Original author(s) | David Snider [1] |
---|---|
Initial release | 1984 |
Platform | Apple II |
Type | Raster graphics editor |
Dazzle Draw is a raster graphics editor for the Apple IIc and Apple IIe. [2] [3] [4] [5] [6] The program allows users to create bitmap images which can then be printed or used in other programs. Developed by David Snider [7] and released in 1984 [7] [8] by Broderbund, [2] the program is similar to MacPaint, [9] released in early 1984. Snider previously wrote the Apple II pinball game David's Midnight Magic. [1]
Dazzle Draw is designed specifically to take advantage of the graphics capabilities of the Apple IIc and Enhanced IIe. [10] The program allows use of 16 colors and supports the creation of automated slide shows. [10]
Dazzle Draw was reviewed on the December 1985 issue of Games magazine. [11] It was praised for being easy to use "whether you choose a graphics tablet (preferred), a mouse controller, or a joystick" and considered to be "in a word, dazzling". [11]
Original author(s) | David Snider [1] |
---|---|
Initial release | 1984 |
Platform | Apple II |
Type | Raster graphics editor |
Dazzle Draw is a raster graphics editor for the Apple IIc and Apple IIe. [2] [3] [4] [5] [6] The program allows users to create bitmap images which can then be printed or used in other programs. Developed by David Snider [7] and released in 1984 [7] [8] by Broderbund, [2] the program is similar to MacPaint, [9] released in early 1984. Snider previously wrote the Apple II pinball game David's Midnight Magic. [1]
Dazzle Draw is designed specifically to take advantage of the graphics capabilities of the Apple IIc and Enhanced IIe. [10] The program allows use of 16 colors and supports the creation of automated slide shows. [10]
Dazzle Draw was reviewed on the December 1985 issue of Games magazine. [11] It was praised for being easy to use "whether you choose a graphics tablet (preferred), a mouse controller, or a joystick" and considered to be "in a word, dazzling". [11]