End Request.

Gameplay

Similar to its predecessor, Death End Request, the game is a hybrid JRPG and visual novel. [1] Like the original, gameplay is split into two portions, though instead of the contrast being virtual world and real world, now the two gameplay type span across day and night segments in the game. [1] [2] During the day, the game plays as a visual novel, as the player works through reading the game's story. [1] At night, the game plays as a third person traditional RPG where the player must explore dungeons and fight monsters. [1] The game's battles are turn-based, [3] and retains the prior game's mechanic of being able to strike opposing characters around the battle field in a pinball-like manner. [1] However, the game does drop the prior entry's mini-games that temporarily altered gameplay into different other genres. [4]

Story

The game follows the character Mai Toyama, a teenage girl struggling to fit in at the all-girl Woodsworth Academy. [2] She explores the academy, and surrounding town of Le Choara upon feeling suspicions about things not being right. [2] While some characters from the original game do make appearance, the game is generally described as a stand-alone experience. [5]

Development

The game was first announced for the PlayStation 4 in July 2019. [6] The game was developed by Japanese studio Compile Heart, and published by Idea Factory. [4] The game was written by Corpse Party writer Makoto Kedouin. [4] A Steam version of the game was announced for its English localization in the west, and was released alongside the PlayStation 4 version in August 2020. [7] [8] The game received a release in Japan in December 2020. [9] A special edition of the game contained a " midquel 1.5 novel" packaged with the game. [10] A version for the Nintendo Switch was later announced and released in 2021, with a February 2022 western release. [11]

Reception

Reviewers generally shared more positive sentiments towards the game's narrative and characters, and less positive commentary on its graphics and gameplay. [1] [4] [3] Reviewers were more divided on whether or not it was a better game than its predecessor. Digitally Downloaded felt the game lacked the impact the first game had due to its similarities in concept, but offered more praise than most others for the depth and nuance of its story. [3] Hardcore Gamer felt it was the more enjoyable title of the two, citing its story, and improved battle system. [1] RPGFan agreed with the improvements and streamlining of the battle system, and also felt it improved upon its predecessor's "confusing map design." [2] RPGamer praised the story as generally good, though inconsistent, with parts that were either slow or confusing, such as the game's connections to its prior entry. [4] Its battle system and graphics were also criticized as sub-par by the publication. [4]

References

  1. ^ a b c d e f g "Review: Death end re;Quest 2". Hardcoregamer.com. 14 August 2020.
  2. ^ a b c d Miller, Des (September 1, 2020). "Death end re;Quest 2". Rpgfan.com.
  3. ^ a b c "Review: Death End re;Quest 2 (Sony PlayStation 4)". Digitally Downloaded. August 14, 2020. Archived from the original on 2021-11-21. Retrieved 2022-05-10.
  4. ^ a b c d e f "Death end re;Quest 2 Review". Rpgamer.com. 13 September 2020.
  5. ^ "Death end re;Quest 2 - First Trailer, story & character details from Famitsu". Rpgsite.net.
  6. ^ "Compile Heart announces Death end re;Quest 2 for PlayStation 4". Rpgsite.net.
  7. ^ "Death end re;Quest 2 for PC release date moved up to August 18". Gematsu. 2020-07-22. Retrieved 2022-07-13.
  8. ^ "Death end re;Quest 2 launches August 25 in North America, August 28 in Europe". Gematsu. 2020-06-23. Retrieved 2022-07-13.
  9. ^ "Death end re;Quest2". 2022-02-07. Archived from the original on 7 February 2022. Retrieved 2022-07-13.
  10. ^ "Death end re;Quest 2 to release on August 25 in North America and August 28 in Europe". Rpgsite.net.
  11. ^ "Death end re;Quest 2 for Nintendo Switch launches February 8 in North America and February 11 in Europe". Rpgsite.net.
From Wikipedia, the free encyclopedia
Death End Request 2
Developer(s) Compile Heart
Publisher(s) Idea Factory
Writer(s)Makoto Kedouin
Platform(s) PlayStation 4, Nintendo Switch
ReleasePlayStation 4
  • JP: February 13, 2020
  • NA: August 25, 2020
  • EU: August 28, 2020
Microsoft Windows
  • WW: August 18, 2020
Nintendo Switch
  • JP: August 19, 2021
  • NA: February 8, 2022
  • EU: February 11, 2022
Genre(s) Role-playing, visual novel
Mode(s) Single-player

Death End Request 2 (stylized as Death end re;Quest 2) is an hybrid Japanese role-playing and visual novel video game developed by Compile Heart and published by Idea Factory. The game released worldwide for Microsoft Windows and PlayStation 4 in August 2020, and was ported to the Nintendo Switch in 2021. The game is largely a stand-alone story from its predecessor, Death End Request.

Gameplay

Similar to its predecessor, Death End Request, the game is a hybrid JRPG and visual novel. [1] Like the original, gameplay is split into two portions, though instead of the contrast being virtual world and real world, now the two gameplay type span across day and night segments in the game. [1] [2] During the day, the game plays as a visual novel, as the player works through reading the game's story. [1] At night, the game plays as a third person traditional RPG where the player must explore dungeons and fight monsters. [1] The game's battles are turn-based, [3] and retains the prior game's mechanic of being able to strike opposing characters around the battle field in a pinball-like manner. [1] However, the game does drop the prior entry's mini-games that temporarily altered gameplay into different other genres. [4]

Story

The game follows the character Mai Toyama, a teenage girl struggling to fit in at the all-girl Woodsworth Academy. [2] She explores the academy, and surrounding town of Le Choara upon feeling suspicions about things not being right. [2] While some characters from the original game do make appearance, the game is generally described as a stand-alone experience. [5]

Development

The game was first announced for the PlayStation 4 in July 2019. [6] The game was developed by Japanese studio Compile Heart, and published by Idea Factory. [4] The game was written by Corpse Party writer Makoto Kedouin. [4] A Steam version of the game was announced for its English localization in the west, and was released alongside the PlayStation 4 version in August 2020. [7] [8] The game received a release in Japan in December 2020. [9] A special edition of the game contained a " midquel 1.5 novel" packaged with the game. [10] A version for the Nintendo Switch was later announced and released in 2021, with a February 2022 western release. [11]

Reception

Reviewers generally shared more positive sentiments towards the game's narrative and characters, and less positive commentary on its graphics and gameplay. [1] [4] [3] Reviewers were more divided on whether or not it was a better game than its predecessor. Digitally Downloaded felt the game lacked the impact the first game had due to its similarities in concept, but offered more praise than most others for the depth and nuance of its story. [3] Hardcore Gamer felt it was the more enjoyable title of the two, citing its story, and improved battle system. [1] RPGFan agreed with the improvements and streamlining of the battle system, and also felt it improved upon its predecessor's "confusing map design." [2] RPGamer praised the story as generally good, though inconsistent, with parts that were either slow or confusing, such as the game's connections to its prior entry. [4] Its battle system and graphics were also criticized as sub-par by the publication. [4]

References

  1. ^ a b c d e f g "Review: Death end re;Quest 2". Hardcoregamer.com. 14 August 2020.
  2. ^ a b c d Miller, Des (September 1, 2020). "Death end re;Quest 2". Rpgfan.com.
  3. ^ a b c "Review: Death End re;Quest 2 (Sony PlayStation 4)". Digitally Downloaded. August 14, 2020. Archived from the original on 2021-11-21. Retrieved 2022-05-10.
  4. ^ a b c d e f "Death end re;Quest 2 Review". Rpgamer.com. 13 September 2020.
  5. ^ "Death end re;Quest 2 - First Trailer, story & character details from Famitsu". Rpgsite.net.
  6. ^ "Compile Heart announces Death end re;Quest 2 for PlayStation 4". Rpgsite.net.
  7. ^ "Death end re;Quest 2 for PC release date moved up to August 18". Gematsu. 2020-07-22. Retrieved 2022-07-13.
  8. ^ "Death end re;Quest 2 launches August 25 in North America, August 28 in Europe". Gematsu. 2020-06-23. Retrieved 2022-07-13.
  9. ^ "Death end re;Quest2". 2022-02-07. Archived from the original on 7 February 2022. Retrieved 2022-07-13.
  10. ^ "Death end re;Quest 2 to release on August 25 in North America and August 28 in Europe". Rpgsite.net.
  11. ^ "Death end re;Quest 2 for Nintendo Switch launches February 8 in North America and February 11 in Europe". Rpgsite.net.

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